Player Matchup

Surtr
Surtr
Big-Boss-019
Surtr
Level 68
God Stats
4W - 3L
1,404 SR
Queue Stats
15W - 14L
1,434 Elo+
Party 3
Anubis
Anubis
Dark_Navas
Anubis
Level 127
God Stats
11W - 13L
1,582 SR
Queue Stats
400W - 372L
1,486 Elo+
Party 2
Thanatos
Thanatos
DementedClub081
Thanatos
Level 54
God Stats
5W - 2L
1,753 SR
Queue Stats
107W - 129L
1,400 Elo+
Solo
Ymir
Ymir
MR-ROBOT-4000
Ymir
Level 107
God Stats
10W - 12L
1,446 SR
Queue Stats
15W - 23L
1,434 Elo+
Party 3
Ix Chel
Ix Chel
Mariquilla17
Ix Chel
Level 120
God Stats
5W - 3L
1,446 SR
Queue Stats
402W - 383L
1,493 Elo+
Party 2
Team Averages
Level 95
1,526 SR
1,449 Elo+

VS

Team Averages
Level 97
1,424 SR
1,472 Elo+
Izanami
Izanami
AceKiller9000
Izanami
Level 68
God Stats
21W - 18L
1,530 SR
Queue Stats
180W - 191L
1,469 Elo+
Solo
Tyr
Tyr
Danishowman
Tyr
Level 125
God Stats
10W - 13L
1,148 SR
Queue Stats
96W - 110L
1,383 Elo+
Solo
Yemoja
Yemoja
TheOwlController
Yemoja
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 128L
1,489 Elo+
Solo
Surtr
Surtr
YoutubeCurly
Surtr
Level 123
God Stats
5W - 4L
1,699 SR
Queue Stats
171W - 158L
1,552 Elo+
Party 1
Janus
Janus
daniigutiii
Janus
Level 76
God Stats
0W - 3L
1,240 SR
Queue Stats
56W - 49L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 3
6,491
541
7,224
10,031
5,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Dark_Navas
Anubis
12
7 / 0 / 5
7,224
602
13,363
6,853
3,294
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
12
3 / 0 / 6
7,010
584
4,476
10,487
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 9
6,667
556
4,014
11,133
8,126
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
Mariquilla17
Ix Chel
12
3 / 5 / 2
6,894
575
5,185
9,189
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 1 / 1
5,757
480
2,359
6,333
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
4 / 1 / 1
6,582
549
4,293
6,671
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 5 / 2
5,746
479
4,240
13,243
8,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
3 / 5 / 0
7,237
603
9,897
13,894
6,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 5 / 4
6,054
505
7,154
7,868
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
17
Kills
8
8
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
1
1
0.5
W
3
2
3
2.25
L
4
1
1
4.5
W
Anubis
Dark_Navas
Anubis
7
0
5
9.5
W
Thanatos
3
0
6
6
W
1
1
9
5.5
W
Ix Chel
Mariquilla17
Ix Chel
3
5
2
0.8
L
1
5
2
0.4
L
3
5
0
0.6
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,262
Damage
27,943
47,693
Taken
48,009
24,982
Mitigated
22,085
20,469
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
2,359
848
0
1,667
6,333
1,613
0
4,399
1,934
0
39,671
W
7,224
3,580
0
3,685
10,031
5,860
0
249
9,782
766
37,052
L
4,293
531
0
582
6,671
2,883
0
2,024
4,639
0
26,269
W
Anubis
Dark_Navas
Anubis
13,363
320
0
4,137
6,853
3,294
466
2,504
4,349
52,886
0
W
Thanatos
4,476
1,249
0
6,989
10,487
4,037
0
1,039
9,448
0
47,789
W
4,014
710
0
3,705
11,133
8,126
244
4,381
6,752
19,256
0
W
Ix Chel
Mariquilla17
Ix Chel
5,185
382
349
1,604
9,189
3,665
523
3,691
5,498
42,638
0
L
4,240
971
1,309
2,698
13,243
8,130
0
8,767
4,364
16,776
0
L
9,897
5,249
0
3,263
13,894
6,899
0
1,815
12,079
1,254
58,563
L
7,154
117
0
1,080
7,868
2,560
0
5,488
2,168
44,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,286
Gold Earned
31,376
321
Minions Killed
297
0
Camps Cleared
0
1,114,782
Distance Traveled
1,157,452
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,757
480
76
6
0
224,907
3
W
Surtr
6,491
541
62
5
0
199,604
0
L
Tyr
6,582
549
44
4
0
270,055
6
W
Anubis
7,224
602
81
7
0
227,668
0
W
Thanatos
7,010
584
77
6
0
242,466
0
W
Ymir
6,667
556
25
2
0
229,932
4
W
Ix Chel
6,894
575
76
6
0
215,112
5
L
Yemoja
5,746
479
14
1
0
203,746
3
L
Surtr
7,237
603
91
8
0
224,933
1
L
Janus
6,054
505
72
6
0
233,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role