Player Matchup

Merlin
Merlin
Spizoh
Merlin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,613 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tankytime
Cu Chulainn
Level 91
God Stats
24W - 21L
1,368 SR
Queue Stats
378W - 388L
1,529 Elo+
Solo
Ne Zha
Ne Zha
Whittings
Ne Zha
Level 139
God Stats
7W - 4L
1,592 SR
Queue Stats
196W - 107L
1,626 Elo+
Solo
Atlas
Atlas
imObvioslycrazy
Atlas
Level 158
God Stats
15W - 9L
1,673 SR
Queue Stats
67W - 49L
1,585 Elo+
Solo
Thor
Thor
kyrat717
Thor
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 98L
1,521 Elo+
Solo
Team Averages
Level 131
1,527 SR
1,575 Elo+

VS

Team Averages
Level 148
1,570 SR
1,500 Elo+
Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
LILRICHKIDD
Serqet
Level 159
God Stats
10W - 8L
1,684 SR
Queue Stats
405W - 397L
1,475 Elo+
Solo
Ix Chel
Ix Chel
Maeglint
Ix Chel
Level 147
God Stats
7W - 11L
1,513 SR
Queue Stats
184W - 172L
1,525 Elo+
Solo
Surtr
Surtr
bamjp
Surtr
Level 157
God Stats
17W - 11L
1,655 SR
Queue Stats
148W - 169L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Spizoh
Merlin
15
2 / 1 / 7
8,168
743
11,324
6,224
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Tankytime
Cu Chulainn
14
0 / 0 / 8
7,728
703
7,373
7,979
7,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Whittings
Ne Zha
15
3 / 1 / 7
8,109
737
12,684
7,678
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
7 / 1 / 4
9,484
862
10,502
11,950
4,535
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
15
1 / 3 / 4
8,478
771
4,562
10,872
4,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 2 / 1
8,706
791
8,513
7,255
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
 
Olorun
15
1 / 3 / 2
7,888
717
3,251
9,877
3,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
14
1 / 3 / 1
7,696
700
4,292
11,856
6,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Maeglint
Ix Chel
14
0 / 5 / 5
7,646
695
8,101
10,322
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Surtr
bamjp
Surtr
13
0 / 0 / 3
7,218
656
8,847
13,147
14,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
13
Kills
6
6
Deaths
13
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
2
1
2.25
L
Olorun
 
Olorun
1
3
2
0.67
L
Serqet
1
3
1
0.5
L
Ix Chel
Maeglint
Ix Chel
0
5
5
0.5
W
Merlin
Spizoh
Merlin
2
1
7
5.5
W
Cu Chulainn
Tankytime
Cu Chulainn
0
0
8
4
W
Ne Zha
Whittings
Ne Zha
3
1
7
6.5
L
Surtr
bamjp
Surtr
0
0
3
1.5
W
7
1
4
9
W
Thor
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,445
Damage
33,004
44,703
Taken
52,457
22,449
Mitigated
31,070
4,648
Healing
13,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,513
431
2,696
1,048
7,255
3,140
0
3,359
3,876
33,203
0
L
Olorun
 
Olorun
3,251
1,354
300
2,436
9,877
3,891
0
4,153
5,719
25,861
0
L
Serqet
4,292
703
0
1,475
11,856
6,103
0
5,200
6,656
0
22,427
L
Ix Chel
Maeglint
Ix Chel
8,101
783
1,128
2,242
10,322
3,359
0
3,864
6,451
31,629
0
W
Merlin
Spizoh
Merlin
11,324
709
0
1,360
6,224
2,346
79
2,833
3,179
32,894
0
W
Cu Chulainn
Tankytime
Cu Chulainn
7,373
885
0
1,170
7,979
7,639
383
3,483
4,230
0
19,415
W
Ne Zha
Whittings
Ne Zha
12,684
1,890
0
1,618
7,678
3,574
891
2,709
4,520
0
30,527
L
Surtr
bamjp
Surtr
8,847
2,255
0
1,696
13,147
14,577
0
5,147
7,929
392
15,433
W
10,502
2,062
0
500
11,950
4,535
0
6,752
4,922
34,961
0
W
Thor
4,562
419
0
0
10,872
4,355
404
4,269
6,317
0
41,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,967
Gold Earned
39,154
267
Minions Killed
234
0
Camps Cleared
0
1,284,206
Distance Traveled
1,073,434
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,706
791
76
7
0
241,278
0
L
Olorun
7,888
717
55
5
0
196,070
0
L
Serqet
7,696
700
35
3
0
233,971
0
L
Ix Chel
7,646
695
46
4
0
209,635
0
W
Merlin
8,168
743
60
5
0
257,774
1
W
Cu Chulainn
7,728
703
29
3
0
267,569
0
W
Ne Zha
8,109
737
39
4
0
269,966
0
L
Surtr
7,218
656
22
2
0
192,480
0
W
Atlas
9,484
862
71
6
0
270,451
14
W
Thor
8,478
771
68
6
0
218,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role