Player Matchup

Jing Wei
Jing Wei
J4ndr0x
Jing Wei
Level 25
God Stats
6W - 2L
1,500 SR
Queue Stats
41W - 41L
1,223 Elo+
Party 2
Scylla
Scylla
LewisALLmob745
Scylla
Level 146
God Stats
3W - 1L
1,760 SR
Queue Stats
31W - 23L
1,419 Elo+
Party 2
Ymir
Ymir
WolfbatdYT
Ymir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,223 Elo+
Party 2
Team Averages
Level 100
1,587 SR
1,288 Elo+

VS

Team Averages
Level 41
1,677 SR
1,330 Elo+
Danzaburou
Danzaburou
Beanstan
Danzaburou
Level 28
God Stats
9W - 12L
1,500 SR
Queue Stats
47W - 55L
1,215 Elo+
Party 1
Anubis
Anubis
CapManJr
Anubis
Level 61
God Stats
1W - 1L
1,720 SR
Queue Stats
2W - 6L
1,335 Elo+
Solo
Kuzenbo
Kuzenbo
CrazyDiamond_Ora
Kuzenbo
Level 35
God Stats
14W - 6L
1,812 SR
Queue Stats
236W - 226L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
J4ndr0x
Jing Wei
14
2 / 1 / 9
9,275
663
6,607
5,936
2,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
8 / 0 / 3
10,697
764
16,840
5,974
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 1 / 10
10,051
718
6,925
13,218
17,027
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beanstan
Danzaburou
15
0 / 3 / 2
9,143
653
8,321
10,644
5,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
CapManJr
Anubis
14
2 / 5 / 0
9,256
661
7,048
11,045
6,445
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 3 / 2
8,700
621
5,149
16,335
22,513
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
11
Kills
2
2
Deaths
11
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Beanstan
Danzaburou
0
3
2
0.33
L
Anubis
CapManJr
Anubis
2
5
0
0.4
L
0
3
2
0.33
W
Jing Wei
J4ndr0x
Jing Wei
2
1
9
6.5
W
8
0
3
9.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,372
Damage
20,518
25,128
Taken
38,024
21,791
Mitigated
34,230
7,060
Healing
10,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Beanstan
Danzaburou
8,321
3,737
0
2,396
10,644
5,272
1,620
7,957
2,435
0
54,640
L
Anubis
CapManJr
Anubis
7,048
242
0
1,983
11,045
6,445
0
8,108
2,653
41,354
0
L
5,149
1,873
1,431
4,442
16,335
22,513
117
6,985
9,131
12,890
0
W
Jing Wei
J4ndr0x
Jing Wei
6,607
5,372
0
627
5,936
2,200
1,534
3,261
2,675
0
20,744
W
16,840
2,081
0
2,086
5,974
2,564
1,562
3,372
2,602
58,887
0
W
6,925
841
2,251
2,096
13,218
17,027
156
5,592
7,626
25,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,023
Gold Earned
27,099
163
Minions Killed
168
0
Camps Cleared
0
752,020
Distance Traveled
691,511
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,143
653
86
6
0
212,941
0
L
Anubis
9,256
661
63
5
0
214,282
0
L
Kuzenbo
8,700
621
19
1
0
264,288
0
W
Jing Wei
9,275
663
34
2
0
266,451
0
W
Scylla
10,697
764
105
8
0
244,128
1
W
Ymir
10,051
718
24
2
0
241,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role