Player Matchup

Medusa
Medusa
Claymath52
Medusa
Level 163
God Stats
2W - 11L
1,112 SR
Queue Stats
363W - 380L
1,469 Elo+
Solo
Bastet
Bastet
Gdcole
Bastet
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,388 Elo+
Solo
Artemis
Artemis
LobotomyAdvocate
Artemis
Level 144
God Stats
5W - 3L
1,310 SR
Queue Stats
669W - 657L
1,474 Elo+
Party 3
Shiva
Shiva
frostysquirrels
Shiva
Level 59
God Stats
26W - 12L
1,972 SR
Queue Stats
1,442W - 1,475L
1,478 Elo+
Solo
Agni
Agni
spurgeon127
Agni
Level 157
God Stats
6W - 3L
1,500 SR
Queue Stats
575W - 560L
1,523 Elo+
Party 3
Team Averages
Level 134
1,479 SR
1,466 Elo+

VS

Team Averages
Level 58
1,490 SR
1,390 Elo+
Sobek
Sobek
Alygar
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,418 Elo+
Party 1
Cupid
Cupid
AnnKathrinFCU
Cupid
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 130L
1,424 Elo+
Solo
Osiris
Osiris
Bappo3522
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,487 Elo+
Party 1
Ullr
Ullr
Cptkyle001
Ullr
Level 49
God Stats
2W - 1L
1,450 SR
Queue Stats
73W - 100L
1,353 Elo+
Party 2
Cabrakan
Cabrakan
THICCCGOD
Cabrakan
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 97L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Claymath52
Medusa
19
9 / 1 / 13
11,680
898
14,705
7,985
4,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Gdcole
Bastet
15
1 / 2 / 15
9,122
702
3,715
8,784
6,879
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 4 / 14
9,321
717
11,634
10,521
4,917
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

18
8 / 4 / 13
11,385
876
17,940
19,699
30,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 2 / 15
10,140
780
20,920
9,306
4,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alygar
Sobek
13
0 / 5 / 9
8,532
656
4,705
18,137
22,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
0 / 4 / 11
8,480
652
5,470
11,172
6,324
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Bappo3522
Osiris
14
0 / 5 / 7
8,481
652
7,540
17,584
29,430
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

16
7 / 4 / 5
9,794
753
12,249
13,963
8,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
THICCCGOD
Cabrakan
16
5 / 5 / 6
9,374
721
9,929
17,452
22,565
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
50
23
Kills
12
13
Deaths
23
70
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sobek
Alygar
Sobek
0
5
9
0.9
L
0
4
11
1.38
L
Osiris
Bappo3522
Osiris
0
5
7
0.7
W
Medusa
Claymath52
Medusa
9
1
13
15.5
L
7
4
5
2.38
W
Bastet
Gdcole
Bastet
1
2
15
4.25
W
1
4
14
2
L
Cabrakan
THICCCGOD
Cabrakan
5
5
6
1.6
W
8
4
13
3.63
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,914
Damage
39,893
56,295
Taken
78,308
52,149
Mitigated
89,605
12,447
Healing
15,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Alygar
Sobek
4,705
96
389
3,110
18,137
22,666
156
5,320
12,739
10,578
0
L
5,470
2,756
2,361
1,609
11,172
6,324
1,749
4,572
6,580
0
15,737
L
Osiris
Bappo3522
Osiris
7,540
1,962
1,821
1,485
17,584
29,430
84
4,178
13,349
453
21,184
W
Medusa
Claymath52
Medusa
14,705
6,310
938
1,234
7,985
4,989
3,009
1,675
6,310
0
38,435
L
12,249
6,572
2,098
971
13,963
8,620
2,368
3,337
10,548
0
22,429
W
Bastet
Gdcole
Bastet
3,715
1,270
431
495
8,784
6,879
731
2,563
6,221
0
9,691
W
11,634
6,518
1,099
859
10,521
4,917
1,215
2,575
6,626
0
21,706
L
Cabrakan
THICCCGOD
Cabrakan
9,929
1,224
923
826
17,452
22,565
240
5,507
11,837
18,668
0
W
17,940
1,580
1,473
3,890
19,699
30,681
181
4,900
14,799
3,299
31,215
W
20,920
949
323
1,705
9,306
4,683
1,356
3,302
6,004
38,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,648
Gold Earned
44,661
140
Minions Killed
117
0
Camps Cleared
0
1,101,375
Distance Traveled
1,059,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,532
656
5
0
0
243,339
0
L
Cupid
8,480
652
39
3
0
192,622
0
L
Osiris
8,481
652
17
1
0
223,123
0
W
Medusa
11,680
898
57
4
0
227,675
0
L
Ullr
9,794
753
30
2
0
191,317
0
W
Bastet
9,122
702
12
1
0
232,705
0
W
Artemis
9,321
717
24
2
0
188,483
0
L
Cabrakan
9,374
721
26
2
0
209,170
0
W
Shiva
11,385
876
16
1
0
222,338
0
W
Agni
10,140
780
31
2
0
230,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role