Player Matchup

Odin
Odin
 
Odin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
GOFNOED
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,322 Elo+
Party 2
Xing Tian
Xing Tian
Ykropizogoroda
Xing Tian
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,408 Elo+
Party 2
Jormungandr
Jormungandr
xX_mammon1980_Xx
Jormungandr
Level 61
God Stats
1W - 1L
1,609 SR
Queue Stats
37W - 54L
1,334 Elo+
Solo
Team Averages
Level 59
1,522 SR
1,413 Elo+

VS

Team Averages
Level 104
1,487 SR
1,470 Elo+
Bellona
Bellona
DanteskaБля
Bellona
Level 108
God Stats
5W - 5L
1,552 SR
Queue Stats
215W - 206L
1,432 Elo+
Party 1
Merlin
Merlin
MistyKO06
Merlin
Level 78
God Stats
12W - 8L
1,381 SR
Queue Stats
497W - 497L
1,494 Elo+
Solo
Da Ji
Da Ji
OlyaNaPrikole
Da Ji
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
461W - 452L
1,428 Elo+
Party 1
Izanami
Izanami
l3yr3firelakes
Izanami
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
157W - 206L
1,431 Elo+
Solo
Skadi
Skadi
seb92mrg
Skadi
Level 105
God Stats
2W - 8L
1,500 SR
Queue Stats
268W - 217L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
2 / 5 / 8
7,296
912
6,644
12,211
14,094
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
 
Fenrir
12
3 / 4 / 5
6,795
849
5,075
8,398
6,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
GOFNOED
Kali
12
1 / 4 / 5
6,525
816
4,307
7,653
3,522
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
Ykropizogoroda
Xing Tian
10
0 / 4 / 4
6,103
763
1,909
9,798
9,731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
xX_mammon1980_Xx
Jormungandr
13
4 / 4 / 5
7,535
942
9,456
10,648
11,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 14
8,449
1,056
6,220
11,960
9,137
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
MistyKO06
Merlin
15
2 / 1 / 15
8,277
1,035
11,672
4,541
2,142
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 8
7,038
880
5,797
6,305
2,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
4 / 1 / 12
8,627
1,078
7,178
5,218
2,398
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
seb92mrg
Skadi
13
8 / 4 / 7
8,353
1,044
11,292
7,676
3,508
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
77
10
Kills
21
21
Deaths
11
27
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
5
8
1.2
L
Fenrir
 
Fenrir
3
4
5
1.38
W
5
2
14
6
L
Kali
GOFNOED
Kali
1
4
5
0.88
W
Merlin
MistyKO06
Merlin
2
1
15
9.5
W
2
3
8
2
L
Xing Tian
Ykropizogoroda
Xing Tian
0
4
4
0.5
W
4
1
12
10
W
Skadi
seb92mrg
Skadi
8
4
7
2.88
L
Jormungandr
xX_mammon1980_Xx
Jormungandr
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,391
Damage
42,159
48,708
Taken
35,700
45,505
Mitigated
19,981
7,140
Healing
11,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,644
3,251
505
1,382
12,211
14,094
0
3,722
8,489
771
10,495
L
Fenrir
 
Fenrir
5,075
1,475
289
847
8,398
6,676
0
1,077
7,321
0
9,921
W
6,220
1,804
1,141
4,222
11,960
9,137
365
2,371
9,497
0
11,289
L
Kali
GOFNOED
Kali
4,307
1,150
0
1,079
7,653
3,522
0
1,925
5,728
0
11,082
W
Merlin
MistyKO06
Merlin
11,672
1,091
591
1,340
4,541
2,142
627
1,057
3,394
25,148
0
W
5,797
566
544
461
6,305
2,796
400
2,774
3,285
0
7,225
L
Xing Tian
Ykropizogoroda
Xing Tian
1,909
139
731
647
9,798
9,731
0
2,146
7,652
3,734
0
W
7,178
5,259
589
1,299
5,218
2,398
1,921
1,206
3,916
0
18,333
W
Skadi
seb92mrg
Skadi
11,292
4,871
409
438
7,676
3,508
1,059
2,341
5,130
0
17,207
L
Jormungandr
xX_mammon1980_Xx
Jormungandr
9,456
1,463
750
910
10,648
11,482
0
2,802
7,846
16,157
1,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,254
Gold Earned
40,744
51
Minions Killed
99
0
Camps Cleared
0
730,247
Distance Traveled
735,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,296
912
10
1
0
148,712
0
L
Fenrir
6,795
849
10
1
0
150,077
0
W
Bellona
8,449
1,056
11
1
0
156,292
0
L
Kali
6,525
816
13
2
0
149,975
0
W
Merlin
8,277
1,035
36
5
0
156,453
0
W
Da Ji
7,038
880
2
0
0
159,479
0
L
Xing Tian
6,103
763
1
0
0
143,133
0
W
Izanami
8,627
1,078
38
5
0
132,530
0
W
Skadi
8,353
1,044
12
2
0
131,173
0
L
Jormungandr
7,535
942
17
2
0
138,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role