Player Matchup

Ix Chel
Ix Chel
Asclepius Rod
Ix Chel
Level 72
God Stats
10W - 8L
1,500 SR
Queue Stats
322W - 298L
1,474 Elo+
Solo
Hel
Hel
JohnnyBlackBr
Hel
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 19L
1,299 Elo+
Solo
Chernobog
Chernobog
theghost133
Chernobog
Level 89
God Stats
1W - 3L
1,361 SR
Queue Stats
160W - 149L
1,474 Elo+
Solo
Heimdallr
Heimdallr
uFaelz ll
Heimdallr
Level 156
God Stats
17W - 16L
1,281 SR
Queue Stats
677W - 668L
1,403 Elo+
Solo
Kali
Kali
xradtheinhalerx
Kali
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 189L
1,455 Elo+
Solo
Team Averages
Level 80
1,429 SR
1,421 Elo+

VS

Team Averages
Level 119
1,443 SR
1,459 Elo+
Vamana
Vamana
Haunted Forrest
Vamana
Level 159
God Stats
2W - 3L
1,397 SR
Queue Stats
245W - 232L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
LWallace1993
Nu Wa
Level 126
God Stats
22W - 14L
1,690 SR
Queue Stats
523W - 552L
1,458 Elo+
Solo
Fenrir
Fenrir
Raktora
Fenrir
Level 64
God Stats
28W - 20L
1,565 SR
Queue Stats
127W - 121L
1,511 Elo+
Party 1
Chernobog
Chernobog
Rotty Snockets
Chernobog
Level 141
God Stats
3W - 7L
1,190 SR
Queue Stats
199W - 191L
1,477 Elo+
Party 1
Sylvanus
Sylvanus
SMG 3k
Sylvanus
Level 106
God Stats
11W - 16L
1,375 SR
Queue Stats
203W - 207L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
16
2 / 3 / 0
9,010
530
6,088
11,923
3,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 0
7,154
421
4,560
14,630
11,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
theghost133
Chernobog
12
0 / 4 / 0
7,118
419
7,558
13,919
5,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heimdallr
uFaelz ll
Heimdallr
15
3 / 3 / 1
9,404
553
8,299
13,718
5,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 8 / 2
6,790
399
4,830
17,647
6,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 3
10,342
608
9,567
12,348
9,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 3 / 5
10,142
597
15,806
7,175
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Raktora
Fenrir
16
6 / 0 / 7
10,109
595
8,553
10,662
5,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
Rotty Snockets
Chernobog
15
4 / 1 / 4
9,816
577
10,994
9,963
4,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
SMG 3k
Sylvanus
14
4 / 0 / 7
9,357
550
5,727
14,501
10,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
6
Kills
22
22
Deaths
6
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
2
3
0
0.67
W
4
2
3
2.75
L
0
4
0
0
W
4
3
5
2.17
W
Fenrir
Raktora
Fenrir
6
0
7
9.5
W
Chernobog
Rotty Snockets
Chernobog
4
1
4
6
W
Sylvanus
SMG 3k
Sylvanus
4
0
7
7.5
L
Chernobog
theghost133
Chernobog
0
4
0
0
L
Heimdallr
uFaelz ll
Heimdallr
3
3
1
1.17
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,335
Damage
50,647
71,837
Taken
54,649
32,467
Mitigated
32,363
23,600
Healing
20,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
6,088
586
259
3,167
11,923
3,885
0
5,525
6,398
90,732
0
W
9,567
5,365
0
3,653
12,348
9,664
324
127
12,221
0
87,310
L
4,560
669
3,596
5,833
14,630
11,374
132
5,994
8,636
37,419
0
W
15,806
4,419
0
924
7,175
3,051
2,613
3,183
3,989
86,640
0
W
Fenrir
Raktora
Fenrir
8,553
965
0
1,828
10,662
5,126
0
2,042
8,620
0
86,982
W
Chernobog
Rotty Snockets
Chernobog
10,994
7,392
0
3,066
9,963
4,282
778
1,959
8,004
0
86,190
W
Sylvanus
SMG 3k
Sylvanus
5,727
2,297
2,892
8,251
14,501
10,240
783
3,659
10,842
24,049
0
L
Chernobog
theghost133
Chernobog
7,558
5,462
0
3,447
13,919
5,413
0
3,192
10,727
0
59,805
L
Heimdallr
uFaelz ll
Heimdallr
8,299
4,044
0
5,014
13,718
5,556
11
2,775
10,943
0
73,902
L
4,830
1,859
0
2,284
17,647
6,239
0
4,047
13,600
0
41,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,476
Gold Earned
49,766
495
Minions Killed
560
0
Camps Cleared
0
1,501,708
Distance Traveled
1,653,708
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,010
530
159
9
0
291,719
2
W
Vamana
10,342
608
129
8
0
382,073
0
L
Hel
7,154
421
62
4
0
326,938
0
W
Nu Wa
10,142
597
144
8
0
314,541
0
W
Fenrir
10,109
595
123
7
0
380,446
0
W
Chernobog
9,816
577
141
8
0
296,166
0
W
Sylvanus
9,357
550
23
1
0
280,482
5
L
Chernobog
7,118
419
92
5
0
281,414
2
L
Heimdallr
9,404
553
130
8
0
307,410
3
L
Kali
6,790
399
52
3
0
294,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role