Player Matchup

Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Biraatten
Kumbhakarna
Level 172
God Stats
7W - 5L
1,454 SR
Queue Stats
497W - 500L
1,465 Elo+
Solo
Ah Puch
Ah Puch
BlackenedUndead
Ah Puch
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
106W - 103L
1,490 Elo+
Solo
Artio
Artio
Navf7
Artio
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
269W - 253L
1,403 Elo+
Solo
Thanatos
Thanatos
Zubatcave
Thanatos
Level 108
God Stats
1W - 1L
1,494 SR
Queue Stats
55W - 56L
1,467 Elo+
Party 1
Team Averages
Level 117
1,490 SR
1,465 Elo+

VS

Team Averages
Level 135
1,517 SR
1,508 Elo+
Ix Chel
Ix Chel
HappyHemke
Ix Chel
Level 107
God Stats
1W - 1L
1,715 SR
Queue Stats
64W - 69L
1,513 Elo+
Solo
King Arthur
King Arthur
Modedgod
King Arthur
Level 107
God Stats
1W - 2L
1,495 SR
Queue Stats
103W - 86L
1,562 Elo+
Solo
Mulan
Mulan
Quarxs
Mulan
Level 159
God Stats
12W - 17L
1,304 SR
Queue Stats
1,161W - 1,188L
1,516 Elo+
Solo
Thoth
Thoth
ReD PoPPeR82
Thoth
Level 155
God Stats
9W - 10L
1,581 SR
Queue Stats
843W - 846L
1,468 Elo+
Solo
Hades
Hades
ZebraRyder6419
Hades
Level 146
God Stats
3W - 2L
1,490 SR
Queue Stats
292W - 274L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 4 / 6
7,288
810
4,707
8,488
4,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
Biraatten
Kumbhakarna
14
1 / 4 / 6
7,657
851
3,783
11,487
10,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 5 / 7
8,307
923
13,434
8,188
3,949
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
Navf7
Artio
13
1 / 4 / 7
7,650
850
2,193
11,237
13,548
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Zubatcave
Thanatos
16
7 / 4 / 2
9,480
1,053
11,318
10,150
4,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
HappyHemke
Ix Chel
14
2 / 2 / 12
7,980
887
5,599
6,601
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Modedgod
King Arthur
16
10 / 2 / 5
9,019
1,002
9,869
12,989
13,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mulan
Quarxs
Mulan
14
4 / 1 / 11
8,041
893
8,291
8,033
4,300
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 3 / 9
8,202
911
8,596
5,943
2,388
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 10
7,088
788
7,332
8,174
5,465
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
68
12
Kills
21
21
Deaths
12
28
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
1
4
6
1
W
Kumbhakarna
Biraatten
Kumbhakarna
1
4
6
1
W
2
5
7
1.1
L
Ix Chel
HappyHemke
Ix Chel
2
2
12
4
L
King Arthur
Modedgod
King Arthur
10
2
5
6.25
W
Artio
Navf7
Artio
1
4
7
1.13
L
Mulan
Quarxs
Mulan
4
1
11
9.5
L
3
3
9
2.5
L
2
4
10
1.75
W
Thanatos
Zubatcave
Thanatos
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,435
Damage
39,687
49,550
Taken
41,740
37,178
Mitigated
28,285
12,857
Healing
17,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,707
464
0
800
8,488
4,337
451
3,350
5,086
0
12,199
W
Kumbhakarna
Biraatten
Kumbhakarna
3,783
107
1,526
1,197
11,487
10,837
75
4,486
6,863
10,048
0
W
13,434
1,039
733
768
8,188
3,949
506
4,399
3,567
29,623
0
L
Ix Chel
HappyHemke
Ix Chel
5,599
900
2,374
1,765
6,601
2,280
240
3,063
3,538
15,043
0
L
King Arthur
Modedgod
King Arthur
9,869
1,501
2,139
3,488
12,989
13,852
180
5,548
7,441
0
15,911
W
Artio
Navf7
Artio
2,193
208
362
1,314
11,237
13,548
243
5,290
5,731
5,902
0
L
Mulan
Quarxs
Mulan
8,291
1,130
1,384
2,074
8,033
4,300
314
3,326
4,707
0
12,048
L
8,596
472
379
845
5,943
2,388
440
3,559
2,384
20,099
0
L
7,332
829
431
2,297
8,174
5,465
0
3,914
4,260
12,758
0
W
Thanatos
Zubatcave
Thanatos
11,318
2,761
717
5,440
10,150
4,507
564
4,002
6,013
0
15,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,382
Gold Earned
40,330
90
Minions Killed
105
0
Camps Cleared
0
863,313
Distance Traveled
836,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,288
810
20
2
0
176,681
0
W
Kumbhakarna
7,657
851
8
1
0
167,798
0
W
Ah Puch
8,307
923
42
5
0
147,833
0
L
Ix Chel
7,980
887
34
4
0
186,594
0
L
King Arthur
9,019
1,002
9
1
0
177,971
0
W
Artio
7,650
850
5
1
0
170,281
0
L
Mulan
8,041
893
18
2
0
202,111
0
L
Thoth
8,202
911
27
3
0
180,233
0
L
Hades
7,088
788
17
2
0
90,034
0
W
Thanatos
9,480
1,053
15
2
0
200,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role