Player Matchup

Terra
Terra
Clboy
Terra
Level 22
God Stats
5W - 0L
1,497 SR
Queue Stats
26W - 8L
1,645 Elo+
Party 1
Chiron
Chiron
DefacedManga
Chiron
Level 125
God Stats
1W - 1L
1,216 SR
Queue Stats
104W - 91L
1,573 Elo+
Party 1
Ix Chel
Ix Chel
Icylongshot
Ix Chel
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 104L
1,585 Elo+
Party 1
Team Averages
Level 99
1,404 SR
1,601 Elo+

VS

Team Averages
Level 165
1,430 SR
1,500 Elo+
Ix Chel
Ix Chel
Master_Jiraiya95
Ix Chel
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,395 Elo+
Solo
Agni
Agni
ThePriceIsBryce
Agni
Level 157
God Stats
0W - 2L
1,607 SR
Queue Stats
216W - 219L
1,572 Elo+
Party 2
The Morrigan
The Morrigan
Yadora ala
The Morrigan
Level 193
God Stats
1W - 3L
1,185 SR
Queue Stats
164W - 179L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Clboy
Terra
17
1 / 4 / 14
12,247
765
8,430
24,544
33,619
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
18
5 / 6 / 10
12,538
784
11,262
18,128
9,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Icylongshot
Ix Chel
20
12 / 2 / 5
13,450
841
21,607
15,328
9,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 4
11,284
705
10,009
16,224
5,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 6 / 3
12,603
788
19,029
17,923
6,923
The Morrigan
Yadora ala
The Morrigan
15
5 / 8 / 2
11,080
693
13,997
14,097
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
18
Kills
12
12
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Terra
Clboy
Terra
1
4
14
2
W
Chiron
5
6
10
1.67
W
Ix Chel
Icylongshot
Ix Chel
12
2
5
7.25
L
1
5
4
0.6
L
6
6
3
1.25
L
The Morrigan
Yadora ala
The Morrigan
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,299
Damage
43,035
58,000
Taken
48,244
52,848
Mitigated
18,061
18,078
Healing
6,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Clboy
Terra
8,430
1,248
3,866
5,220
24,544
33,619
423
15,415
9,129
26,901
0
W
Chiron
11,262
1,629
845
1,901
18,128
9,840
1,802
10,789
7,295
0
44,601
W
Ix Chel
Icylongshot
Ix Chel
21,607
2,776
3,380
2,866
15,328
9,389
1,405
13,654
1,674
77,099
0
L
10,009
764
152
1,240
16,224
5,867
1,069
11,148
5,076
49,077
0
L
19,029
1,764
0
4,234
17,923
6,923
0
9,254
8,669
70,207
0
L
The Morrigan
Yadora ala
The Morrigan
13,997
3,282
201
1,004
14,097
5,271
190
9,907
4,154
31,549
6,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,235
Gold Earned
34,967
209
Minions Killed
218
0
Camps Cleared
0
888,300
Distance Traveled
781,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,247
765
35
2
0
282,334
0
W
Chiron
12,538
784
62
4
0
294,523
0
W
Ix Chel
13,450
841
112
7
0
311,443
0
L
Ix Chel
11,284
705
80
5
0
268,054
0
L
Agni
12,603
788
88
6
0
288,693
0
L
The Morrigan
11,080
693
50
3
0
224,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role