Player Matchup

Anubis
Anubis
Gold III
MikeSSX
Anubis
Gold III
Level 81
God Stats
9W - 5L
1,636 SR
Queue Stats
42W - 25L
1,537 MMR
Party 1
Xbalanque
Xbalanque
Gold III
Navidff
Xbalanque
Gold III
Level 97
God Stats
38W - 16L
1,633 SR
Queue Stats
42W - 23L
1,578 MMR
Party 1
Bacchus
Bacchus
Gold III
Omidff
Bacchus
Gold III
Level 102
God Stats
6W - 6L
1,671 SR
Queue Stats
42W - 23L
1,578 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 93
1,646 SR
1,565 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,515 SR
1,506 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold II
DRex1106
Hercules
Gold II
Level 149
God Stats
30W - 32L
1,670 SR
Queue Stats
249W - 288L
1,525 MMR
Solo
Hel
Hel
Silver III
punkerlol
Hel
Silver III
Level 138
God Stats
3W - 2L
1,375 SR
Queue Stats
44W - 51L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MikeSSX
Anubis
14
2 / 6 / 3
8,532
776
11,658
9,499
4,928
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xbalanque
Navidff
Xbalanque
14
5 / 7 / 2
9,656
878
14,435
12,074
5,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
Omidff
Bacchus
12
0 / 6 / 6
7,933
721
3,954
14,443
13,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AphroditeAtlasAo KuangAchillesNe Zha

VS

Bans
SurtrMorgan Le FayScyllaMerlinPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
4 / 1 / 10
9,114
829
7,290
12,919
7,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hercules
DRex1106
Hercules
15
9 / 2 / 8
10,054
914
11,462
15,876
18,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 4 / 8
9,601
873
8,527
14,467
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
19
19
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
10
9
W
Hercules
DRex1106
Hercules
9
2
8
6.5
L
Anubis
MikeSSX
Anubis
2
6
3
0.58
L
Xbalanque
Navidff
Xbalanque
5
7
2
0.86
L
Bacchus
Omidff
Bacchus
0
6
6
0.5
W
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,047
Damage
27,279
36,016
Taken
43,262
23,859
Mitigated
31,523
5,370
Healing
22,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,290
5,152
0
3,839
12,919
7,845
1,725
5,592
7,327
0
23,190
W
Hercules
DRex1106
Hercules
11,462
3,357
0
5,181
15,876
18,453
316
3,988
11,888
0
32,140
L
Anubis
MikeSSX
Anubis
11,658
363
0
1,319
9,499
4,928
342
3,141
6,180
39,548
0
L
Xbalanque
Navidff
Xbalanque
14,435
7,073
0
797
12,074
5,292
591
3,783
8,057
0
40,473
L
Bacchus
Omidff
Bacchus
3,954
425
183
3,071
14,443
13,639
14
1,621
12,344
9,926
0
W
8,527
440
6,291
7,293
14,467
5,225
957
6,063
8,404
30,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,121
Gold Earned
28,769
130
Minions Killed
123
0
Camps Cleared
0
603,338
Distance Traveled
656,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,114
829
32
3
0
246,776
0
W
Hercules
10,054
914
45
4
0
212,719
0
L
Anubis
8,532
776
58
5
0
185,391
0
L
Xbalanque
9,656
878
63
6
0
208,097
0
L
Bacchus
7,933
721
9
1
0
209,850
0
W
Hel
9,601
873
46
4
0
196,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role