Player Matchup

Neith
Neith
Kintet
Neith
Level 106
God Stats
5W - 4L
1,743 SR
Queue Stats
489W - 491L
1,516 Elo+
Party 2
Ah Puch
Ah Puch
MinusMicrobe3
Ah Puch
Level 146
God Stats
7W - 3L
1,692 SR
Queue Stats
440W - 397L
1,521 Elo+
Party 3
Hercules
Hercules
SayFrosty
Hercules
Level 112
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 21L
1,500 Elo+
Solo
Cliodhna
Cliodhna
iDrXpy
Cliodhna
Level 68
God Stats
1W - 1L
1,358 SR
Queue Stats
287W - 251L
1,502 Elo+
Party 3
Atlas
Atlas
rumple4skin66
Atlas
Level 27
God Stats
29W - 23L
1,717 SR
Queue Stats
39W - 44L
1,511 Elo+
Party 2
Team Averages
Level 92
1,602 SR
1,510 Elo+

VS

Team Averages
Level 94
1,612 SR
1,579 Elo+
Ishtar
Ishtar
KansasNav
Ishtar
Level 86
God Stats
11W - 13L
1,595 SR
Queue Stats
125W - 114L
1,600 Elo+
Party 1
Merlin
Merlin
Plethzoid
Merlin
Level 59
God Stats
17W - 13L
1,611 SR
Queue Stats
70W - 68L
1,564 Elo+
Party 1
Aphrodite
Aphrodite
RedNeckRiverHog
Aphrodite
Level 105
God Stats
13W - 6L
1,753 SR
Queue Stats
137W - 138L
1,624 Elo+
Party 1
Charybdis
Charybdis
Skarrish
Charybdis
Level 103
God Stats
3W - 2L
1,632 SR
Queue Stats
154W - 138L
1,615 Elo+
Party 1
Ares
Ares
mercilessblaze
Ares
Level 116
God Stats
7W - 9L
1,471 SR
Queue Stats
244W - 239L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kintet
Neith
13
9 / 0 / 5
8,607
662
11,237
6,136
2,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
14
5 / 2 / 4
8,231
633
12,726
10,219
4,482
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
SayFrosty
Hercules
14
4 / 1 / 2
8,344
642
4,765
10,267
6,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
iDrXpy
Cliodhna
13
4 / 2 / 6
8,037
618
4,768
10,133
3,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 10
7,913
609
5,329
8,173
5,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
KansasNav
Ishtar
10
0 / 5 / 0
6,226
479
2,400
9,491
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Merlin
Plethzoid
Merlin
11
1 / 4 / 1
6,610
508
6,318
7,209
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
RedNeckRiverHog
Aphrodite
11
2 / 7 / 2
7,138
549
4,276
11,390
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Skarrish
Charybdis
13
2 / 3 / 0
7,627
587
2,881
11,135
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 6 / 2
6,428
494
3,274
14,032
13,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
25
Kills
5
5
Deaths
25
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ishtar
KansasNav
Ishtar
0
5
0
0
W
Neith
Kintet
Neith
9
0
5
11.5
W
Ah Puch
5
2
4
3.5
L
Merlin
Plethzoid
Merlin
1
4
1
0.38
L
Aphrodite
RedNeckRiverHog
Aphrodite
2
7
2
0.43
W
Hercules
SayFrosty
Hercules
4
1
2
5
L
Charybdis
Skarrish
Charybdis
2
3
0
0.67
W
Cliodhna
iDrXpy
Cliodhna
4
2
6
3.5
L
0
6
2
0.17
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,825
Damage
19,149
44,928
Taken
53,257
22,184
Mitigated
27,775
16,291
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
KansasNav
Ishtar
2,400
1,456
0
1,089
9,491
3,200
0
2,300
7,191
0
38,916
W
Neith
Kintet
Neith
11,237
4,788
0
2,148
6,136
2,423
1,247
974
5,162
0
56,199
W
Ah Puch
12,726
656
0
4,698
10,219
4,482
40
3,887
6,266
67,290
0
L
Merlin
Plethzoid
Merlin
6,318
817
0
749
7,209
2,621
336
522
6,687
34,667
0
L
Aphrodite
RedNeckRiverHog
Aphrodite
4,276
158
581
3,255
11,390
4,377
0
8,417
2,973
35,370
0
W
Hercules
SayFrosty
Hercules
4,765
1,585
0
3,926
10,267
6,163
199
4,221
5,597
0
57,262
L
Charybdis
Skarrish
Charybdis
2,881
1,417
0
3,637
11,135
4,386
962
2,183
8,952
0
60,969
W
Cliodhna
iDrXpy
Cliodhna
4,768
413
0
1,541
10,133
3,642
0
2,312
7,797
0
64,828
L
3,274
186
122
1,221
14,032
13,191
0
4,633
9,399
19,830
0
W
5,329
1,847
2,052
1,926
8,173
5,474
651
1,889
6,238
26,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,132
Gold Earned
34,029
431
Minions Killed
340
0
Camps Cleared
0
1,325,212
Distance Traveled
1,187,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,226
479
74
6
0
233,133
0
W
Neith
8,607
662
91
7
0
258,411
0
W
Ah Puch
8,231
633
98
8
0
251,343
0
L
Merlin
6,610
508
60
5
0
239,595
0
L
Aphrodite
7,138
549
72
6
0
239,923
0
W
Hercules
8,344
642
107
8
0
249,694
0
L
Charybdis
7,627
587
114
9
0
257,489
0
W
Cliodhna
8,037
618
106
8
0
310,991
0
L
Ares
6,428
494
20
2
0
217,569
0
W
Atlas
7,913
609
29
2
0
254,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role