Player Matchup

Geb
Geb
Gold III
Cassh intown
Geb
Gold III
Level 158
God Stats
15W - 13L
1,612 SR
Queue Stats
129W - 128L
1,448 MMR
Party 1
Serqet
Serqet
Silver II
KiraStarfire
Serqet
Silver II
Level 163
God Stats
4W - 4L
1,497 SR
Queue Stats
18W - 27L
1,577 MMR
Solo
Rama
Rama
Gold III
S4LGado
Rama
Gold III
Level 94
God Stats
5W - 6L
1,270 SR
Queue Stats
92W - 104L
1,586 MMR
Party 2
Horus
Horus
Platinum V
Snuckzu
Horus
Platinum V
Level 137
God Stats
60W - 43L
1,618 SR
Queue Stats
89W - 79L
1,716 MMR
Party 1
Anubis
Anubis
Gold III
nexuzsky15
Anubis
Gold III
Level 127
God Stats
13W - 7L
1,791 SR
Queue Stats
234W - 240L
1,603 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,558 SR
1,586 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,658 SR
1,587 MMR
Guan Yu
Guan Yu
Bronze III
JJ-THE-PAIN-04
Guan Yu
Bronze III
Level 89
God Stats
4W - 3L
1,688 SR
Queue Stats
7W - 11L
1,600 MMR
Solo
Hercules
Hercules
Platinum V
LosersBuildCrit
Hercules
Platinum V
Level 163
God Stats
11W - 8L
1,878 SR
Queue Stats
396W - 378L
1,563 MMR
Solo
Cupid
Cupid
Gold II
P3rQ
Cupid
Gold II
Level 180
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 75L
1,586 MMR
Solo
Ares
Ares
Silver I
Round2ImInYou
Ares
Silver I
Level 32
God Stats
2W - 0L
1,725 SR
Queue Stats
27W - 11L
1,600 MMR
Solo
Nu Wa
Nu Wa
Platinum V
Vqnvvpvvt
Nu Wa
Platinum V
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 106L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 7
7,915
396
4,462
22,174
18,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
15
2 / 5 / 10
9,849
492
10,654
19,210
8,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
S4LGado
Rama
17
4 / 7 / 2
10,517
526
13,365
19,143
9,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Snuckzu
Horus
15
7 / 5 / 1
10,150
508
16,583
22,291
23,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
nexuzsky15
Anubis
15
4 / 7 / 6
9,871
494
10,464
17,208
8,798
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
He BoMorgan Le FayBakasuraAphrodite

VS

Bans
MercuryIshtarVamanaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 6
11,442
572
9,126
25,537
27,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
19
10 / 5 / 9
13,458
673
20,903
23,610
15,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cupid
P3rQ
Cupid
18
8 / 2 / 10
12,647
632
20,667
12,060
5,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 17
10,950
548
9,499
21,785
24,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Vqnvvpvvt
Nu Wa
18
5 / 1 / 16
12,232
612
18,737
6,659
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
88
17
Kills
30
30
Deaths
17
26
Assists
58
Player
Kills
Deaths
Assists
KDA
L
0
6
7
0.58
W
4
6
6
1.17
L
Serqet
2
5
10
1.4
W
Hercules
10
5
9
2.9
W
Cupid
P3rQ
Cupid
8
2
10
6.5
W
3
3
17
3.83
L
Rama
S4LGado
Rama
4
7
2
0.71
L
Horus
Snuckzu
Horus
7
5
1
1.5
W
Nu Wa
Vqnvvpvvt
Nu Wa
5
1
16
13
L
Anubis
nexuzsky15
Anubis
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,528
Damage
78,932
100,026
Taken
89,651
68,568
Mitigated
75,875
20,616
Healing
37,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,462
481
241
2,250
22,174
18,471
0
6,451
15,238
21,239
0
W
9,126
1,304
4,007
10,495
25,537
27,142
804
1,991
22,267
0
62,470
L
Serqet
10,654
3,018
0
500
19,210
8,621
54
5,553
13,188
0
76,723
W
Hercules
20,903
7,554
0
10,127
23,610
15,637
1,989
5,305
18,133
0
113,658
W
Cupid
P3rQ
Cupid
20,667
14,403
1,832
5,878
12,060
5,812
8,232
2,469
9,489
0
109,371
W
9,499
772
0
3,892
21,785
24,681
297
5,482
15,951
24,774
0
L
Rama
S4LGado
Rama
13,365
12,287
0
4,656
19,143
9,151
0
2,918
16,112
0
91,551
L
Horus
Snuckzu
Horus
16,583
6,227
626
7,359
22,291
23,527
449
6,326
14,738
2,101
78,557
W
Nu Wa
Vqnvvpvvt
Nu Wa
18,737
2,545
0
1,517
6,659
2,603
1,919
2,413
4,146
100,342
0
L
Anubis
nexuzsky15
Anubis
10,464
122
0
4,984
17,208
8,798
0
5,404
11,323
77,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,302
Gold Earned
60,729
528
Minions Killed
542
0
Camps Cleared
0
1,889,942
Distance Traveled
2,050,109
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,915
396
22
1
0
417,293
4
W
Guan Yu
11,442
572
109
5
0
420,401
0
L
Serqet
9,849
492
117
6
0
400,555
1
W
Hercules
13,458
673
123
6
0
428,279
2
W
Cupid
12,647
632
136
7
0
379,396
3
W
Ares
10,950
548
23
1
0
412,358
3
L
Rama
10,517
526
145
7
0
343,768
7
L
Horus
10,150
508
105
5
0
354,068
0
W
Nu Wa
12,232
612
151
8
0
409,675
2
L
Anubis
9,871
494
139
7
0
374,258
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role