Player Matchup

Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BaldanCruz
Morgan Le Fay
Level 109
God Stats
5W - 7L
1,496 SR
Queue Stats
254W - 272L
1,446 Elo+
Solo
Tyr
Tyr
CallMeGandhi69
Tyr
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 21L
1,649 Elo+
Solo
Fafnir
Fafnir
Sopjess
Fafnir
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
126W - 140L
1,263 Elo+
Solo
Baron Samedi
Baron Samedi
emjlre
Baron Samedi
Level 107
God Stats
1W - 1L
1,733 SR
Queue Stats
77W - 70L
1,516 Elo+
Solo
Team Averages
Level 107
1,546 SR
1,474 Elo+

VS

Team Averages
Level 75
1,424 SR
1,484 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Audrina
Bakasura
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,451 Elo+
Solo
Chernobog
Chernobog
oserb33
Chernobog
Level 77
God Stats
2W - 6L
1,118 SR
Queue Stats
532W - 517L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
6 / 2 / 2
8,175
1,168
7,905
6,019
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
BaldanCruz
Morgan Le Fay
12
2 / 4 / 4
6,898
985
9,916
8,061
3,853
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 4 / 4
6,036
862
4,068
9,021
7,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
Sopjess
Fafnir
8
0 / 3 / 3
5,791
827
1,015
6,657
6,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
emjlre
Baron Samedi
12
1 / 3 / 4
6,545
935
4,725
6,258
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 1 / 11
7,893
1,128
5,756
5,850
6,106
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Sobek
 
Sobek
13
4 / 2 / 10
7,653
1,093
4,595
10,255
13,121
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
 
Sol
12
2 / 2 / 10
6,801
972
8,555
5,906
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
Audrina
Bakasura
11
0 / 3 / 9
6,524
932
4,111
8,331
7,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
oserb33
Chernobog
13
7 / 2 / 5
7,430
1,061
9,639
6,231
3,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
10
Kills
16
16
Deaths
10
17
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
6
2
2
3.5
W
Cthulhu
 
Cthulhu
3
1
11
8.5
W
Sobek
 
Sobek
4
2
10
4.5
W
Sol
 
Sol
2
2
10
3.5
W
Bakasura
Audrina
Bakasura
0
3
9
1.5
L
Morgan Le Fay
BaldanCruz
Morgan Le Fay
2
4
4
1
L
1
4
4
0.75
L
Fafnir
Sopjess
Fafnir
0
3
3
0.5
L
Baron Samedi
emjlre
Baron Samedi
1
3
4
1
W
Chernobog
oserb33
Chernobog
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,629
Damage
32,656
36,016
Taken
36,573
25,020
Mitigated
32,876
9,379
Healing
14,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,905
2,594
484
2,225
6,019
2,923
0
4,473
1,546
22,437
0
W
Cthulhu
 
Cthulhu
5,756
148
971
2,016
5,850
6,106
0
3,327
2,523
11,387
0
W
Sobek
 
Sobek
4,595
466
597
2,827
10,255
13,121
0
6,080
4,175
9,022
0
W
Sol
 
Sol
8,555
1,166
1,804
2,505
5,906
2,803
472
4,358
1,548
19,877
0
W
Bakasura
Audrina
Bakasura
4,111
2,683
0
2,569
8,331
7,438
0
4,025
4,306
0
6,198
L
Morgan Le Fay
BaldanCruz
Morgan Le Fay
9,916
540
386
1,249
8,061
3,853
0
4,773
3,246
16,311
0
L
4,068
75
395
860
9,021
7,875
0
2,924
5,730
0
7,704
L
Fafnir
Sopjess
Fafnir
1,015
441
443
1,203
6,657
6,872
0
2,507
3,887
1,521
0
L
Baron Samedi
emjlre
Baron Samedi
4,725
107
1,156
978
6,258
3,497
0
4,229
1,974
14,500
0
W
Chernobog
oserb33
Chernobog
9,639
5,891
182
1,204
6,231
3,408
104
5,771
460
0
18,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,445
Gold Earned
36,301
78
Minions Killed
91
0
Camps Cleared
0
661,561
Distance Traveled
773,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,175
1,168
35
5
0
144,834
0
W
Cthulhu
7,893
1,128
18
3
0
174,883
0
W
Sobek
7,653
1,093
8
1
0
151,615
0
W
Sol
6,801
972
27
4
0
156,778
0
W
Bakasura
6,524
932
22
3
0
152,042
0
L
Morgan Le Fay
6,898
985
15
2
0
150,213
0
L
Tyr
6,036
862
3
0
0
156,115
0
L
Fafnir
5,791
827
0
0
0
91,253
0
L
Baron Samedi
6,545
935
25
4
0
119,146
0
W
Chernobog
7,430
1,061
16
2
0
138,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role