Player Matchup

Rama
Rama
CapNapier
Rama
Level 129
God Stats
7W - 3L
1,669 SR
Queue Stats
291W - 253L
1,544 Elo+
Solo
Janus
Janus
MegaKK
Janus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,451 Elo+
Solo
Thanatos
Thanatos
MegaLaDawng
Thanatos
Level 62
God Stats
11W - 10L
1,488 SR
Queue Stats
95W - 100L
1,529 Elo+
Party 1
Ratatoskr
Ratatoskr
MorganLeThicc
Ratatoskr
Level 101
God Stats
1W - 1L
1,257 SR
Queue Stats
128W - 129L
1,583 Elo+
Solo
Bacchus
Bacchus
Smalldogenergy
Bacchus
Level 24
God Stats
3W - 5L
1,332 SR
Queue Stats
24W - 21L
1,593 Elo+
Party 1
Team Averages
Level 85
1,449 SR
1,540 Elo+

VS

Team Averages
Level 91
1,505 SR
1,472 Elo+
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Infinite__Plays
Athena
Level 88
God Stats
15W - 18L
1,514 SR
Queue Stats
466W - 470L
1,418 Elo+
Party 2
Lancelot
Lancelot
MurphySensei
Lancelot
Level 83
God Stats
15W - 19L
1,500 SR
Queue Stats
480W - 433L
1,534 Elo+
Solo
Vamana
Vamana
ThaSebb
Vamana
Level 29
God Stats
7W - 4L
1,631 SR
Queue Stats
24W - 34L
1,467 Elo+
Party 2
Danzaburou
Danzaburou
ZevSK2001
Danzaburou
Level 101
God Stats
1W - 4L
1,379 SR
Queue Stats
467W - 487L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
5 / 1 / 11
10,716
595
14,353
11,872
6,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
MegaKK
Janus
13
2 / 7 / 5
8,690
483
8,368
13,836
6,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
MegaLaDawng
Thanatos
17
18 / 3 / 4
11,954
664
16,348
18,700
9,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
MorganLeThicc
Ratatoskr
15
2 / 1 / 3
9,885
549
12,899
14,815
11,636
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 0 / 17
9,334
519
10,249
18,468
25,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 7 / 1
9,022
501
14,727
15,164
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 5 / 3
7,680
427
4,365
16,551
14,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
MurphySensei
Lancelot
14
3 / 7 / 1
8,568
476
10,154
17,190
7,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
ThaSebb
Vamana
15
4 / 2 / 0
8,897
494
8,999
15,640
13,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
ZevSK2001
Danzaburou
13
0 / 7 / 0
8,322
462
3,623
14,708
6,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
28
Kills
11
12
Deaths
28
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
7
1
0.64
W
Rama
5
1
11
10.5
L
0
5
3
0.3
W
Janus
MegaKK
Janus
2
7
5
0.64
W
Thanatos
MegaLaDawng
Thanatos
18
3
4
6.67
W
Ratatoskr
MorganLeThicc
Ratatoskr
2
1
3
3.5
L
Lancelot
MurphySensei
Lancelot
3
7
1
0.5
W
1
0
17
9.5
L
Vamana
ThaSebb
Vamana
4
2
0
2
L
Danzaburou
ZevSK2001
Danzaburou
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,217
Damage
41,868
77,691
Taken
79,253
59,456
Mitigated
47,151
35,896
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,727
4,636
0
3,719
15,164
5,030
961
5,884
9,020
71,241
0
W
Rama
14,353
11,928
0
7,283
11,872
6,110
2,458
1,846
9,927
0
104,686
L
4,365
1,063
0
2,174
16,551
14,815
0
5,162
11,153
18,493
0
W
Janus
MegaKK
Janus
8,368
755
0
1,735
13,836
6,640
0
6,530
7,208
56,354
0
W
Thanatos
MegaLaDawng
Thanatos
16,348
5,763
0
14,586
18,700
9,674
534
3,716
14,984
0
82,961
W
Ratatoskr
MorganLeThicc
Ratatoskr
12,899
1,030
0
4,998
14,815
11,636
760
2,716
11,356
0
87,278
L
Lancelot
MurphySensei
Lancelot
10,154
2,347
0
1,984
17,190
7,562
0
3,672
13,430
0
68,109
W
10,249
1,994
0
7,294
18,468
25,396
0
7,156
11,137
24,458
0
L
Vamana
ThaSebb
Vamana
8,999
2,597
0
1,160
15,640
13,222
0
1,905
13,667
0
53,919
L
Danzaburou
ZevSK2001
Danzaburou
3,623
1,422
0
2,696
14,708
6,522
0
1,342
13,366
0
63,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,579
Gold Earned
42,489
507
Minions Killed
425
0
Camps Cleared
0
1,864,484
Distance Traveled
1,792,603
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,022
501
111
6
0
335,287
0
W
Rama
10,716
595
159
9
0
342,561
2
L
Athena
7,680
427
20
1
0
376,904
6
W
Janus
8,690
483
102
6
0
315,473
0
W
Thanatos
11,954
664
98
5
0
409,824
0
W
Ratatoskr
9,885
549
129
7
0
404,528
0
L
Lancelot
8,568
476
94
5
0
403,052
0
W
Bacchus
9,334
519
19
1
0
392,098
8
L
Vamana
8,897
494
81
5
0
371,051
0
L
Danzaburou
8,322
462
119
7
0
306,309
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role