Player Matchup

Ymir
Ymir
TheChosenCrooked
Ymir
Level 28
God Stats
1W - 1L
1,769 SR
Queue Stats
8W - 5L
1,549 Elo+
Party 1
Geb
Geb
iFappi
Geb
Level 144
God Stats
12W - 12L
1,653 SR
Queue Stats
215W - 211L
1,469 Elo+
Party 1
Anhur
Anhur
jackshownik
Anhur
Level 122
God Stats
10W - 14L
1,628 SR
Queue Stats
492W - 506L
1,516 Elo+
Solo
Team Averages
Level 98
1,683 SR
1,511 Elo+

VS

Team Averages
Level 69
1,500 SR
1,531 Elo+
Merlin
Merlin
HumDudGeon
Merlin
Level 30
God Stats
8W - 10L
1,500 SR
Queue Stats
77W - 84L
1,536 Elo+
Party 2
Maui
Maui
Nidaclasar
Maui
Level 149
God Stats
24W - 27L
1,499 SR
Queue Stats
1,081W - 1,250L
1,520 Elo+
Solo
Skadi
Skadi
Scxped
Skadi
Level 29
God Stats
6W - 8L
1,500 SR
Queue Stats
121W - 142L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
5,780
578
2,038
8,651
4,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Geb
iFappi
Geb
11
0 / 1 / 0
5,918
592
2,536
11,065
9,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 2 / 0
6,589
659
1,829
7,640
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HumDudGeon
Merlin
13
2 / 0 / 5
7,395
740
9,442
3,726
1,503
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 3
8,246
825
2,719
7,525
5,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Scxped
Skadi
12
1 / 0 / 5
7,255
726
10,245
3,271
1,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
HumDudGeon
Merlin
2
0
5
4.5
W
4
0
3
5.5
W
Skadi
Scxped
Skadi
1
0
5
3.5
L
0
4
0
0
L
Geb
iFappi
Geb
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,403
Damage
22,406
27,356
Taken
14,522
17,852
Mitigated
8,495
1,024
Healing
2,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
HumDudGeon
Merlin
9,442
1,298
0
0
3,726
1,503
269
1,940
1,786
28,418
0
W
2,719
496
346
1,973
7,525
5,731
44
1,335
6,190
20,357
0
W
Skadi
Scxped
Skadi
10,245
5,230
0
300
3,271
1,261
1,349
1,387
1,884
0
31,348
L
2,038
314
0
384
8,651
4,858
0
3,883
4,622
7,174
0
L
Geb
iFappi
Geb
2,536
164
0
83
11,065
9,706
0
3,752
7,118
9,206
0
L
1,829
1,063
0
557
7,640
3,288
0
4,072
3,390
0
29,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,287
Gold Earned
22,896
85
Minions Killed
136
0
Camps Cleared
0
448,854
Distance Traveled
501,123
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,395
740
54
5
0
160,673
0
W
Maui
8,246
825
25
3
0
181,389
0
W
Skadi
7,255
726
57
6
0
159,061
1
L
Ymir
5,780
578
10
1
0
112,630
0
L
Geb
5,918
592
8
1
0
171,443
0
L
Anhur
6,589
659
67
7
0
164,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role