Player Matchup

Ix Chel
Ix Chel
Dervinity
Ix Chel
Level 149
God Stats
3W - 0L
1,738 SR
Queue Stats
117W - 56L
1,738 Elo+
Party 1
Chronos
Chronos
FritzX
Chronos
Level 191
God Stats
8W - 6L
1,673 SR
Queue Stats
170W - 193L
1,543 Elo+
Solo
Vamana
Vamana
HalfGai
Vamana
Level 159
God Stats
5W - 0L
1,896 SR
Queue Stats
328W - 128L
1,812 Elo+
Party 1
Rama
Rama
Rex4ever
Rama
Level 163
God Stats
3W - 2L
1,715 SR
Queue Stats
266W - 114L
1,729 Elo+
Party 1
Sun Wukong
Sun Wukong
RexsPumpasaurus
Sun Wukong
Level 204
God Stats
4W - 0L
1,780 SR
Queue Stats
137W - 50L
1,752 Elo+
Party 1
Team Averages
Level 173
1,760 SR
1,715 Elo+

VS

Team Averages
Level 169
1,559 SR
1,521 Elo+
Rama
Rama
 
Rama
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Dukey
He Bo
Level 159
God Stats
5W - 3L
1,651 SR
Queue Stats
292W - 266L
1,543 Elo+
Solo
Serqet
Serqet
Smackbro
Serqet
Level 162
God Stats
2W - 2L
1,711 SR
Queue Stats
97W - 90L
1,552 Elo+
Solo
Ra
Ra
YT-Klax
Ra
Level 176
God Stats
13W - 18L
1,400 SR
Queue Stats
877W - 885L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
ronhell025
Sun Wukong
Level 198
God Stats
7W - 5L
1,530 SR
Queue Stats
233W - 240L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dervinity
Ix Chel
12
2 / 6 / 3
7,922
566
8,263
11,367
4,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
FritzX
Chronos
13
4 / 3 / 3
8,540
610
5,203
10,464
4,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
HalfGai
Vamana
15
4 / 0 / 4
9,514
680
8,476
14,806
14,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
14
5 / 2 / 4
8,458
604
11,903
11,602
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
RexsPumpasaurus
Sun Wukong
13
4 / 1 / 3
8,123
580
5,950
14,387
13,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 5 / 0
6,774
484
4,511
11,837
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

He Bo
Dukey
He Bo
13
3 / 5 / 5
7,730
552
14,105
12,057
4,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Smackbro
Serqet
10
0 / 1 / 4
6,136
438
3,100
8,519
6,604
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 4 / 2
7,934
567
8,410
10,139
6,149
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
ronhell025
Sun Wukong
12
6 / 4 / 3
7,991
571
8,491
12,855
8,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
19
Kills
12
12
Deaths
19
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
5
0
0.2
W
Ix Chel
Dervinity
Ix Chel
2
6
3
0.58
L
He Bo
Dukey
He Bo
3
5
5
1.1
W
Chronos
FritzX
Chronos
4
3
3
1.83
W
Vamana
HalfGai
Vamana
4
0
4
6
W
Rama
5
2
4
3.5
W
Sun Wukong
RexsPumpasaurus
Sun Wukong
4
1
3
5.5
L
Serqet
Smackbro
Serqet
0
1
4
2
L
2
4
2
0.75
L
Sun Wukong
ronhell025
Sun Wukong
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,795
Damage
38,617
62,626
Taken
55,407
41,014
Mitigated
30,675
16,765
Healing
13,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,511
3,769
0
3,074
11,837
4,807
0
888
10,949
0
48,889
W
Ix Chel
Dervinity
Ix Chel
8,263
1,047
761
2,619
11,367
4,520
310
4,490
6,787
56,466
0
L
He Bo
Dukey
He Bo
14,105
684
0
2,513
12,057
4,874
0
3,989
8,068
72,081
0
W
Chronos
FritzX
Chronos
5,203
833
0
1,755
10,464
4,214
0
3,257
7,207
51,054
0
W
Vamana
HalfGai
Vamana
8,476
4,308
0
4,210
14,806
14,317
108
7,773
7,003
498
86,934
W
Rama
11,903
10,052
0
4,461
11,602
4,328
158
1,503
9,995
0
69,504
W
Sun Wukong
RexsPumpasaurus
Sun Wukong
5,950
1,255
0
2,959
14,387
13,635
0
5,402
8,857
0
24,370
L
Serqet
Smackbro
Serqet
3,100
414
0
2,429
8,519
6,604
0
1,174
7,345
0
17,891
L
8,410
1,605
324
3,789
10,139
6,149
61
1,232
8,907
69,975
0
L
Sun Wukong
ronhell025
Sun Wukong
8,491
1,280
0
1,551
12,855
8,241
0
6,301
6,554
0
51,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,557
Gold Earned
36,565
464
Minions Killed
428
0
Camps Cleared
0
1,480,079
Distance Traveled
1,420,805
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,774
484
90
6
0
262,935
2
W
Ix Chel
7,922
566
94
7
0
272,829
3
L
He Bo
7,730
552
103
7
0
298,939
0
W
Chronos
8,540
610
83
6
0
315,768
0
W
Vamana
9,514
680
158
11
0
318,325
3
W
Rama
8,458
604
112
8
0
281,505
1
W
Sun Wukong
8,123
580
17
1
0
291,652
4
L
Serqet
6,136
438
28
2
0
299,621
5
L
Ra
7,934
567
114
8
0
282,578
0
L
Sun Wukong
7,991
571
93
7
0
276,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role