Player Matchup

Jormungandr
Jormungandr
BambusMK1
Jormungandr
Level 50
God Stats
10W - 5L
1,597 SR
Queue Stats
177W - 171L
1,368 Elo+
Party 1
Achilles
Achilles
Lappenläder
Achilles
Level 136
God Stats
3W - 1L
1,515 SR
Queue Stats
180W - 167L
1,564 Elo+
Solo
Hades
Hades
LordvanSchiss
Hades
Level 9
God Stats
9W - 4L
1,689 SR
Queue Stats
28W - 28L
1,331 Elo+
Party 1
Bastet
Bastet
Zwergiiii
Bastet
Level 135
God Stats
4W - 4L
1,500 SR
Queue Stats
169W - 160L
1,287 Elo+
Solo
Izanami
Izanami
mitregod13
Izanami
Level 147
God Stats
11W - 11L
1,551 SR
Queue Stats
29W - 30L
1,537 Elo+
Solo
Team Averages
Level 95
1,570 SR
1,417 Elo+

VS

Team Averages
Level 85
1,436 SR
1,465 Elo+
Heimdallr
Heimdallr
DRUIDELF
Heimdallr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,456 Elo+
Party 2
Bacchus
Bacchus
GankoGOD
Bacchus
Level 100
God Stats
1W - 4L
1,179 SR
Queue Stats
82W - 74L
1,436 Elo+
Solo
Serqet
Serqet
Majkell
Serqet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 139L
1,478 Elo+
Solo
Yemoja
Yemoja
SnousDog
Yemoja
Level 135
God Stats
2W - 2L
1,500 SR
Queue Stats
383W - 380L
1,458 Elo+
Solo
Sol
Sol
Zatrameck
Sol
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 11L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BambusMK1
Jormungandr
14
1 / 2 / 15
9,518
501
8,263
15,602
16,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
Lappenläder
Achilles
18
2 / 0 / 2
10,917
575
7,345
10,430
13,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 3 / 8
9,502
500
14,685
15,067
8,863
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
Zwergiiii
Bastet
15
9 / 1 / 2
9,997
526
9,057
16,235
6,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Izanami
mitregod13
Izanami
18
8 / 2 / 11
11,851
624
15,390
17,048
7,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DRUIDELF
Heimdallr
13
0 / 8 / 3
8,534
449
7,664
15,003
5,993
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
GankoGOD
Bacchus
12
2 / 6 / 1
8,713
459
10,207
17,293
18,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Serqet
Majkell
Serqet
14
1 / 5 / 2
9,162
482
7,410
16,870
6,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
SnousDog
Yemoja
16
0 / 2 / 0
9,427
496
5,599
12,458
11,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
5 / 3 / 1
10,784
568
15,077
15,191
5,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
15
24
Kills
8
8
Deaths
24
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BambusMK1
Jormungandr
1
2
15
4.25
L
Heimdallr
DRUIDELF
Heimdallr
0
8
3
0.19
L
Bacchus
GankoGOD
Bacchus
2
6
1
0.42
W
Achilles
Lappenläder
Achilles
2
0
2
3
W
4
3
8
2.67
L
Serqet
Majkell
Serqet
1
5
2
0.4
L
Yemoja
SnousDog
Yemoja
0
2
0
0
L
5
3
1
1.83
W
Bastet
Zwergiiii
Bastet
9
1
2
10
W
Izanami
mitregod13
Izanami
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,740
Damage
45,957
74,382
Taken
76,815
53,100
Mitigated
48,420
26,824
Healing
15,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BambusMK1
Jormungandr
8,263
3,036
2,413
3,394
15,602
16,504
513
8,288
7,162
33,126
0
L
Heimdallr
DRUIDELF
Heimdallr
7,664
4,445
0
3,709
15,003
5,993
1,735
3,270
11,733
0
49,872
L
Bacchus
GankoGOD
Bacchus
10,207
1,924
0
1,670
17,293
18,499
0
7,721
9,572
37,170
0
W
Achilles
Lappenläder
Achilles
7,345
869
0
3,431
10,430
13,383
0
3,853
6,397
0
77,264
W
14,685
2,263
691
6,720
15,067
8,863
948
9,188
5,879
58,409
0
L
Serqet
Majkell
Serqet
7,410
1,987
0
1,583
16,870
6,548
0
3,241
13,629
0
84,145
L
Yemoja
SnousDog
Yemoja
5,599
1,020
72
3,728
12,458
11,969
0
1,830
10,628
64,135
0
L
15,077
6,232
0
4,277
15,191
5,411
605
7,391
7,800
68,778
0
W
Bastet
Zwergiiii
Bastet
9,057
1,660
0
3,344
16,235
6,900
89
3,358
12,271
0
67,950
W
Izanami
mitregod13
Izanami
15,390
11,363
0
6,831
17,048
7,450
7,202
6,196
10,590
0
107,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,785
Gold Earned
46,620
535
Minions Killed
466
0
Camps Cleared
0
1,695,605
Distance Traveled
1,675,537
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,518
501
35
2
0
323,388
1
L
Heimdallr
8,534
449
79
4
0
323,932
0
L
Bacchus
8,713
459
52
3
0
361,791
0
W
Achilles
10,917
575
134
7
0
314,016
8
W
Hades
9,502
500
93
5
0
328,891
0
L
Serqet
9,162
482
125
7
0
373,442
1
L
Yemoja
9,427
496
106
6
0
277,049
0
L
Sol
10,784
568
104
5
0
339,323
0
W
Bastet
9,997
526
96
5
0
426,558
0
W
Izanami
11,851
624
177
9
0
302,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role