Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
DARKREDNIGHT_
Susano
Level 106
God Stats
8W - 18L
1,514 SR
Queue Stats
203W - 236L
1,446 Elo+
Party 1
Janus
Janus
GohaNat10
Janus
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 17L
1,500 Elo+
Solo
Shiva
Shiva
TheMoonFairy
Shiva
Level 144
God Stats
1W - 2L
1,481 SR
Queue Stats
258W - 255L
1,385 Elo+
Solo
King Arthur
King Arthur
paco_soler
King Arthur
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 173L
1,379 Elo+
Party 1
Team Averages
Level 117
1,499 SR
1,442 Elo+

VS

Team Averages
Level 84
1,488 SR
1,397 Elo+
Jing Wei
Jing Wei
Dr_pain2y
Jing Wei
Level 100
God Stats
5W - 5L
1,796 SR
Queue Stats
53W - 66L
1,413 Elo+
Solo
Thanatos
Thanatos
MRND-MidnIghT
Thanatos
Level 68
God Stats
3W - 1L
1,532 SR
Queue Stats
56W - 48L
1,425 Elo+
Party 2
Baron Samedi
Baron Samedi
Mr_Rother
Baron Samedi
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 141L
1,503 Elo+
Solo
Shiva
Shiva
Pemoluks7024
Shiva
Level 44
God Stats
7W - 4L
1,292 SR
Queue Stats
148W - 155L
1,344 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
adrilemarcos
Morgan Le Fay
Level 47
God Stats
3W - 3L
1,322 SR
Queue Stats
28W - 43L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
1 / 2 / 2
7,252
453
7,604
10,083
4,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 2
7,240
453
8,235
13,549
4,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
GohaNat10
Janus
15
5 / 5 / 0
8,675
542
5,926
9,436
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 3 / 2
7,023
439
4,749
12,346
9,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
paco_soler
King Arthur
12
0 / 0 / 2
7,389
462
6,463
13,741
11,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dr_pain2y
Jing Wei
13
2 / 5 / 2
7,607
475
7,200
15,213
5,884
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
MRND-MidnIghT
Thanatos
14
4 / 2 / 5
8,812
551
8,623
15,294
6,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Mr_Rother
Baron Samedi
13
1 / 0 / 4
8,527
533
6,037
8,220
5,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
0 / 1 / 1
8,155
510
8,055
13,518
11,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
adrilemarcos
Morgan Le Fay
16
6 / 2 / 2
9,908
619
8,142
6,254
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
10
Kills
13
14
Deaths
10
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
2
2
1
L
2
4
2
0.75
W
Jing Wei
Dr_pain2y
Jing Wei
2
5
2
0.6
L
Janus
GohaNat10
Janus
5
5
0
1
W
Thanatos
MRND-MidnIghT
Thanatos
4
2
5
3.25
W
Baron Samedi
Mr_Rother
Baron Samedi
1
0
4
3
W
0
1
1
0.5
L
2
3
2
1
W
Morgan Le Fay
adrilemarcos
Morgan Le Fay
6
2
2
3.5
L
King Arthur
paco_soler
King Arthur
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,977
Damage
38,057
59,155
Taken
58,499
33,652
Mitigated
31,514
13,551
Healing
31,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,604
2,883
0
3,754
10,083
4,460
310
2,358
7,725
0
51,850
L
8,235
515
0
4,612
13,549
4,905
0
4,019
9,458
0
51,893
W
Jing Wei
Dr_pain2y
Jing Wei
7,200
5,506
90
4,664
15,213
5,884
195
292
14,921
0
51,635
L
Janus
GohaNat10
Janus
5,926
295
0
742
9,436
2,860
0
4,858
4,578
70,541
0
W
Thanatos
MRND-MidnIghT
Thanatos
8,623
1,178
0
12,251
15,294
6,403
0
1,812
13,482
0
55,991
W
Baron Samedi
Mr_Rother
Baron Samedi
6,037
587
3,546
3,510
8,220
5,292
0
976
7,244
45,783
0
W
8,055
2,211
0
5,876
13,518
11,675
0
295
13,223
0
58,787
L
4,749
670
571
3,122
12,346
9,455
7
2,944
9,402
233
20,252
W
Morgan Le Fay
adrilemarcos
Morgan Le Fay
8,142
495
0
1,604
6,254
2,260
624
2,784
3,470
69,594
0
L
King Arthur
paco_soler
King Arthur
6,463
972
0
750
13,741
11,972
145
0
12,679
0
49,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,579
Gold Earned
43,009
349
Minions Killed
421
0
Camps Cleared
0
1,647,209
Distance Traveled
1,635,124
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,252
453
79
5
0
293,616
0
L
Susano
7,240
453
75
5
0
374,270
0
W
Jing Wei
7,607
475
76
5
0
314,538
4
L
Janus
8,675
542
108
7
0
315,237
0
W
Thanatos
8,812
551
80
5
0
364,027
0
W
Baron Samedi
8,527
533
51
3
0
315,397
1
W
Shiva
8,155
510
89
6
0
316,651
0
L
Shiva
7,023
439
20
1
0
334,932
9
W
Morgan Le Fay
9,908
619
125
8
0
324,511
2
L
King Arthur
7,389
462
67
4
0
329,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role