Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
GOD_TADEO
Guan Yu
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,724 Elo+
Solo
Izanami
Izanami
OGWildfire
Izanami
Level 104
God Stats
46W - 35L
1,585 SR
Queue Stats
107W - 102L
1,486 Elo+
Solo
Ix Chel
Ix Chel
SuprimeComander
Ix Chel
Level 55
God Stats
4W - 2L
1,801 SR
Queue Stats
85W - 79L
1,466 Elo+
Party 2
Athena
Athena
wafflekiller22
Athena
Level 128
God Stats
2W - 2L
1,402 SR
Queue Stats
64W - 56L
1,575 Elo+
Party 2
Team Averages
Level 119
1,558 SR
1,550 Elo+

VS

Team Averages
Level 150
1,432 SR
1,526 Elo+
Khepri
Khepri
HerculesGB12
Khepri
Level 130
God Stats
2W - 5L
1,500 SR
Queue Stats
255W - 253L
1,471 Elo+
Solo
Hercules
Hercules
Numbzie
Hercules
Level 220
God Stats
0W - 2L
1,264 SR
Queue Stats
50W - 47L
1,533 Elo+
Party 1
Skadi
Skadi
Vezingly
Skadi
Level 109
God Stats
7W - 6L
1,398 SR
Queue Stats
262W - 221L
1,489 Elo+
Solo
Anubis
Anubis
ancapnikolai
Anubis
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,584 Elo+
Party 1
Ix Chel
Ix Chel
tonynava97
Ix Chel
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 87L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
1 / 0 / 1
4,768
596
3,528
6,454
2,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
GOD_TADEO
Guan Yu
9
1 / 0 / 1
5,382
673
2,574
4,976
2,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
OGWildfire
Izanami
9
1 / 1 / 0
5,212
652
1,331
4,442
1,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 2 / 1
4,966
621
3,971
4,388
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
1 / 2 / 1
4,308
539
868
4,442
2,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
0 / 0 / 3
5,088
636
1,913
3,132
2,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Numbzie
Hercules
9
1 / 2 / 1
5,232
654
1,328
7,104
3,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Vezingly
Skadi
9
2 / 1 / 0
5,419
677
4,585
3,468
1,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
8
2 / 1 / 0
4,755
594
2,432
3,298
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
tonynava97
Ix Chel
5
0 / 1 / 0
3,884
486
899
1,894
448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
5
5
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
0
1
1.5
W
Guan Yu
GOD_TADEO
Guan Yu
1
0
1
1.5
L
Khepri
0
0
3
1.5
L
Hercules
Numbzie
Hercules
1
2
1
0.75
W
Izanami
OGWildfire
Izanami
1
1
0
1
W
1
2
1
0.75
L
Skadi
Vezingly
Skadi
2
1
0
2
L
Anubis
2
1
0
2
L
Ix Chel
tonynava97
Ix Chel
0
1
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,272
Damage
11,157
24,702
Taken
18,896
10,422
Mitigated
8,972
6,617
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,528
1,009
0
750
6,454
2,072
19
838
5,616
0
30,283
W
Guan Yu
GOD_TADEO
Guan Yu
2,574
357
0
2,214
4,976
2,915
0
1,949
3,027
0
30,151
L
Khepri
1,913
289
0
995
3,132
2,594
228
1,416
1,716
13,512
0
L
Hercules
Numbzie
Hercules
1,328
306
0
1,453
7,104
3,410
0
2,837
4,267
0
33,237
W
Izanami
OGWildfire
Izanami
1,331
1,143
0
1,396
4,442
1,362
773
1,049
3,393
0
39,597
W
3,971
802
220
1,689
4,388
1,297
20
506
3,882
30,075
0
L
Skadi
Vezingly
Skadi
4,585
2,247
0
780
3,468
1,298
852
349
3,119
0
42,804
L
Anubis
2,432
39
0
1,187
3,298
1,222
0
237
3,061
25,937
0
L
Ix Chel
tonynava97
Ix Chel
899
557
135
720
1,894
448
0
0
1,894
9,942
0
W
868
308
0
348
4,442
2,776
0
902
3,540
3,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,636
Gold Earned
24,378
256
Minions Killed
226
0
Camps Cleared
0
813,576
Distance Traveled
736,396
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,768
596
53
7
0
198,061
0
W
Guan Yu
5,382
673
58
7
0
159,772
0
L
Khepri
5,088
636
10
1
0
168,550
6
L
Hercules
5,232
654
65
8
0
188,108
0
W
Izanami
5,212
652
81
10
0
149,080
0
W
Ix Chel
4,966
621
59
7
0
168,072
2
L
Skadi
5,419
677
86
11
0
142,770
2
L
Anubis
4,755
594
42
5
0
166,082
0
L
Ix Chel
3,884
486
23
3
0
70,886
0
W
Athena
4,308
539
5
1
0
138,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role