Player Matchup

Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
MaRcino88
Anubis
Level 76
God Stats
0W - 2L
1,331 SR
Queue Stats
114W - 114L
1,362 Elo+
Solo
Surtr
Surtr
XannZeee
Surtr
Level 171
God Stats
8W - 4L
1,956 SR
Queue Stats
51W - 53L
1,510 Elo+
Party 1
Team Averages
Level 134
1,596 SR
1,457 Elo+

VS

Team Averages
Level 116
1,622 SR
1,586 Elo+
Serqet
Serqet
FoudreX
Serqet
Level 140
God Stats
5W - 3L
1,942 SR
Queue Stats
294W - 253L
1,652 Elo+
Solo
Ix Chel
Ix Chel
Naddra
Ix Chel
Level 159
God Stats
2W - 2L
1,425 SR
Queue Stats
400W - 427L
1,523 Elo+
Solo
Jormungandr
Jormungandr
ilfantedispade
Jormungandr
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
3 / 3 / 1
10,237
731
12,437
11,903
5,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
MaRcino88
Anubis
14
1 / 8 / 2
9,115
651
6,284
14,631
7,169
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Surtr
XannZeee
Surtr
15
1 / 6 / 3
9,221
659
7,481
18,547
16,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FoudreX
Serqet
15
6 / 5 / 4
10,340
739
12,924
14,391
8,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ix Chel
Naddra
Ix Chel
18
3 / 0 / 13
11,651
832
13,617
7,932
5,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
ilfantedispade
Jormungandr
18
8 / 0 / 6
11,406
815
12,342
11,099
14,818
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
17
17
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
3
1
1.17
W
Serqet
FoudreX
Serqet
6
5
4
1.6
L
Anubis
MaRcino88
Anubis
1
8
2
0.25
W
Ix Chel
Naddra
Ix Chel
3
0
13
9.5
L
Surtr
XannZeee
Surtr
1
6
3
0.42
W
Jormungandr
ilfantedispade
Jormungandr
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,202
Damage
38,883
45,081
Taken
33,422
29,884
Mitigated
28,809
9,675
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
12,437
8,394
1,926
4,210
11,903
5,763
1,199
7,568
4,068
0
58,062
W
Serqet
FoudreX
Serqet
12,924
3,800
0
1,511
14,391
8,907
303
4,042
10,349
0
42,463
L
Anubis
MaRcino88
Anubis
6,284
556
0
2,260
14,631
7,169
0
6,507
7,792
37,852
0
W
Ix Chel
Naddra
Ix Chel
13,617
2,183
3,034
4,175
7,932
5,084
1,811
747
7,185
60,137
0
L
Surtr
XannZeee
Surtr
7,481
1,771
0
1,279
18,547
16,952
95
11,382
6,920
537
21,566
W
Jormungandr
ilfantedispade
Jormungandr
12,342
1,200
0
1,848
11,099
14,818
816
1,787
9,312
45,684
532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,573
Gold Earned
33,397
185
Minions Killed
238
0
Camps Cleared
0
665,326
Distance Traveled
833,060
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,237
731
98
7
0
236,482
0
W
Serqet
10,340
739
61
4
0
271,826
0
L
Anubis
9,115
651
62
4
0
195,381
0
W
Ix Chel
11,651
832
113
8
0
287,194
0
L
Surtr
9,221
659
25
2
0
233,463
4
W
Jormungandr
11,406
815
64
5
0
274,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role