Player Matchup

Cupid
Cupid
DadpoolStreams
Cupid
Level 100
God Stats
5W - 2L
1,716 SR
Queue Stats
184W - 193L
1,501 Elo+
Party 1
Jormungandr
Jormungandr
Deathmachine
Jormungandr
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,570 Elo+
Solo
Bellona
Bellona
Pir8K1ng
Bellona
Level 103
God Stats
4W - 1L
1,696 SR
Queue Stats
129W - 133L
1,499 Elo+
Solo
Thoth
Thoth
XayStreams
Thoth
Level 106
God Stats
2W - 3L
1,327 SR
Queue Stats
81W - 73L
1,511 Elo+
Party 1
Hou Yi
Hou Yi
XxJinsaowxX
Hou Yi
Level 102
God Stats
6W - 5L
1,336 SR
Queue Stats
241W - 282L
1,439 Elo+
Solo
Team Averages
Level 90
1,515 SR
1,504 Elo+

VS

Team Averages
Level 81
1,628 SR
1,401 Elo+
Geb
Geb
DomDom95
Geb
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,339 Elo+
Solo
Charybdis
Charybdis
GrimR3aper42O
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 175L
1,425 Elo+
Solo
Merlin
Merlin
Guest 6666095
Merlin
Level 35
God Stats
2W - 3L
1,701 SR
Queue Stats
103W - 114L
1,431 Elo+
Solo
Cthulhu
Cthulhu
VersesThaWorld
Cthulhu
Level 104
God Stats
2W - 5L
1,500 SR
Queue Stats
349W - 385L
1,399 Elo+
Solo
Hera
Hera
markuca
Hera
Level 155
God Stats
14W - 8L
1,938 SR
Queue Stats
594W - 615L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 9
8,926
811
6,226
7,799
4,366
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Deathmachine
Jormungandr
16
5 / 3 / 10
9,177
834
11,760
13,169
13,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Pir8K1ng
Bellona
16
6 / 4 / 13
9,282
844
12,269
13,415
17,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
18
6 / 1 / 10
10,148
923
9,434
7,121
3,980
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
15
3 / 2 / 14
9,518
865
8,132
9,201
5,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 6
8,815
801
5,312
14,518
15,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
GrimR3aper42O
Charybdis
15
3 / 5 / 6
8,400
764
7,064
10,507
5,557
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 4 / 2
9,905
900
17,613
8,386
4,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 3
7,198
654
2,907
7,972
6,176
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
markuca
Hera
12
2 / 7 / 4
7,773
707
7,517
10,300
4,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
34
24
Kills
13
13
Deaths
24
56
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
3
9
2.83
W
Jormungandr
Deathmachine
Jormungandr
5
3
10
3.33
L
3
5
6
1.2
L
Charybdis
GrimR3aper42O
Charybdis
3
5
6
1.2
L
4
4
2
1.25
W
Bellona
Pir8K1ng
Bellona
6
4
13
3.13
L
1
3
3
0.83
W
Thoth
6
1
10
11
W
Hou Yi
3
2
14
5
L
Hera
markuca
Hera
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,821
Damage
40,413
50,705
Taken
51,683
44,701
Mitigated
36,334
18,924
Healing
7,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,226
3,754
857
744
7,799
4,366
529
6,597
1,202
0
12,404
W
Jormungandr
Deathmachine
Jormungandr
11,760
2,610
880
1,902
13,169
13,448
213
6,040
7,129
22,157
0
L
5,312
386
1,365
1,541
14,518
15,176
0
6,677
7,420
10,675
0
L
Charybdis
GrimR3aper42O
Charybdis
7,064
3,013
615
927
10,507
5,557
0
4,766
5,294
0
16,894
L
17,613
497
185
746
8,386
4,472
0
3,436
4,399
40,183
0
W
Bellona
Pir8K1ng
Bellona
12,269
1,568
2,001
3,194
13,415
17,729
140
7,734
5,681
3,965
16,655
L
2,907
68
220
148
7,972
6,176
0
4,758
2,744
6,977
529
W
Thoth
9,434
671
1,832
2,853
7,121
3,980
726
5,371
1,750
24,422
0
W
Hou Yi
8,132
2,770
2,069
2,592
9,201
5,178
183
7,078
2,123
0
21,223
L
Hera
markuca
Hera
7,517
1,736
495
775
10,300
4,953
0
3,166
6,869
12,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,051
Gold Earned
42,091
116
Minions Killed
115
0
Camps Cleared
0
1,034,053
Distance Traveled
822,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,926
811
17
2
0
202,331
0
W
Jormungandr
9,177
834
19
2
0
201,550
0
L
Geb
8,815
801
1
0
0
207,318
0
L
Charybdis
8,400
764
28
3
0
153,178
0
L
Merlin
9,905
900
60
5
0
187,001
0
W
Bellona
9,282
844
18
2
0
218,653
0
L
Cthulhu
7,198
654
12
1
0
112,727
0
W
Thoth
10,148
923
37
3
0
230,311
0
W
Hou Yi
9,518
865
25
2
0
181,208
0
L
Hera
7,773
707
14
1
0
162,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role