Player Matchup

Ah Puch
Ah Puch
BigDieselJT
Ah Puch
Level 107
God Stats
2W - 3L
1,447 SR
Queue Stats
164W - 158L
1,449 Elo+
Party 1
Ullr
Ullr
Conductor Meaty
Ullr
Level 100
God Stats
1W - 1L
1,614 SR
Queue Stats
61W - 52L
1,521 Elo+
Party 1
Bastet
Bastet
Garnet_417_
Bastet
Level 30
God Stats
1W - 1L
1,711 SR
Queue Stats
114W - 96L
1,532 Elo+
Solo
Atlas
Atlas
Pick6CJ
Atlas
Level 125
God Stats
5W - 3L
1,615 SR
Queue Stats
159W - 152L
1,450 Elo+
Party 1
Horus
Horus
tropycopp
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 37L
1,536 Elo+
Solo
Team Averages
Level 76
1,577 SR
1,498 Elo+

VS

Team Averages
Level 67
1,682 SR
1,502 Elo+
Guan Yu
Guan Yu
Anol_Eater_
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kalapsys
Gilgamesh
Level 118
God Stats
2W - 2L
1,698 SR
Queue Stats
176W - 163L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
NumYummy0108
Zhong Kui
Level 28
God Stats
2W - 1L
1,751 SR
Queue Stats
36W - 49L
1,410 Elo+
Solo
Chernobog
Chernobog
Persici
Chernobog
Level 78
God Stats
5W - 4L
1,708 SR
Queue Stats
101W - 103L
1,548 Elo+
Party 2
Sobek
Sobek
herowar23
Sobek
Level 80
God Stats
1W - 1L
1,753 SR
Queue Stats
106W - 100L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BigDieselJT
Ah Puch
18
10 / 2 / 15
10,810
983
24,961
12,070
6,280
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
6 / 3 / 16
9,354
850
4,796
10,085
4,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bastet
17
6 / 2 / 17
10,117
920
15,554
11,604
5,656
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Atlas
Pick6CJ
Atlas
16
4 / 2 / 18
10,275
934
10,877
15,707
21,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
tropycopp
Horus
16
3 / 2 / 23
9,364
851
9,172
19,122
18,257
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Anol_Eater_
Guan Yu
15
2 / 4 / 4
8,963
815
5,553
13,885
16,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Kalapsys
Gilgamesh
12
3 / 7 / 1
7,674
698
8,383
15,379
17,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
NumYummy0108
Zhong Kui
16
3 / 6 / 4
9,115
829
20,536
12,970
7,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Persici
Chernobog
12
0 / 6 / 3
7,456
678
9,033
12,431
5,637
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
herowar23
Sobek
14
0 / 6 / 6
8,424
766
7,542
15,874
18,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
26
29
Kills
8
11
Deaths
29
89
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Anol_Eater_
Guan Yu
2
4
4
1
W
Ah Puch
BigDieselJT
Ah Puch
10
2
15
8.75
W
6
3
16
4.67
W
Bastet
6
2
17
7.25
L
Gilgamesh
Kalapsys
Gilgamesh
3
7
1
0.5
L
Zhong Kui
NumYummy0108
Zhong Kui
3
6
4
0.83
L
Chernobog
Persici
Chernobog
0
6
3
0.25
W
Atlas
Pick6CJ
Atlas
4
2
18
6.5
L
Sobek
herowar23
Sobek
0
6
6
0.5
W
Horus
tropycopp
Horus
3
2
23
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,360
Damage
51,047
68,588
Taken
70,539
55,872
Mitigated
65,024
37,313
Healing
12,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Anol_Eater_
Guan Yu
5,553
475
3,365
3,321
13,885
16,016
0
7,742
6,143
1,030
10,803
W
Ah Puch
BigDieselJT
Ah Puch
24,961
1,633
0
1,775
12,070
6,280
1,553
6,913
5,118
49,020
0
W
4,796
2,646
725
670
10,085
4,625
3,058
5,151
4,803
0
7,987
W
Bastet
15,554
2,784
1,159
3,077
11,604
5,656
1,364
4,131
7,348
0
31,465
L
Gilgamesh
Kalapsys
Gilgamesh
8,383
1,035
0
524
15,379
17,121
0
6,399
8,980
0
11,946
L
Zhong Kui
NumYummy0108
Zhong Kui
20,536
1,160
630
2,095
12,970
7,606
0
6,440
6,530
32,230
0
L
Chernobog
Persici
Chernobog
9,033
6,206
0
1,390
12,431
5,637
0
5,771
6,660
0
24,579
W
Atlas
Pick6CJ
Atlas
10,877
3,078
1,735
2,276
15,707
21,054
755
5,076
10,587
24,026
0
L
Sobek
herowar23
Sobek
7,542
576
149
1,514
15,874
18,644
0
9,486
6,388
12,234
0
W
Horus
tropycopp
Horus
9,172
4,374
13,334
12,562
19,122
18,257
1,194
7,355
11,281
0
14,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,920
Gold Earned
41,632
123
Minions Killed
114
0
Camps Cleared
0
1,169,317
Distance Traveled
878,953
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,963
815
14
1
0
227,296
0
W
Ah Puch
10,810
983
52
5
0
243,938
0
W
Ullr
9,354
850
10
1
0
195,485
0
W
Bastet
10,117
920
35
3
0
264,123
0
L
Gilgamesh
7,674
698
13
1
0
179,748
0
L
Zhong Kui
9,115
829
32
3
0
172,424
0
L
Chernobog
7,456
678
40
4
0
129,641
0
W
Atlas
10,275
934
19
2
0
224,386
2
L
Sobek
8,424
766
15
1
0
169,844
0
W
Horus
9,364
851
7
1
0
241,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role