Player Matchup

Izanami
Izanami
Alkov
Izanami
Level 144
God Stats
18W - 12L
1,100 SR
Queue Stats
97W - 96L
1,326 Elo+
Party 1
Bacchus
Bacchus
Qszino
Bacchus
Level 4
God Stats
3W - 2L
1,138 SR
Queue Stats
3W - 6L
1,263 Elo+
Party 1
Horus
Horus
alamahuda
Horus
Level 18
God Stats
1W - 3L
1,209 SR
Queue Stats
16W - 20L
1,174 Elo+
Party 3
Fenrir
Fenrir
alexgp3600
Fenrir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 49L
1,174 Elo+
Party 3
Discordia
Discordia
nuriiamb
Discordia
Level 34
God Stats
8W - 12L
1,629 SR
Queue Stats
120W - 116L
1,174 Elo+
Party 3
Team Averages
Level 46
1,315 SR
1,222 Elo+

VS

Team Averages
Level 137
1,574 SR
1,498 Elo+
Apollo
Apollo
LadyTatian
Apollo
Level 200
God Stats
2W - 1L
1,701 SR
Queue Stats
146W - 163L
1,517 Elo+
Party 2
Susano
Susano
Ruelfighter24
Susano
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 71L
1,461 Elo+
Party 2
Poseidon
Poseidon
SealingITA
Poseidon
Level 16
God Stats
2W - 0L
1,719 SR
Queue Stats
9W - 7L
1,475 Elo+
Party 2
Chaac
Chaac
leonida12
Chaac
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 269L
1,511 Elo+
Party 2
Artio
Artio
patrogw
Artio
Level 168
God Stats
18W - 16L
1,449 SR
Queue Stats
106W - 124L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alkov
Izanami
9
1 / 0 / 0
5,227
523
1,263
4,512
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Qszino
Bacchus
7
0 / 3 / 1
4,614
461
979
7,170
5,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
alamahuda
Horus
11
1 / 4 / 0
6,104
610
7,598
7,710
5,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
alexgp3600
Fenrir
9
2 / 2 / 0
5,479
548
4,135
8,311
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
nuriiamb
Discordia
10
0 / 3 / 0
5,471
547
2,595
4,834
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
LadyTatian
Apollo
11
1 / 0 / 3
6,462
646
3,945
4,241
1,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 3
5,848
585
4,641
7,715
2,553
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
SealingITA
Poseidon
12
2 / 1 / 2
6,445
645
3,518
3,696
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
leonida12
Chaac
12
4 / 1 / 0
6,899
690
6,333
12,010
6,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate

Breastplate

+20
Physical Protection

Artio
patrogw
Artio
9
2 / 0 / 3
6,228
623
2,490
5,270
3,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
12
12
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alkov
Izanami
1
0
0
1
W
Apollo
LadyTatian
Apollo
1
0
3
2.5
L
Bacchus
Qszino
Bacchus
0
3
1
0.17
W
3
2
3
2.25
W
Poseidon
SealingITA
Poseidon
2
1
2
3
L
Horus
alamahuda
Horus
1
4
0
0.25
L
Fenrir
alexgp3600
Fenrir
2
2
0
1
W
Chaac
leonida12
Chaac
4
1
0
4
L
Discordia
nuriiamb
Discordia
0
3
0
0
W
Artio
patrogw
Artio
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,570
Damage
20,927
32,537
Taken
32,932
17,632
Mitigated
14,873
6,510
Healing
11,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alkov
Izanami
1,263
995
0
2,196
4,512
1,374
0
317
4,195
0
37,301
W
Apollo
LadyTatian
Apollo
3,945
2,400
0
2,830
4,241
1,316
286
187
4,054
0
58,037
L
Bacchus
Qszino
Bacchus
979
334
0
679
7,170
5,522
0
2,023
5,147
4,779
0
W
4,641
1,707
0
500
7,715
2,553
0
435
7,268
0
39,550
W
Poseidon
SealingITA
Poseidon
3,518
304
0
650
3,696
996
0
1,423
1,943
52,932
0
L
Horus
alamahuda
Horus
7,598
4,242
0
1,620
7,710
5,943
0
0
7,710
0
48,002
L
Fenrir
alexgp3600
Fenrir
4,135
1,088
0
1,515
8,311
3,245
0
981
7,330
0
30,265
W
Chaac
leonida12
Chaac
6,333
2,081
0
4,906
12,010
6,556
0
0
11,434
0
45,796
L
Discordia
nuriiamb
Discordia
2,595
263
0
500
4,834
1,548
0
2,687
2,147
33,862
0
W
Artio
patrogw
Artio
2,490
691
295
2,287
5,270
3,452
0
1,378
3,754
12,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,895
Gold Earned
31,882
273
Minions Killed
351
0
Camps Cleared
0
1,002,708
Distance Traveled
1,085,523
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,227
523
77
8
0
173,460
0
W
Apollo
6,462
646
104
10
0
189,853
3
L
Bacchus
4,614
461
9
1
0
183,208
0
W
Susano
5,848
585
63
6
0
231,169
0
W
Poseidon
6,445
645
92
9
0
219,336
3
L
Horus
6,104
610
81
8
0
204,501
0
L
Fenrir
5,479
548
37
4
0
248,610
0
W
Chaac
6,899
690
85
9
0
245,819
0
L
Discordia
5,471
547
69
7
0
192,929
0
W
Artio
6,228
623
7
1
0
199,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role