Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
RеVеL
Ymir
Level 125
God Stats
3W - 6L
1,500 SR
Queue Stats
264W - 280L
1,627 Elo+
Solo
Sylvanus
Sylvanus
Sceptile420
Sylvanus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,404 Elo+
Solo
Heimdallr
Heimdallr
YouToTall
Heimdallr
Level 106
God Stats
1W - 0L
1,490 SR
Queue Stats
4W - 9L
1,333 Elo+
Party 1
Set
Set
jordy007
Set
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,390 Elo+
Party 1
Team Averages
Level 112
1,498 SR
1,451 Elo+

VS

Team Averages
Level 118
1,316 SR
1,471 Elo+
Fafnir
Fafnir
 
Fafnir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Bu1bik
Horus
Level 87
God Stats
1W - 3L
1,296 SR
Queue Stats
160W - 163L
1,448 Elo+
Solo
Sol
Sol
Heisenberg2711
Sol
Level 155
God Stats
3W - 6L
1,118 SR
Queue Stats
225W - 240L
1,476 Elo+
Solo
Raijin
Raijin
LoS-BlAnCos1010
Raijin
Level 137
God Stats
0W - 3L
1,168 SR
Queue Stats
51W - 55L
1,493 Elo+
Solo
King Arthur
King Arthur
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King Arthur
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 151L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 8
5,636
1,127
1,981
6,108
6,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ymir
RеVеL
Ymir
11
3 / 2 / 6
6,301
1,260
3,735
7,292
6,872
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Sceptile420
Sylvanus
10
0 / 2 / 8
5,978
1,196
3,987
7,795
8,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heimdallr
YouToTall
Heimdallr
13
6 / 0 / 4
7,428
1,486
10,432
4,514
2,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 2 / 6
5,694
1,139
3,567
5,046
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
1
0 / 0 / 0
1,368
274
0
0
0
Horus
Bu1bik
Horus
12
3 / 2 / 5
5,916
1,183
4,378
6,350
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
2 / 2 / 4
5,587
1,117
9,144
5,179
2,076
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 3 / 7
5,601
1,120
7,110
7,005
2,576
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
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King Arthur
10
2 / 3 / 5
5,405
1,081
4,474
7,896
7,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
10
Kills
8
8
Deaths
10
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
8
2
L
Fafnir
 
Fafnir
0
0
0
0
L
Horus
Bu1bik
Horus
3
2
5
2.75
L
2
2
4
2
L
1
3
7
1.5
W
Ymir
RеVеL
Ymir
3
2
6
3
W
Sylvanus
Sceptile420
Sylvanus
0
2
8
2
W
Heimdallr
YouToTall
Heimdallr
6
0
4
8
W
1
2
6
2
L
King Arthur
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King Arthur
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,702
Damage
25,106
30,755
Taken
26,430
26,686
Mitigated
19,176
13,375
Healing
7,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,981
181
497
364
6,108
6,372
295
2,581
3,452
5,952
0
L
Fafnir
 
Fafnir
0
0
0
0
0
0
0
0
0
0
0
L
Horus
Bu1bik
Horus
4,378
1,193
1,726
1,981
6,350
7,224
0
2,230
4,117
2,337
3,579
L
9,144
2,229
76
1,118
5,179
2,076
0
1,037
4,142
18,921
0
L
7,110
1,236
761
1,410
7,005
2,576
0
3,063
3,942
12,390
0
W
Ymir
RеVеL
Ymir
3,735
415
2,085
1,127
7,292
6,872
50
4,169
3,051
7,165
0
W
Sylvanus
Sceptile420
Sylvanus
3,987
952
3,751
2,692
7,795
8,478
0
5,750
1,877
7,540
0
W
Heimdallr
YouToTall
Heimdallr
10,432
5,791
427
1,834
4,514
2,214
700
3,070
1,444
28
21,784
W
3,567
1,263
364
234
5,046
2,750
56
2,859
2,058
43
7,172
L
King Arthur
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King Arthur
4,474
793
153
710
7,896
7,300
0
3,444
4,452
0
5,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,037
Gold Earned
23,877
55
Minions Killed
46
0
Camps Cleared
0
535,168
Distance Traveled
447,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,636
1,127
0
0
0
93,703
0
L
Fafnir
1,368
274
0
0
0
0
0
L
Horus
5,916
1,183
3
1
0
159,752
0
L
Sol
5,587
1,117
28
6
0
89,297
0
L
Raijin
5,601
1,120
8
2
0
94,451
0
W
Ymir
6,301
1,260
10
2
0
108,968
0
W
Sylvanus
5,978
1,196
3
1
0
93,556
0
W
Heimdallr
7,428
1,486
41
8
0
121,953
0
W
Set
5,694
1,139
1
0
0
116,988
0
L
King Arthur
5,405
1,081
7
1
0
103,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role