Player Matchup

Arachne
Arachne
Silver I
CallMeChrisSr
Arachne
Silver I
Level 158
God Stats
19W - 13L
1,609 SR
Queue Stats
312W - 320L
1,302 MMR
Solo
Atlas
Atlas
Silver II
El_Yorch
Atlas
Silver II
Level 141
God Stats
5W - 2L
1,849 SR
Queue Stats
104W - 105L
1,323 MMR
Solo
Chiron
Chiron
Gold V
Sqüash
Chiron
Gold V
Level 141
God Stats
7W - 3L
1,822 SR
Queue Stats
73W - 64L
1,331 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
fullmerca
Sun Wukong
Gold V
Level 155
God Stats
19W - 26L
1,608 SR
Queue Stats
159W - 169L
1,320 MMR
Solo
Hel
Hel
Gold IV
tyriqshavoc
Hel
Gold IV
Level 176
God Stats
8W - 8L
1,597 SR
Queue Stats
132W - 132L
1,366 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 154
1,697 SR
1,328 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,476 SR
1,327 MMR
Chaac
Chaac
Bronze III
EletyGMD
Chaac
Bronze III
Level 62
God Stats
0W - 2L
1,319 SR
Queue Stats
2W - 10L
1,306 MMR
Party 2
Terra
Terra
Gold V
JadedCynic558
Terra
Gold V
Level 155
God Stats
30W - 26L
1,580 SR
Queue Stats
75W - 86L
1,295 MMR
Solo
Mercury
Mercury
Gold V
KarlMarz
Mercury
Gold V
Level 59
God Stats
14W - 11L
1,701 SR
Queue Stats
54W - 59L
1,363 MMR
Party 1
Jing Wei
Jing Wei
Silver IV
PachecoCHeco
Jing Wei
Silver IV
Level 68
God Stats
1W - 4L
1,461 SR
Queue Stats
8W - 21L
1,309 MMR
Party 2
Merlin
Merlin
Gold V
RegentHelios
Merlin
Gold V
Level 140
God Stats
4W - 9L
1,319 SR
Queue Stats
54W - 59L
1,363 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
3 / 2 / 4
8,051
619
5,801
11,584
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
El_Yorch
Atlas
11
3 / 0 / 4
7,464
574
3,510
5,754
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Sqüash
Chiron
13
5 / 0 / 5
8,212
632
10,268
7,551
3,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sun Wukong
fullmerca
Sun Wukong
13
1 / 0 / 2
7,881
606
4,688
11,631
7,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 0 / 8
8,604
662
9,001
8,896
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AthenaSerqetCu ChulainnMartichoras

VS

Bans
AphroditeAo KuangHe BoIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
EletyGMD
Chaac
12
0 / 1 / 0
7,105
547
5,835
8,927
7,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 1
6,072
467
3,078
10,102
6,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mercury
KarlMarz
Mercury
12
0 / 4 / 2
6,696
515
5,358
11,722
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
PachecoCHeco
Jing Wei
10
0 / 4 / 0
6,068
467
3,742
10,829
3,968
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
10
2 / 4 / 0
5,987
461
6,666
7,993
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
15
Kills
2
2
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
3
2
4
2.5
W
Atlas
El_Yorch
Atlas
3
0
4
5
L
Chaac
EletyGMD
Chaac
0
1
0
0
L
0
2
1
0.25
L
Mercury
KarlMarz
Mercury
0
4
2
0.25
L
Jing Wei
PachecoCHeco
Jing Wei
0
4
0
0
L
Merlin
2
4
0
0.5
W
Chiron
Sqüash
Chiron
5
0
5
7.5
W
Sun Wukong
fullmerca
Sun Wukong
1
0
2
2
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,268
Damage
24,679
45,416
Taken
49,573
22,987
Mitigated
24,906
24,232
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
5,801
3,573
0
3,515
11,584
4,394
0
2,855
8,729
0
63,701
W
Atlas
El_Yorch
Atlas
3,510
1,763
0
1,342
5,754
4,189
37
1,695
4,059
23,045
0
L
Chaac
EletyGMD
Chaac
5,835
1,329
0
2,935
8,927
7,172
0
985
7,942
0
55,023
L
3,078
392
190
2,164
10,102
6,333
0
4,056
6,046
22,400
0
L
Mercury
KarlMarz
Mercury
5,358
3,656
0
207
11,722
4,435
0
1,374
10,348
0
60,936
L
Jing Wei
PachecoCHeco
Jing Wei
3,742
2,912
0
2,623
10,829
3,968
0
1,814
9,015
0
35,550
L
Merlin
6,666
772
0
1,431
7,993
2,998
0
4,282
3,711
43,603
0
W
Chiron
Sqüash
Chiron
10,268
7,094
281
5,415
7,551
3,173
3,181
998
6,553
0
62,208
W
Sun Wukong
fullmerca
Sun Wukong
4,688
635
0
4,082
11,631
7,597
0
0
11,631
0
49,305
W
9,001
454
3,349
6,248
8,896
3,634
272
4,902
3,994
68,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,212
Gold Earned
31,928
429
Minions Killed
379
0
Camps Cleared
0
1,359,430
Distance Traveled
1,305,718
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,051
619
93
7
0
271,439
0
W
Atlas
7,464
574
34
3
0
250,172
0
L
Chaac
7,105
547
99
8
0
256,095
0
L
Terra
6,072
467
35
3
0
242,599
4
L
Mercury
6,696
515
106
8
0
298,402
2
L
Jing Wei
6,068
467
65
5
0
277,012
0
L
Merlin
5,987
461
74
6
0
231,610
4
W
Chiron
8,212
632
100
8
0
271,864
2
W
Sun Wukong
7,881
606
83
6
0
280,324
0
W
Hel
8,604
662
119
9
0
285,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role