Player Matchup

Atlas
Atlas
 
Atlas
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
A BraggerMaker4
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Odin
Odin
Kenzo8347
Odin
Level 56
God Stats
0W - 1L
1,282 SR
Queue Stats
17W - 21L
1,301 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SenpaiWulong
Ah Muzen Cab
Level 159
God Stats
1W - 2L
1,523 SR
Queue Stats
62W - 51L
1,378 Elo+
Party 1
Janus
Janus
Whyperior
Janus
Level 149
God Stats
9W - 18L
1,428 SR
Queue Stats
90W - 86L
1,435 Elo+
Party 1
Team Averages
Level 87
1,447 SR
1,423 Elo+

VS

Team Averages
Level 120
1,516 SR
1,438 Elo+
Nemesis
Nemesis
CHAMP1827
Nemesis
Level 149
God Stats
3W - 4L
1,397 SR
Queue Stats
315W - 402L
1,444 Elo+
Party 2
Ra
Ra
Fake11Taxi
Ra
Level 126
God Stats
19W - 14L
1,689 SR
Queue Stats
204W - 201L
1,506 Elo+
Solo
Sylvanus
Sylvanus
Lmac24
Sylvanus
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
103W - 157L
1,352 Elo+
Party 2
Danzaburou
Danzaburou
RetoastedT0ast
Danzaburou
Level 158
God Stats
9W - 6L
1,588 SR
Queue Stats
437W - 437L
1,460 Elo+
Solo
Chaac
Chaac
dunner12345
Chaac
Level 144
God Stats
45W - 54L
1,407 SR
Queue Stats
380W - 486L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
0 / 1 / 0
6,011
501
4,038
8,286
6,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
9
0 / 4 / 0
5,202
434
3,128
9,861
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
9
0 / 3 / 0
5,103
425
5,470
12,446
12,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
SenpaiWulong
Ah Muzen Cab
9
0 / 3 / 0
5,264
439
4,939
7,282
2,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Janus
Whyperior
Janus
12
0 / 3 / 0
6,564
547
2,891
7,900
2,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CHAMP1827
Nemesis
12
6 / 0 / 3
7,682
640
6,580
9,880
3,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 4
8,320
693
5,437
4,332
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Lmac24
Sylvanus
10
1 / 0 / 1
6,300
525
1,245
7,012
4,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
RetoastedT0ast
Danzaburou
11
2 / 0 / 3
6,359
530
5,691
7,124
2,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 0 / 1
7,721
643
11,071
8,335
6,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
14
14
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
0
0
L
Thanatos
0
4
0
0
W
Nemesis
CHAMP1827
Nemesis
6
0
3
7.5
W
1
0
4
3
L
Odin
0
3
0
0
W
Sylvanus
Lmac24
Sylvanus
1
0
1
1.5
W
Danzaburou
RetoastedT0ast
Danzaburou
2
0
3
3.5
L
Ah Muzen Cab
SenpaiWulong
Ah Muzen Cab
0
3
0
0
L
Janus
Whyperior
Janus
0
3
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,466
Damage
30,024
45,775
Taken
36,683
27,573
Mitigated
18,854
8,946
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
4,038
1,717
0
2,375
8,286
6,108
0
718
7,568
24,005
0
L
Thanatos
3,128
1,102
0
4,009
9,861
3,819
0
1,101
8,760
0
28,076
W
Nemesis
CHAMP1827
Nemesis
6,580
2,887
0
958
9,880
3,903
0
1,336
8,544
0
53,880
W
5,437
170
348
1,460
4,332
1,766
0
1,334
2,998
79,429
0
L
Odin
5,470
1,642
0
500
12,446
12,565
0
0
12,446
1,259
22,496
W
Sylvanus
Lmac24
Sylvanus
1,245
537
1,590
1,830
7,012
4,642
0
2,501
4,511
15,372
0
W
Danzaburou
RetoastedT0ast
Danzaburou
5,691
1,586
0
1,428
7,124
2,450
0
1,758
5,366
0
47,418
L
Ah Muzen Cab
SenpaiWulong
Ah Muzen Cab
4,939
1,432
0
167
7,282
2,406
0
1,456
5,758
0
42,903
L
Janus
Whyperior
Janus
2,891
0
0
1,895
7,900
2,675
0
3,325
4,561
59,353
0
W
11,071
2,537
0
3,000
8,335
6,093
0
240
8,095
0
56,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,144
Gold Earned
36,382
301
Minions Killed
433
0
Camps Cleared
0
1,224,892
Distance Traveled
1,264,009
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,011
501
23
2
0
240,239
1
L
Thanatos
5,202
434
58
5
0
270,856
3
W
Nemesis
7,682
640
91
8
0
294,488
0
W
Ra
8,320
693
138
12
0
257,361
4
L
Odin
5,103
425
27
2
0
233,892
0
W
Sylvanus
6,300
525
25
2
0
217,318
0
W
Danzaburou
6,359
530
91
8
0
239,231
0
L
Ah Muzen Cab
5,264
439
86
7
0
234,689
3
L
Janus
6,564
547
107
9
0
245,216
0
W
Chaac
7,721
643
88
7
0
255,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role