Player Matchup

Terra
Terra
DredMF
Terra
Level 26
God Stats
0W - 2L
1,308 SR
Queue Stats
10W - 9L
1,562 Elo+
Party 1
Fenrir
Fenrir
HaliGoodluck
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,579 Elo+
Party 1
Bacchus
Bacchus
TheBr33ze
Bacchus
Level 104
God Stats
6W - 2L
1,833 SR
Queue Stats
205W - 216L
1,464 Elo+
Solo
Pele
Pele
gbavr123
Pele
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 105L
1,468 Elo+
Solo
Scylla
Scylla
hubertuse
Scylla
Level 102
God Stats
1W - 1L
1,738 SR
Queue Stats
43W - 32L
1,552 Elo+
Solo
Team Averages
Level 77
1,576 SR
1,525 Elo+

VS

Team Averages
Level 103
1,499 SR
1,518 Elo+
Horus
Horus
KrzakiiDrzewa
Horus
Level 129
God Stats
1W - 0L
1,522 SR
Queue Stats
152W - 87L
1,606 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PunkieMi182
Morgan Le Fay
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 182L
1,496 Elo+
Party 2
Bacchus
Bacchus
Ran_Tan_Plan005
Bacchus
Level 86
God Stats
4W - 2L
1,352 SR
Queue Stats
171W - 159L
1,488 Elo+
Solo
Tiamat
Tiamat
Skipper171288
Tiamat
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
246W - 240L
1,499 Elo+
Party 2
Gilgamesh
Gilgamesh
stupidxcupid
Gilgamesh
Level 88
God Stats
9W - 1L
1,623 SR
Queue Stats
212W - 205L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DredMF
Terra
11
1 / 1 / 6
6,147
878
3,300
7,936
5,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
12
2 / 2 / 2
5,843
835
1,750
7,024
6,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
TheBr33ze
Bacchus
11
3 / 3 / 3
6,180
883
8,536
9,493
12,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
1
0 / 0 / 0
1,748
250
0
0
0
Scylla
hubertuse
Scylla
12
1 / 2 / 5
6,402
915
8,792
5,545
2,484
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,348
907
2,134
7,173
6,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
PunkieMi182
Morgan Le Fay
12
2 / 1 / 3
6,923
989
7,241
5,521
2,676
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 4
7,184
1,026
3,694
7,697
9,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 1 / 2
7,826
1,118
8,077
6,148
4,265
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
stupidxcupid
Gilgamesh
13
3 / 2 / 4
7,223
1,032
6,502
8,024
6,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
7
Kills
8
8
Deaths
7
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Terra
DredMF
Terra
1
1
6
4
L
Fenrir
2
2
2
1.5
W
0
2
1
0.25
W
Morgan Le Fay
PunkieMi182
Morgan Le Fay
2
1
3
3.5
W
0
1
4
2
W
3
1
2
4
L
Bacchus
TheBr33ze
Bacchus
3
3
3
1.5
L
Pele
0
0
0
0
L
Scylla
hubertuse
Scylla
1
2
5
1.75
W
Gilgamesh
stupidxcupid
Gilgamesh
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,378
Damage
27,648
29,998
Taken
34,563
26,651
Mitigated
29,819
13,500
Healing
16,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
DredMF
Terra
3,300
185
3,676
2,220
7,936
5,504
0
5,898
1,997
5,250
0
L
Fenrir
1,750
227
40
1,111
7,024
6,363
0
4,168
2,682
0
3,112
W
2,134
713
2,736
2,784
7,173
6,935
278
3,614
3,559
0
2,657
W
Morgan Le Fay
PunkieMi182
Morgan Le Fay
7,241
675
1,033
1,458
5,521
2,676
1,908
4,292
1,229
16,333
0
W
3,694
378
1,390
2,296
7,697
9,319
274
4,075
3,622
6,076
0
W
8,077
680
457
1,991
6,148
4,265
1,342
3,720
2,428
24,148
0
L
Bacchus
TheBr33ze
Bacchus
8,536
994
1,041
2,817
9,493
12,300
0
5,866
3,391
12,266
0
L
Pele
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
hubertuse
Scylla
8,792
1,440
1,503
1,092
5,545
2,484
0
3,080
2,386
18,762
0
W
Gilgamesh
stupidxcupid
Gilgamesh
6,502
751
1,206
1,174
8,024
6,624
471
4,927
3,097
0
10,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,320
Gold Earned
35,504
43
Minions Killed
74
0
Camps Cleared
0
550,102
Distance Traveled
713,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,147
878
2
0
0
157,416
0
L
Fenrir
5,843
835
4
1
0
139,194
0
W
Horus
6,348
907
0
0
0
138,875
0
W
Morgan Le Fay
6,923
989
12
2
0
137,510
0
W
Bacchus
7,184
1,026
3
0
0
151,896
0
W
Tiamat
7,826
1,118
47
7
0
156,443
0
L
Bacchus
6,180
883
1
0
0
141,126
0
L
Pele
1,748
250
0
0
0
0
0
L
Scylla
6,402
915
36
5
0
112,366
0
W
Gilgamesh
7,223
1,032
12
2
0
128,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role