Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Archidamus
Discordia
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 28L
1,666 Elo+
Party 1
Neith
Neith
Belrice
Neith
Level 86
God Stats
1W - 1L
1,698 SR
Queue Stats
52W - 28L
1,666 Elo+
Party 1
Guan Yu
Guan Yu
Voltarien
Guan Yu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 28L
1,649 Elo+
Party 1
Cernunnos
Cernunnos
imainmyadc
Cernunnos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,668 Elo+
Party 1
Team Averages
Level 120
1,540 SR
1,630 Elo+

VS

Team Averages
Level 148
1,559 SR
1,502 Elo+
Chernobog
Chernobog
 
Chernobog
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
EdwardQ
Ah Puch
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 21L
1,500 Elo+
Party 2
Merlin
Merlin
Odysseytime
Merlin
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 61L
1,492 Elo+
Solo
Horus
Horus
george1657
Horus
Level 151
God Stats
6W - 6L
1,446 SR
Queue Stats
523W - 512L
1,529 Elo+
Party 3
Lancelot
Lancelot
jose0019
Lancelot
Level 169
God Stats
4W - 1L
1,849 SR
Queue Stats
1,066W - 1,047L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 5 / 6
7,441
676
5,583
14,616
18,230
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
Archidamus
Discordia
15
4 / 3 / 4
8,795
800
14,203
10,455
6,402
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Belrice
Neith
15
3 / 4 / 5
8,483
771
12,677
12,331
6,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Voltarien
Guan Yu
13
2 / 4 / 5
8,357
760
6,273
15,312
15,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cernunnos
imainmyadc
Cernunnos
14
1 / 3 / 6
7,588
690
8,279
9,506
4,744
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
8 / 1 / 9
9,807
892
16,148
10,174
6,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
EdwardQ
Ah Puch
15
1 / 3 / 12
8,484
771
15,911
9,281
4,524
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
16
4 / 1 / 12
9,070
825
10,971
8,425
4,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Horus
14
2 / 2 / 14
8,875
807
5,168
14,363
14,312
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Lancelot
jose0019
Lancelot
14
4 / 3 / 9
8,509
774
10,039
12,024
14,857
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
75
10
Kills
19
19
Deaths
10
26
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
5
6
0.6
W
Chernobog
 
Chernobog
8
1
9
12.5
L
Discordia
Archidamus
Discordia
4
3
4
2
L
Neith
Belrice
Neith
3
4
5
1.38
W
Ah Puch
EdwardQ
Ah Puch
1
3
12
2.33
W
Merlin
4
1
12
10
L
Guan Yu
Voltarien
Guan Yu
2
4
5
1.13
W
Horus
2
2
14
4.5
L
Cernunnos
imainmyadc
Cernunnos
1
3
6
1.33
W
Lancelot
jose0019
Lancelot
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,015
Damage
58,237
62,220
Taken
54,267
51,318
Mitigated
44,675
18,098
Healing
21,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,583
412
1,029
1,869
14,616
18,230
0
5,367
9,021
11,194
0
W
Chernobog
 
Chernobog
16,148
9,143
2,033
2,648
10,174
6,066
1,433
4,997
5,177
0
33,140
L
Discordia
Archidamus
Discordia
14,203
1,074
1,234
1,501
10,455
6,402
0
4,470
5,809
26,262
0
L
Neith
Belrice
Neith
12,677
5,383
573
3,027
12,331
6,226
0
4,319
7,922
0
27,635
W
Ah Puch
EdwardQ
Ah Puch
15,911
249
1,855
2,047
9,281
4,524
0
4,424
4,857
28,813
0
W
Merlin
10,971
240
2,258
1,753
8,425
4,916
249
3,331
5,094
30,913
0
L
Guan Yu
Voltarien
Guan Yu
6,273
455
3,741
4,089
15,312
15,716
0
8,417
6,675
1,999
12,251
W
Horus
5,168
1,700
2,494
4,238
14,363
14,312
124
5,178
9,185
0
5,969
L
Cernunnos
imainmyadc
Cernunnos
8,279
3,664
0
1,035
9,506
4,744
0
5,028
4,249
0
18,230
W
Lancelot
jose0019
Lancelot
10,039
304
801
1,534
12,024
14,857
112
3,284
8,740
719
9,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,664
Gold Earned
44,745
134
Minions Killed
126
0
Camps Cleared
0
953,119
Distance Traveled
1,122,280
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,441
676
17
2
0
181,740
0
W
Chernobog
9,807
892
40
4
0
227,194
0
L
Discordia
8,795
800
29
3
0
213,123
0
L
Neith
8,483
771
46
4
0
154,860
0
W
Ah Puch
8,484
771
36
3
0
214,628
0
W
Merlin
9,070
825
43
4
0
235,004
0
L
Guan Yu
8,357
760
19
2
0
216,314
0
W
Horus
8,875
807
4
0
0
224,657
0
L
Cernunnos
7,588
690
23
2
0
187,082
0
W
Lancelot
8,509
774
3
0
0
220,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role