Player Matchup

Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nemesis
Nemesis
Diamond IV
Anaconda
Nemesis
Diamond IV
Level 177
God Stats
23W - 19L
1,620 SR
Queue Stats
182W - 177L
2,107 MMR
Party 1
Ishtar
Ishtar
Diamond V
JMVB_Kairos
Ishtar
Diamond V
Level 199
God Stats
68W - 67L
1,607 SR
Queue Stats
824W - 828L
2,078 MMR
Party 3
Odin
Odin
Diamond V
Sealcar
Odin
Diamond V
Level 204
God Stats
4W - 4L
1,617 SR
Queue Stats
75W - 62L
2,127 MMR
Party 1
Scylla
Scylla
Diamond IV
Tigertuxy
Scylla
Diamond IV
Level 146
God Stats
5W - 3L
1,632 SR
Queue Stats
90W - 67L
2,287 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 172
1,595 SR
2,020 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,546 SR
2,174 MMR
Anubis
Anubis
Diamond IV
Ballstoyo
Anubis
Diamond IV
Level 159
God Stats
15W - 10L
1,714 SR
Queue Stats
354W - 342L
2,194 MMR
Solo
Cernunnos
Cernunnos
Platinum I
InfiniteCookies
Cernunnos
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 253L
2,049 MMR
Party 2
Hades
Hades
Diamond III
RenegadeDuck
Hades
Diamond III
Level 158
God Stats
75W - 41L
1,763 SR
Queue Stats
362W - 360L
2,254 MMR
Party 2
Horus
Horus
Diamond IV
Sharkidelic
Horus
Diamond IV
Level 162
God Stats
29W - 28L
1,638 SR
Queue Stats
768W - 774L
2,097 MMR
Solo
Chang'e
Chang'e
Diamond II
Éggs
Chang'e
Diamond II
Level 88
God Stats
0W - 1L
1,114 SR
Queue Stats
66W - 51L
2,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
3 / 2 / 4
10,432
549
7,967
15,217
17,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Anaconda
Nemesis
18
2 / 2 / 5
10,917
575
9,573
15,519
6,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
19
3 / 1 / 3
12,054
634
12,120
10,808
4,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
Sealcar
Odin
17
4 / 1 / 2
10,929
575
11,685
15,704
15,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Tigertuxy
Scylla
16
2 / 4 / 4
10,386
547
9,999
11,721
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
FenrirBakasuraAphroditeMartichoras

VS

Bans
MercuryNe ZhaHe BoVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ballstoyo
Anubis
16
2 / 3 / 1
9,178
483
7,395
9,757
5,617
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
InfiniteCookies
Cernunnos
16
2 / 4 / 2
10,347
545
8,477
15,749
8,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 4 / 0
10,740
565
11,060
16,676
10,195
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 5
8,616
453
5,236
16,023
16,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
Éggs
Chang'e
16
3 / 2 / 3
9,850
518
12,824
15,650
7,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
14
Kills
10
10
Deaths
14
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
2
4
2.5
W
Nemesis
Anaconda
Nemesis
2
2
5
2.25
L
Anubis
Ballstoyo
Anubis
2
3
1
0.83
L
Cernunnos
InfiniteCookies
Cernunnos
2
4
2
0.75
W
Ishtar
3
1
3
4.5
L
2
4
0
0.5
W
Odin
Sealcar
Odin
4
1
2
5
L
1
1
5
3.5
W
Scylla
Tigertuxy
Scylla
2
4
4
1
L
Chang'e
Éggs
Chang'e
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,344
Damage
44,992
68,969
Taken
73,855
49,008
Mitigated
47,487
20,641
Healing
30,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,967
789
2,946
6,519
15,217
17,076
0
5,971
9,246
30,254
0
W
Nemesis
Anaconda
Nemesis
9,573
3,987
0
3,699
15,519
6,669
330
7,465
8,054
0
116,009
L
Anubis
Ballstoyo
Anubis
7,395
567
0
1,722
9,757
5,617
0
3,097
6,660
85,120
0
L
Cernunnos
InfiniteCookies
Cernunnos
8,477
5,122
0
5,104
15,749
8,082
979
1,137
14,612
0
92,053
W
Ishtar
12,120
8,733
0
4,514
10,808
4,760
1,442
1,859
8,949
0
128,729
L
11,060
1,625
0
8,341
16,676
10,195
165
292
16,384
103,647
0
W
Odin
Sealcar
Odin
11,685
1,921
0
897
15,704
15,723
320
9,601
6,103
1,103
84,194
L
5,236
2,426
1,952
5,064
16,023
16,088
0
6,574
9,449
0
14,271
W
Scylla
Tigertuxy
Scylla
9,999
1,763
0
2,066
11,721
4,780
479
7,807
3,914
94,767
0
L
Chang'e
Éggs
Chang'e
12,824
723
1,890
6,133
15,650
7,505
0
7,380
8,270
106,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,718
Gold Earned
48,731
684
Minions Killed
660
0
Camps Cleared
0
2,020,953
Distance Traveled
1,973,824
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,432
549
23
1
0
409,085
3
W
Nemesis
10,917
575
147
8
0
476,971
4
L
Anubis
9,178
483
123
6
0
400,366
2
L
Cernunnos
10,347
545
164
9
0
397,388
1
W
Ishtar
12,054
634
204
11
0
376,319
6
L
Hades
10,740
565
171
9
0
356,380
4
W
Odin
10,929
575
135
7
0
377,925
4
L
Horus
8,616
453
18
1
0
415,863
7
W
Scylla
10,386
547
175
9
0
380,653
2
L
Chang'e
9,850
518
184
10
0
403,827
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role