Player Matchup

Sol
Sol
 
Sol
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Misutakaosu
Ymir
Level 143
God Stats
22W - 22L
1,519 SR
Queue Stats
1,105W - 1,158L
1,542 Elo+
Party 1
Discordia
Discordia
kevreck
Discordia
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 36L
1,623 Elo+
Solo
Anubis
Anubis
seckxdiva
Anubis
Level 113
God Stats
1W - 1L
1,285 SR
Queue Stats
156W - 160L
1,495 Elo+
Solo
Tyr
Tyr
youyuyanyan
Tyr
Level 82
God Stats
2W - 4L
1,500 SR
Queue Stats
244W - 211L
1,568 Elo+
Solo
Team Averages
Level 126
1,461 SR
1,546 Elo+

VS

Team Averages
Level 134
1,475 SR
1,542 Elo+
Yu Huang
Yu Huang
Balicious16
Yu Huang
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
175W - 169L
1,588 Elo+
Solo
Sobek
Sobek
Dweeberz
Sobek
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
339W - 361L
1,475 Elo+
Solo
Hera
Hera
II Clawzz II
Hera
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 114L
1,507 Elo+
Solo
Rama
Rama
Nastienugent101
Rama
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
497W - 500L
1,584 Elo+
Solo
Pele
Pele
thirax
Pele
Level 164
God Stats
1W - 3L
1,376 SR
Queue Stats
1,012W - 1,016L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 1 / 11
10,096
918
9,214
7,448
2,944
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
0 / 2 / 17
8,938
813
1,572
10,945
11,509
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Discordia
kevreck
Discordia
16
5 / 1 / 17
9,674
879
16,478
4,896
2,159
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
seckxdiva
Anubis
16
8 / 3 / 11
10,204
928
8,409
8,691
4,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 19
9,353
850
8,015
12,146
12,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Balicious16
Yu Huang
17
2 / 4 / 2
8,872
807
8,823
9,591
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Dweeberz
Sobek
13
0 / 6 / 2
7,456
678
5,327
13,165
15,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
2 / 5 / 1
8,353
759
8,939
9,336
4,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 3 / 1
7,851
714
3,688
8,375
6,391
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
thirax
Pele
6
0 / 5 / 0
6,045
550
499
5,703
1,964
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
13
23
Kills
7
8
Deaths
23
75
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
11
13.5
L
Yu Huang
Balicious16
Yu Huang
2
4
2
0.75
L
Sobek
Dweeberz
Sobek
0
6
2
0.17
L
2
5
1
0.5
W
0
2
17
4.25
L
3
3
1
1.17
W
Discordia
kevreck
Discordia
5
1
17
13.5
W
Anubis
seckxdiva
Anubis
8
3
11
4.5
L
Pele
thirax
Pele
0
5
0
0
W
2
1
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,688
Damage
27,276
44,126
Taken
46,170
33,954
Mitigated
33,703
18,338
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,214
1,839
1,100
3,781
7,448
2,944
2,313
4,733
2,715
34,599
0
L
Yu Huang
Balicious16
Yu Huang
8,823
150
278
615
9,591
4,623
0
7,257
2,334
26,518
0
L
Sobek
Dweeberz
Sobek
5,327
31
487
1,772
13,165
15,811
0
8,752
4,413
12,008
0
L
8,939
973
724
1,933
9,336
4,914
0
7,896
1,440
22,140
0
W
1,572
83
3,589
2,290
10,945
11,509
189
3,855
7,090
5,076
0
L
3,688
3,095
693
1,584
8,375
6,391
0
6,990
1,385
0
6,569
W
Discordia
kevreck
Discordia
16,478
755
1,039
958
4,896
2,159
2,837
3,510
1,386
30,523
0
W
Anubis
seckxdiva
Anubis
8,409
763
0
1,607
8,691
4,775
1,581
5,761
2,930
28,356
0
L
Pele
thirax
Pele
499
0
43
62
5,703
1,964
0
4,778
925
0
2,752
W
8,015
652
1,501
2,473
12,146
12,567
782
5,230
6,916
0
12,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,265
Gold Earned
38,577
133
Minions Killed
95
0
Camps Cleared
0
1,012,563
Distance Traveled
774,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,096
918
50
5
0
204,130
0
L
Yu Huang
8,872
807
49
4
0
172,026
0
L
Sobek
7,456
678
8
1
0
178,569
0
L
Hera
8,353
759
30
3
0
188,518
0
W
Ymir
8,938
813
6
1
0
205,253
0
L
Rama
7,851
714
5
0
0
181,188
0
W
Discordia
9,674
879
28
3
0
184,483
0
W
Anubis
10,204
928
40
4
0
189,454
0
L
Pele
6,045
550
3
0
0
54,587
0
W
Tyr
9,353
850
9
1
0
229,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role