Player Matchup

Ra
Ra
 
Ra
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ziqun
Gilgamesh
Level 159
God Stats
17W - 6L
1,691 SR
Queue Stats
565W - 577L
1,549 Elo+
Party 1
Sobek
Sobek
红太阳幼儿园大厨
Sobek
Level 159
God Stats
1W - 0L
1,711 SR
Queue Stats
46W - 59L
1,513 Elo+
Party 1
Ne Zha
Ne Zha
红太阳幼儿园院长
Ne Zha
Level 197
God Stats
6W - 3L
1,738 SR
Queue Stats
259W - 252L
1,522 Elo+
Party 1
Team Averages
Level 173
1,628 SR
1,517 Elo+

VS

Team Averages
Level 113
1,588 SR
1,566 Elo+
Mulan
Mulan
 
Mulan
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Martichoras
Martichoras
AndreiR15
Martichoras
Level 125
God Stats
18W - 17L
1,611 SR
Queue Stats
125W - 119L
1,578 Elo+
Solo
Ix Chel
Ix Chel
Aslief
Ix Chel
Level 154
God Stats
5W - 9L
1,545 SR
Queue Stats
52W - 52L
1,585 Elo+
Solo
Hercules
Hercules
Haviesmite
Hercules
Level 62
God Stats
19W - 21L
1,583 SR
Queue Stats
204W - 177L
1,604 Elo+
Solo
Thanatos
Thanatos
VXR73
Thanatos
Level 107
God Stats
240W - 156L
1,701 SR
Queue Stats
548W - 514L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
5 / 0 / 3
7,860
786
3,385
3,617
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
11
1 / 2 / 3
6,415
642
5,195
7,047
2,465
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilgamesh
ziqun
Gilgamesh
13
3 / 0 / 1
7,301
730
3,487
6,442
4,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 0 / 3
5,589
559
3,349
8,407
7,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 2 / 4
6,891
689
6,517
8,843
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
0 / 2 / 0
4,542
454
1,332
4,716
2,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Martichoras
AndreiR15
Martichoras
9
0 / 1 / 2
5,353
535
6,491
7,997
3,056
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Aslief
Ix Chel
10
0 / 6 / 1
5,925
593
4,165
8,545
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Haviesmite
Hercules
7
2 / 2 / 0
5,352
535
3,550
6,810
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
VXR73
Thanatos
10
2 / 4 / 0
6,107
611
4,698
10,239
3,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
15
Kills
4
4
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
3
6.5
W
Izanami
 
Izanami
1
2
3
1.25
L
Mulan
 
Mulan
0
2
0
0
L
Martichoras
AndreiR15
Martichoras
0
1
2
1
L
Ix Chel
Aslief
Ix Chel
0
6
1
0.08
L
Hercules
Haviesmite
Hercules
2
2
0
1
L
Thanatos
VXR73
Thanatos
2
4
0
0.5
W
Gilgamesh
ziqun
Gilgamesh
3
0
1
3.5
W
1
0
3
2.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,933
Damage
20,236
34,356
Taken
38,307
18,613
Mitigated
16,662
10,081
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,385
148
242
1,123
3,617
1,455
389
1,238
2,379
57,384
0
W
Izanami
 
Izanami
5,195
4,243
0
1,937
7,047
2,465
0
0
7,047
0
56,962
L
Mulan
 
Mulan
1,332
112
0
1,402
4,716
2,756
0
0
4,716
0
19,649
L
Martichoras
AndreiR15
Martichoras
6,491
3,935
0
3,837
7,997
3,056
0
796
7,201
0
41,665
L
Ix Chel
Aslief
Ix Chel
4,165
592
0
690
8,545
2,367
0
1,949
6,596
49,336
0
L
Hercules
Haviesmite
Hercules
3,550
1,397
0
3,200
6,810
4,731
0
2,445
4,365
0
10,576
L
Thanatos
VXR73
Thanatos
4,698
1,585
0
5,378
10,239
3,752
0
1,544
8,695
0
39,748
W
Gilgamesh
ziqun
Gilgamesh
3,487
1,060
0
2,622
6,442
4,186
368
0
6,442
0
53,282
W
3,349
490
0
3,082
8,407
7,374
0
188
8,219
9,254
0
W
6,517
2,450
0
1,075
8,843
3,133
0
2,739
6,104
0
41,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,056
Gold Earned
27,279
369
Minions Killed
286
0
Camps Cleared
0
1,146,001
Distance Traveled
992,099
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,860
786
111
11
0
260,227
2
W
Izanami
6,415
642
109
11
0
216,390
0
L
Mulan
4,542
454
30
3
0
141,681
0
L
Martichoras
5,353
535
84
8
0
188,313
3
L
Ix Chel
5,925
593
97
10
0
212,703
1
L
Hercules
5,352
535
10
1
0
218,244
4
L
Thanatos
6,107
611
65
7
0
231,158
0
W
Gilgamesh
7,301
730
83
8
0
197,533
0
W
Sobek
5,589
559
3
0
0
236,568
6
W
Ne Zha
6,891
689
63
6
0
235,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role