Player Matchup

Thoth
Thoth
Dilano2005
Thoth
Level 234
God Stats
2W - 6L
1,614 SR
Queue Stats
169W - 130L
1,626 Elo+
Solo
Sun Wukong
Sun Wukong
JimP920
Sun Wukong
Level 111
God Stats
18W - 18L
1,395 SR
Queue Stats
230W - 242L
1,461 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Samurai_Cake
Kumbhakarna
Level 106
God Stats
3W - 2L
1,323 SR
Queue Stats
543W - 541L
1,510 Elo+
Party 2
Arachne
Arachne
gottepojken
Arachne
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 87L
1,562 Elo+
Solo
Hachiman
Hachiman
josevl1999
Hachiman
Level 66
God Stats
2W - 0L
1,663 SR
Queue Stats
4W - 4L
1,363 Elo+
Solo
Team Averages
Level 129
1,499 SR
1,505 Elo+

VS

Team Averages
Level 104
1,554 SR
1,542 Elo+
Hercules
Hercules
Dmac2k18
Hercules
Level 85
God Stats
8W - 7L
1,336 SR
Queue Stats
477W - 471L
1,516 Elo+
Party 1
Thor
Thor
ICBcoldeen
Thor
Level 66
God Stats
4W - 10L
1,554 SR
Queue Stats
383W - 356L
1,531 Elo+
Party 1
Medusa
Medusa
LORD-EAotsen
Medusa
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 58L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
PublicEnemy1k
Gilgamesh
Level 103
God Stats
3W - 3L
1,675 SR
Queue Stats
288W - 253L
1,594 Elo+
Party 1
Merlin
Merlin
whelad6797
Merlin
Level 105
God Stats
2W - 2L
1,704 SR
Queue Stats
325W - 324L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
10 / 0 / 5
10,482
699
22,744
8,011
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
JimP920
Sun Wukong
14
2 / 4 / 3
8,638
576
10,238
16,340
13,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Samurai_Cake
Kumbhakarna
12
0 / 2 / 14
7,793
520
3,443
12,929
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
gottepojken
Arachne
13
5 / 0 / 7
8,596
573
4,145
10,296
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
josevl1999
Hachiman
13
1 / 1 / 2
7,805
520
3,978
6,792
2,548
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dmac2k18
Hercules
10
1 / 5 / 1
6,775
452
4,208
18,075
15,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 4 / 0
7,570
505
5,617
13,307
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
14
1 / 1 / 0
8,188
546
3,899
8,075
3,544
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
PublicEnemy1k
Gilgamesh
13
2 / 4 / 2
7,689
513
13,134
15,528
11,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
whelad6797
Merlin
12
0 / 4 / 1
7,207
480
2,079
8,565
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
7
7
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thoth
10
0
5
12.5
L
Hercules
Dmac2k18
Hercules
1
5
1
0.3
L
3
4
0
0.75
W
Sun Wukong
JimP920
Sun Wukong
2
4
3
0.88
L
Medusa
1
1
0
1
L
Gilgamesh
PublicEnemy1k
Gilgamesh
2
4
2
0.75
W
Kumbhakarna
Samurai_Cake
Kumbhakarna
0
2
14
3.5
W
Arachne
gottepojken
Arachne
5
0
7
8.5
W
Hachiman
josevl1999
Hachiman
1
1
2
2
L
Merlin
whelad6797
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,548
Damage
28,937
54,368
Taken
63,550
32,692
Mitigated
37,813
10,962
Healing
17,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
22,744
1,952
0
875
8,011
3,170
2,055
865
7,146
99,961
0
L
Hercules
Dmac2k18
Hercules
4,208
1,483
117
7,771
18,075
15,674
44
10,588
7,487
0
17,726
L
5,617
2,428
0
720
13,307
4,805
0
6,302
7,005
0
62,722
W
Sun Wukong
JimP920
Sun Wukong
10,238
2,565
0
4,181
16,340
13,302
112
0
15,282
0
61,558
L
Medusa
3,899
1,898
0
4,310
8,075
3,544
372
1,994
6,081
0
80,573
L
Gilgamesh
PublicEnemy1k
Gilgamesh
13,134
4,320
0
3,930
15,528
11,125
0
1,678
13,850
0
59,478
W
Kumbhakarna
Samurai_Cake
Kumbhakarna
3,443
397
0
1,954
12,929
9,899
107
1,447
11,441
13,826
0
W
Arachne
gottepojken
Arachne
4,145
3,387
0
1,468
10,296
3,773
184
542
9,719
0
52,914
W
Hachiman
josevl1999
Hachiman
3,978
2,236
0
2,484
6,792
2,548
518
0
6,792
0
46,011
L
Merlin
whelad6797
Merlin
2,079
0
0
1,080
8,565
2,665
0
5,625
2,940
54,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,314
Gold Earned
37,429
399
Minions Killed
461
0
Camps Cleared
0
1,556,735
Distance Traveled
1,327,166
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,482
699
153
10
0
307,503
0
L
Hercules
6,775
452
21
1
0
269,047
0
L
Thor
7,570
505
103
7
0
296,722
0
W
Sun Wukong
8,638
576
97
6
0
254,488
0
L
Medusa
8,188
546
133
9
0
275,348
1
L
Gilgamesh
7,689
513
100
7
0
254,816
0
W
Kumbhakarna
7,793
520
10
1
0
317,318
0
W
Arachne
8,596
573
60
4
0
372,812
0
W
Hachiman
7,805
520
79
5
0
304,614
0
L
Merlin
7,207
480
104
7
0
231,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role