Player Matchup

Cthulhu
Cthulhu
I-Keep-I
Cthulhu
Level 121
God Stats
1W - 1L
1,755 SR
Queue Stats
54W - 50L
1,545 Elo+
Party 2
Neith
Neith
SpringFLOWERS
Neith
Level 4
God Stats
1W - 1L
1,684 SR
Queue Stats
1W - 1L
1,693 Elo+
Party 2
Anubis
Anubis
egann1230
Anubis
Level 47
God Stats
0W - 2L
1,313 SR
Queue Stats
50W - 43L
1,580 Elo+
Party 2
Team Averages
Level 57
1,584 SR
1,606 Elo+

VS

Team Averages
Level 130
1,702 SR
1,553 Elo+
Neith
Neith
EnjoiGrinch
Neith
Level 130
God Stats
5W - 3L
1,959 SR
Queue Stats
105W - 115L
1,540 Elo+
Party 1
Ganesha
Ganesha
KPbish
Ganesha
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 82L
1,541 Elo+
Party 1
Nox
Nox
kygittarius
Nox
Level 149
God Stats
42W - 35L
1,646 SR
Queue Stats
184W - 158L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
I-Keep-I
Cthulhu
15
1 / 6 / 6
11,341
709
8,621
19,339
23,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

15
3 / 3 / 2
10,396
650
6,371
11,267
4,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
egann1230
Anubis
16
4 / 4 / 3
11,188
699
13,071
14,747
8,043
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 6
11,507
719
13,296
11,685
4,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
KPbish
Ganesha
16
0 / 4 / 9
10,349
647
5,013
15,197
17,078
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
10 / 1 / 3
12,590
787
18,296
11,775
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
8
Kills
13
13
Deaths
8
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
L
Cthulhu
I-Keep-I
Cthulhu
1
6
6
0.67
W
Ganesha
KPbish
Ganesha
0
4
9
1.13
L
3
3
2
1.33
L
Anubis
egann1230
Anubis
4
4
3
1.38
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,063
Damage
36,605
45,353
Taken
38,657
36,151
Mitigated
26,853
8,265
Healing
5,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,296
7,391
0
2,209
11,685
4,676
2,294
6,899
4,786
0
59,012
L
Cthulhu
I-Keep-I
Cthulhu
8,621
561
377
2,344
19,339
23,519
112
9,813
9,526
26,821
0
W
Ganesha
KPbish
Ganesha
5,013
63
0
872
15,197
17,078
63
6,573
8,624
23,789
0
L
6,371
2,900
0
620
11,267
4,589
1,106
8,657
2,610
0
19,062
L
Anubis
egann1230
Anubis
13,071
241
0
4,924
14,747
8,043
315
4,873
9,874
51,771
0
W
18,296
370
95
2,433
11,775
5,099
693
8,461
3,314
54,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,925
Gold Earned
34,446
127
Minions Killed
177
0
Camps Cleared
0
799,863
Distance Traveled
830,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,507
719
82
5
0
265,397
0
L
Cthulhu
11,341
709
26
2
0
274,353
0
W
Ganesha
10,349
647
4
0
0
270,962
0
L
Neith
10,396
650
29
2
0
274,135
0
L
Anubis
11,188
699
72
5
0
251,375
0
W
Nox
12,590
787
91
6
0
293,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role