Player Matchup

Ix Chel
Ix Chel
Jroydafatman
Ix Chel
Level 139
God Stats
10W - 5L
1,599 SR
Queue Stats
158W - 169L
1,508 Elo+
Party 1
Hachiman
Hachiman
LaChuleta258
Hachiman
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 29L
1,289 Elo+
Party 1
Shiva
Shiva
lilreddaug101
Shiva
Level 113
God Stats
2W - 0L
1,725 SR
Queue Stats
15W - 27L
1,457 Elo+
Party 1
Team Averages
Level 132
1,608 SR
1,418 Elo+

VS

Team Averages
Level 108
1,569 SR
1,527 Elo+
Nox
Nox
GinsengStripx
Nox
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,739 Elo+
Solo
Heimdallr
Heimdallr
Hi_Im_Mr_TryHard
Heimdallr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 70L
1,423 Elo+
Party 2
Bacchus
Bacchus
SimpleeJayy
Bacchus
Level 96
God Stats
10W - 7L
1,706 SR
Queue Stats
65W - 67L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Jroydafatman
Ix Chel
16
2 / 3 / 3
10,218
730
8,534
10,143
4,518
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
LaChuleta258
Hachiman
17
3 / 0 / 3
10,363
740
15,584
11,442
5,349
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 3
8,762
626
6,040
13,590
14,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 2
9,547
682
8,870
11,112
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
13
0 / 5 / 4
8,607
615
8,461
11,473
6,096
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
SimpleeJayy
Bacchus
16
2 / 0 / 3
10,196
728
8,709
13,192
20,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
6
Kills
5
5
Deaths
6
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
1
2
4
L
Heimdallr
0
5
4
0.4
W
Ix Chel
Jroydafatman
Ix Chel
2
3
3
1.17
W
Hachiman
LaChuleta258
Hachiman
3
0
3
4.5
L
Bacchus
SimpleeJayy
Bacchus
2
0
3
3.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,158
Damage
26,040
35,175
Taken
35,777
24,541
Mitigated
32,428
8,571
Healing
5,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,870
1,869
0
1,104
11,112
6,029
60
3,334
7,609
47,121
0
L
Heimdallr
8,461
4,689
0
621
11,473
6,096
0
1,894
9,332
0
37,363
W
Ix Chel
Jroydafatman
Ix Chel
8,534
773
377
2,994
10,143
4,518
631
6,794
3,349
48,509
0
W
Hachiman
LaChuleta258
Hachiman
15,584
10,438
0
3,932
11,442
5,349
2,019
5,595
5,847
0
53,419
L
Bacchus
SimpleeJayy
Bacchus
8,709
1,167
431
3,788
13,192
20,303
0
3,354
9,389
22,977
0
W
6,040
165
195
1,073
13,590
14,674
303
5,247
8,343
0
22,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,343
Gold Earned
28,350
190
Minions Killed
164
0
Camps Cleared
0
863,039
Distance Traveled
796,001
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,547
682
99
7
0
284,437
1
L
Heimdallr
8,607
615
48
3
0
212,777
3
W
Ix Chel
10,218
730
70
5
0
283,055
4
W
Hachiman
10,363
740
82
6
0
300,730
0
L
Bacchus
10,196
728
17
1
0
298,787
0
W
Shiva
8,762
626
38
3
0
279,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role