Player Matchup

Ix Chel
Ix Chel
Mimi342
Ix Chel
Level 34
God Stats
3W - 3L
1,576 SR
Queue Stats
20W - 19L
1,525 Elo+
Party 1
Ganesha
Ganesha
RandomUser1234
Ganesha
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 105L
1,666 Elo+
Party 1
Horus
Horus
WeWillGetThere
Horus
Level 188
God Stats
1W - 1L
1,518 SR
Queue Stats
125W - 105L
1,663 Elo+
Party 1
Team Averages
Level 113
1,531 SR
1,618 Elo+

VS

Team Averages
Level 129
1,555 SR
1,708 Elo+
Set
Set
Monstewn
Set
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 7L
1,826 Elo+
Party 2
Kuzenbo
Kuzenbo
Zimbabwe
Kuzenbo
Level 107
God Stats
2W - 1L
1,489 SR
Queue Stats
23W - 17L
1,565 Elo+
Party 2
Ix Chel
Ix Chel
prempurpwhaat
Ix Chel
Level 152
God Stats
6W - 2L
1,677 SR
Queue Stats
44W - 21L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Mimi342
Ix Chel
11
1 / 7 / 0
6,884
626
5,257
11,600
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 1
7,325
666
4,203
22,239
19,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 1
6,689
608
5,276
16,688
17,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 0 / 6
9,679
880
16,909
10,482
11,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Zimbabwe
Kuzenbo
13
1 / 1 / 9
8,597
782
6,198
12,334
13,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ix Chel
15
5 / 0 / 9
9,391
854
20,283
6,418
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
16
16
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Mimi342
Ix Chel
1
7
0
0.14
W
10
0
6
13
L
0
6
1
0.08
L
0
3
1
0.17
W
Kuzenbo
Zimbabwe
Kuzenbo
1
1
9
5.5
W
Ix Chel
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,736
Damage
43,390
50,527
Taken
29,234
40,887
Mitigated
27,516
13,130
Healing
11,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Mimi342
Ix Chel
5,257
492
911
444
11,600
4,406
0
5,906
5,395
22,630
0
W
16,909
6,800
0
2,638
10,482
11,089
1,194
3,492
6,736
0
44,233
L
4,203
328
1,552
2,010
22,239
19,408
0
12,388
9,412
19,880
0
L
5,276
2,092
2,570
5,643
16,688
17,073
18
8,241
8,042
169
16,831
W
Kuzenbo
Zimbabwe
Kuzenbo
6,198
2,899
1,802
4,125
12,334
13,378
730
4,307
7,788
16,660
0
W
Ix Chel
20,283
3,114
1,961
866
6,418
3,049
1,289
2,220
3,842
57,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,898
Gold Earned
27,667
96
Minions Killed
131
0
Camps Cleared
0
562,505
Distance Traveled
682,586
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,884
626
59
5
0
165,909
0
W
Set
9,679
880
37
3
0
213,656
0
L
Ganesha
7,325
666
8
1
0
177,335
3
L
Horus
6,689
608
29
3
0
219,261
0
W
Kuzenbo
8,597
782
13
1
0
236,482
0
W
Ix Chel
9,391
854
81
7
0
232,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role