Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
Bribabulous
Nu Wa
Silver I
Level 123
God Stats
0W - 1L
1,817 SR
Queue Stats
8W - 8L
1,523 MMR
Party 1
Vamana
Vamana
Bronze V
Outr4g30usX1ion
Vamana
Bronze V
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,408 MMR
Party 1
Izanami
Izanami
Gold III
Rheinnard
Izanami
Gold III
Level 190
God Stats
22W - 16L
1,584 SR
Queue Stats
187W - 188L
1,483 MMR
Solo
Khepri
Khepri
Gold V
Temper4ce
Khepri
Gold V
Level 72
God Stats
2W - 1L
1,598 SR
Queue Stats
56W - 62L
1,482 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,600 SR
1,479 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,460 SR
1,484 MMR
Artio
Artio
Gold II
Anubis_LoL_XD_
Artio
Gold II
Level 156
God Stats
3W - 5L
1,380 SR
Queue Stats
531W - 519L
1,493 MMR
Solo
Chaac
Chaac
Gold V
FreeAzula
Chaac
Gold V
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 37L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Javi-6969-
Apollo
Gold IV
Level 186
God Stats
6W - 13L
1,208 SR
Queue Stats
239W - 251L
1,449 MMR
Solo
Anubis
Anubis
Gold III
UNKNOWN_GALAXY64
Anubis
Gold III
Level 123
God Stats
1W - 3L
1,715 SR
Queue Stats
111W - 124L
1,516 MMR
Solo
Horus
Horus
Silver III
xXdethkillsXx1
Horus
Silver III
Level 67
God Stats
6W - 5L
1,497 SR
Queue Stats
9W - 8L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
0 / 7 / 3
7,686
480
7,916
18,517
8,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 5 / 0
8,299
519
7,496
9,882
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 1
7,488
468
1,911
11,465
7,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Rheinnard
Izanami
14
0 / 2 / 3
8,153
510
9,677
10,469
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Temper4ce
Khepri
11
3 / 3 / 3
7,468
467
5,332
12,366
11,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
HadesAo Kuang

VS

Bans
BakasuraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
8,655
541
6,100
11,819
10,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
FreeAzula
Chaac
16
13 / 1 / 1
10,783
674
20,383
15,370
12,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Apollo
Javi-6969-
Apollo
14
1 / 2 / 4
8,641
540
3,840
12,429
5,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
5 / 2 / 6
9,859
616
11,014
10,531
5,373
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 1 / 8
7,924
495
3,764
11,231
9,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
20
20
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
7
3
0.21
W
1
1
7
4.5
L
4
5
0
0.8
W
Chaac
FreeAzula
Chaac
13
1
1
13.5
W
Apollo
Javi-6969-
Apollo
1
2
4
1.5
L
0
3
1
0.17
L
Izanami
Rheinnard
Izanami
0
2
3
0.75
L
Khepri
Temper4ce
Khepri
3
3
3
1.5
W
5
2
6
4
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,332
Damage
45,101
62,699
Taken
61,380
36,023
Mitigated
43,221
11,300
Healing
25,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,916
3,085
0
3,551
18,517
8,831
0
2,778
15,663
0
70,744
W
6,100
443
785
4,501
11,819
10,549
0
1,082
10,737
47,364
0
L
7,496
1,472
0
842
9,882
3,906
0
2,036
7,846
52,728
0
W
Chaac
FreeAzula
Chaac
20,383
6,304
0
3,855
15,370
12,887
172
3,998
11,372
0
92,228
W
Apollo
Javi-6969-
Apollo
3,840
2,795
0
4,744
12,429
5,261
747
1,997
10,432
0
76,643
L
1,911
881
0
1,852
11,465
7,287
0
6,679
4,204
0
47,671
L
Izanami
Rheinnard
Izanami
9,677
7,574
0
3,320
10,469
4,355
0
1,825
8,592
0
81,910
L
Khepri
Temper4ce
Khepri
5,332
1,127
0
1,735
12,366
11,644
0
3,042
9,280
17,035
0
W
11,014
817
0
6,292
10,531
5,373
101
2,808
7,723
88,813
0
W
3,764
1,375
1,280
4,442
11,231
9,151
0
3,628
7,603
0
15,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,094
Gold Earned
45,862
436
Minions Killed
487
0
Camps Cleared
0
1,539,686
Distance Traveled
1,609,734
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,686
480
95
6
0
327,566
0
W
Artio
8,655
541
92
6
0
276,960
4
L
Nu Wa
8,299
519
103
6
0
296,756
4
W
Chaac
10,783
674
120
8
0
374,915
6
W
Apollo
8,641
540
128
8
0
309,710
2
L
Vamana
7,488
468
89
6
0
298,758
0
L
Izanami
8,153
510
136
9
0
302,906
4
L
Khepri
7,468
467
13
1
0
313,700
1
W
Anubis
9,859
616
131
8
0
313,629
5
W
Horus
7,924
495
16
1
0
334,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role