Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Lancelot
Lancelot
Platinum V
Raygunmrk
Lancelot
Platinum V
Level 133
God Stats
5W - 8L
1,467 SR
Queue Stats
284W - 272L
1,635 MMR
Party 1
Chaac
Chaac
Gold III
Spiderman700
Chaac
Gold III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,611 MMR
Solo
Vamana
Vamana
Gold II
TheOnlyDomidini
Vamana
Gold II
Level 56
God Stats
10W - 3L
2,039 SR
Queue Stats
69W - 62L
1,669 MMR
Party 2
Neith
Neith
Platinum IV
iiMegumii
Neith
Platinum IV
Level 154
God Stats
2W - 3L
1,737 SR
Queue Stats
135W - 131L
1,608 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 96
1,649 SR
1,605 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,707 SR
1,638 MMR
Maui
Maui
Platinum IV
FMJokeRR
Maui
Platinum IV
Level 157
God Stats
10W - 8L
1,661 SR
Queue Stats
85W - 85L
1,674 MMR
Party 3
Cernunnos
Cernunnos
Platinum IV
Fhysics-
Cernunnos
Platinum IV
Level 147
God Stats
8W - 9L
1,567 SR
Queue Stats
85W - 87L
1,674 MMR
Party 3
Izanami
Izanami
Gold I
KingFyTR
Izanami
Gold I
Level 172
God Stats
21W - 9L
1,827 SR
Queue Stats
637W - 630L
1,568 MMR
Solo
Thor
Thor
Platinum V
Saltylemon2018
Thor
Platinum V
Level 115
God Stats
3W - 1L
1,953 SR
Queue Stats
83W - 75L
1,627 MMR
Solo
Tyr
Tyr
Platinum IV
navarrock
Tyr
Platinum IV
Level 73
God Stats
34W - 35L
1,529 SR
Queue Stats
307W - 302L
1,649 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 5 / 2
8,047
503
7,758
11,191
6,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
Raygunmrk
Lancelot
13
0 / 7 / 2
7,513
470
6,523
13,157
6,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 1
8,395
525
7,027
16,010
14,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 1 / 0
9,214
576
12,273
13,383
12,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Neith
iiMegumii
Neith
14
0 / 1 / 0
8,627
539
8,686
11,601
5,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
AthenaSusanoMartichoras

VS

Bans
ThanatosAphroditeMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
1 / 0 / 3
8,125
508
2,000
10,723
10,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Fhysics-
Cernunnos
16
2 / 0 / 1
8,860
554
9,596
10,961
5,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
KingFyTR
Izanami
16
9 / 3 / 2
10,183
636
15,504
14,100
6,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 1 / 6
8,832
552
6,816
11,090
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 1 / 3
8,303
519
8,654
18,646
15,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
17
17
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
2
0.6
W
Maui
1
0
3
2.5
W
Cernunnos
Fhysics-
Cernunnos
2
0
1
2.5
W
Izanami
KingFyTR
Izanami
9
3
2
3.33
L
Lancelot
Raygunmrk
Lancelot
0
7
2
0.14
W
4
1
6
7
L
1
3
1
0.5
L
2
1
0
2
L
Neith
iiMegumii
Neith
0
1
0
0
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,267
Damage
42,570
65,342
Taken
65,520
45,419
Mitigated
42,844
19,282
Healing
27,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,758
673
0
1,920
11,191
6,895
0
223
10,968
56,611
0
W
Maui
2,000
572
2,115
3,090
10,723
10,511
0
792
9,931
32,142
0
W
Cernunnos
Fhysics-
Cernunnos
9,596
5,427
0
4,557
10,961
5,927
0
0
10,961
0
81,349
W
Izanami
KingFyTR
Izanami
15,504
11,130
0
4,308
14,100
6,017
729
4,181
9,870
0
95,762
L
Lancelot
Raygunmrk
Lancelot
6,523
1,899
0
375
13,157
6,034
0
154
13,003
0
58,445
W
6,816
2,108
0
848
11,090
5,364
0
556
10,391
0
73,372
L
7,027
1,146
1,993
4,999
16,010
14,600
0
1,175
14,835
0
34,645
L
12,273
4,905
0
4,624
13,383
12,719
0
0
13,383
0
78,861
L
Neith
iiMegumii
Neith
8,686
4,446
0
5,371
11,601
5,171
73
448
11,153
0
83,042
W
8,654
1,562
0
12,430
18,646
15,025
0
2,229
15,392
0
69,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,796
Gold Earned
44,303
514
Minions Killed
546
0
Camps Cleared
0
1,612,812
Distance Traveled
1,574,468
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,047
503
107
7
0
281,266
1
W
Maui
8,125
508
50
3
0
323,403
4
W
Cernunnos
8,860
554
133
8
0
287,218
2
W
Izanami
10,183
636
161
10
0
286,409
0
L
Lancelot
7,513
470
79
5
0
327,673
0
W
Thor
8,832
552
98
6
0
367,688
0
L
Chaac
8,395
525
52
3
0
343,176
6
L
Vamana
9,214
576
125
8
0
351,199
1
L
Neith
8,627
539
151
9
0
309,498
2
W
Tyr
8,303
519
104
7
0
309,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role