Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
A-Way-Bell-o
Terra
Level 29
God Stats
7W - 10L
1,500 SR
Queue Stats
119W - 133L
1,451 Elo+
Party 1
Chaac
Chaac
FireLordRale
Chaac
Level 8
God Stats
1W - 1L
1,236 SR
Queue Stats
1W - 1L
1,197 Elo+
Party 3
Scylla
Scylla
Pipal
Scylla
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 6L
1,692 Elo+
Solo
Danzaburou
Danzaburou
vanay_pvp_100
Danzaburou
Level 97
God Stats
3W - 2L
1,442 SR
Queue Stats
82W - 73L
1,478 Elo+
Party 1
Team Averages
Level 56
1,436 SR
1,463 Elo+

VS

Team Averages
Level 99
1,698 SR
1,501 Elo+
Olorun
Olorun
DeLaPain
Olorun
Level 67
God Stats
7W - 2L
1,980 SR
Queue Stats
232W - 245L
1,409 Elo+
Solo
Hel
Hel
Hukko
Hel
Level 49
God Stats
6W - 2L
2,004 SR
Queue Stats
230W - 195L
1,625 Elo+
Party 4
Xing Tian
Xing Tian
Lordakon
Xing Tian
Level 225
God Stats
0W - 1L
1,500 SR
Queue Stats
246W - 206L
1,629 Elo+
Party 4
Mercury
Mercury
Paddlor
Mercury
Level 27
God Stats
3W - 7L
1,389 SR
Queue Stats
162W - 171L
1,394 Elo+
Party 2
Kukulkan
Kukulkan
Shugx3
Kukulkan
Level 125
God Stats
6W - 4L
1,618 SR
Queue Stats
266W - 273L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 1 / 0
6,199
564
3,913
8,812
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 1 / 1
5,067
461
1,941
4,579
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 4 / 0
4,970
452
3,448
7,158
2,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Pipal
Scylla
12
6 / 3 / 1
6,987
635
8,479
7,917
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
vanay_pvp_100
Danzaburou
10
2 / 0 / 0
6,306
573
3,388
6,135
2,401
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DeLaPain
Olorun
9
1 / 1 / 0
5,386
490
4,559
6,736
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
Hukko
Hel
8
0 / 1 / 1
4,966
451
1,057
2,968
1,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
Lordakon
Xing Tian
13
4 / 0 / 1
7,425
675
6,273
9,052
5,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Paddlor
Mercury
12
3 / 3 / 1
6,715
610
3,050
9,941
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Shugx3
Kukulkan
10
0 / 4 / 1
5,711
519
4,982
8,278
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
9
Kills
8
9
Deaths
9
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
1
0
1
W
0
1
1
0.5
L
Olorun
DeLaPain
Olorun
1
1
0
1
W
0
4
0
0
L
Hel
Hukko
Hel
0
1
1
0.5
L
Xing Tian
Lordakon
Xing Tian
4
0
1
4.5
L
Mercury
Paddlor
Mercury
3
3
1
1.17
W
Scylla
Pipal
Scylla
6
3
1
2.17
L
Kukulkan
Shugx3
Kukulkan
0
4
1
0.13
W
Danzaburou
vanay_pvp_100
Danzaburou
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,169
Damage
19,921
34,601
Taken
36,975
14,811
Mitigated
15,743
8,102
Healing
10,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,913
2,604
0
2,119
8,812
3,688
8
2,316
6,326
0
27,696
W
1,941
110
265
803
4,579
2,893
0
1,680
2,869
15,919
0
L
Olorun
DeLaPain
Olorun
4,559
1,881
0
2,410
6,736
2,646
0
823
5,715
34,880
0
W
3,448
766
0
1,522
7,158
2,960
0
4,021
2,747
0
24,687
L
Hel
Hukko
Hel
1,057
84
1,012
1,615
2,968
1,433
0
816
2,068
16,601
0
L
Xing Tian
Lordakon
Xing Tian
6,273
818
0
2,214
9,052
5,241
0
0
8,583
49,469
0
L
Mercury
Paddlor
Mercury
3,050
1,050
0
860
9,941
3,436
49
2,004
7,447
0
46,778
W
Scylla
Pipal
Scylla
8,479
748
0
405
7,917
2,869
227
4,864
2,861
45,631
0
L
Kukulkan
Shugx3
Kukulkan
4,982
602
0
2,179
8,278
2,987
0
6,447
1,783
41,641
0
W
Danzaburou
vanay_pvp_100
Danzaburou
3,388
1,480
0
2,988
6,135
2,401
586
3,208
2,927
0
41,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,529
Gold Earned
30,203
290
Minions Killed
347
0
Camps Cleared
0
1,160,965
Distance Traveled
1,036,426
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,199
564
85
8
0
282,068
0
W
Terra
5,067
461
37
3
0
242,204
0
L
Olorun
5,386
490
57
5
0
217,858
0
W
Chaac
4,970
452
36
3
0
210,578
0
L
Hel
4,966
451
27
2
0
163,314
4
L
Xing Tian
7,425
675
103
9
0
211,601
4
L
Mercury
6,715
610
80
7
0
254,548
6
W
Scylla
6,987
635
71
6
0
220,464
2
L
Kukulkan
5,711
519
80
7
0
189,105
2
W
Danzaburou
6,306
573
61
6
0
205,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role