Player Matchup

King Arthur
King Arthur
Anarchy_Angel92
King Arthur
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 18L
1,342 Elo+
Party 1
Rama
Rama
CanizMajorizX13
Rama
Level 49
God Stats
4W - 8L
1,715 SR
Queue Stats
425W - 457L
1,497 Elo+
Party 3
Bakasura
Bakasura
Memnoch805
Bakasura
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,315 Elo+
Solo
Merlin
Merlin
StOnEy664664
Merlin
Level 27
God Stats
1W - 6L
1,281 SR
Queue Stats
10W - 18L
1,342 Elo+
Party 1
Anubis
Anubis
XBeliasTheGigasX
Anubis
Level 128
God Stats
27W - 25L
1,668 SR
Queue Stats
903W - 919L
1,521 Elo+
Party 3
Team Averages
Level 56
1,533 SR
1,403 Elo+

VS

Team Averages
Level 90
1,706 SR
1,783 Elo+
Rama
Rama
Darknessfalls86
Rama
Level 58
God Stats
14W - 2L
1,655 SR
Queue Stats
287W - 36L
1,805 Elo+
Party 2
Hercules
Hercules
Feardeadwater
Hercules
Level 140
God Stats
40W - 1L
1,695 SR
Queue Stats
310W - 27L
1,899 Elo+
Party 2
Agni
Agni
JohnnyWalker24
Agni
Level 48
God Stats
8W - 1L
1,721 SR
Queue Stats
82W - 32L
1,629 Elo+
Party 2
Thanatos
Thanatos
Shadowninja552
Thanatos
Level 125
God Stats
26W - 9L
1,755 SR
Queue Stats
652W - 115L
1,800 Elo+
Party 2
Cerberus
Cerberus
aspectofflame
Cerberus
Level 79
God Stats
49W - 4L
1,702 SR
Queue Stats
160W - 21L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anarchy_Angel92
King Arthur
14
0 / 10 / 2
8,305
923
5,972
24,085
24,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 2
8,331
926
8,331
13,714
6,776
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Memnoch805
Bakasura
14
0 / 13 / 1
8,337
926
8,345
22,497
14,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
14
2 / 10 / 1
9,100
1,011
12,100
18,132
7,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 7 / 0
8,844
983
6,864
9,752
4,821
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

30

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 0 / 18
11,349
1,261
17,407
5,755
3,178
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
Feardeadwater
Hercules
17
10 / 1 / 26
11,471
1,275
19,047
17,217
24,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
8 / 0 / 27
11,526
1,281
20,230
4,965
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
17
10 / 2 / 22
10,910
1,212
15,507
8,035
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
aspectofflame
Cerberus
17
4 / 0 / 32
11,163
1,240
9,511
10,543
10,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
170
3
Kills
45
45
Deaths
3
6
Assists
125
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Anarchy_Angel92
King Arthur
0
10
2
0.1
L
0
5
2
0.2
W
13
0
18
22
W
Hercules
Feardeadwater
Hercules
10
1
26
23
W
8
0
27
21.5
L
Bakasura
Memnoch805
Bakasura
0
13
1
0.04
W
Thanatos
10
2
22
10.5
L
Merlin
2
10
1
0.25
L
1
7
0
0.14
W
Cerberus
aspectofflame
Cerberus
4
0
32
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,612
Damage
81,702
88,180
Taken
46,515
58,180
Mitigated
45,120
1,276
Healing
14,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Anarchy_Angel92
King Arthur
5,972
917
0
0
24,085
24,991
0
10,143
13,628
0
13,325
L
8,331
5,616
0
0
13,714
6,776
0
3,548
10,066
0
17,675
W
17,407
15,099
0
1,490
5,755
3,178
0
900
4,340
0
33,124
W
Hercules
Feardeadwater
Hercules
19,047
5,327
0
5,941
17,217
24,969
0
8,035
8,834
170
21,516
W
20,230
1,989
0
0
4,965
2,312
0
1,776
2,946
50,664
0
L
Bakasura
Memnoch805
Bakasura
8,345
3,673
0
603
22,497
14,440
0
5,604
16,554
0
15,764
W
Thanatos
15,507
5,396
0
5,321
8,035
4,038
0
2,923
4,772
0
28,071
L
Merlin
12,100
642
0
186
18,132
7,152
0
6,490
11,340
31,069
0
L
6,864
511
0
487
9,752
4,821
0
3,169
6,466
30,241
0
W
Cerberus
aspectofflame
Cerberus
9,511
793
0
2,112
10,543
10,623
0
5,330
4,940
21,538
957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,917
Gold Earned
56,419
135
Minions Killed
206
4
Camps Cleared
8
708,289
Distance Traveled
890,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,305
923
14
2
0
164,905
0
L
Rama
8,331
926
12
1
0
130,157
0
W
Rama
11,349
1,261
47
5
1
164,677
0
W
Hercules
11,471
1,275
12
1
0
189,297
0
W
Agni
11,526
1,281
73
8
4
177,161
0
L
Bakasura
8,337
926
18
2
2
161,638
0
W
Thanatos
10,910
1,212
30
3
3
189,572
0
L
Merlin
9,100
1,011
48
5
1
153,623
0
L
Anubis
8,844
983
43
5
1
97,966
0
W
Cerberus
11,163
1,240
44
5
0
170,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role