Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
Level 97
God Stats
183W - 143L
1,616 SR
Queue Stats
553W - 552L
1,435 Elo+
Solo
Ganesha
Ganesha
FlungPuMonkey
Ganesha
Level 127
God Stats
1W - 1L
1,365 SR
Queue Stats
35W - 40L
1,579 Elo+
Party 1
Anubis
Anubis
Itxchi420
Anubis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 83
1,494 SR
1,504 Elo+

VS

Team Averages
Level 80
1,532 SR
1,489 Elo+
Cthulhu
Cthulhu
Suavecit_0
Cthulhu
Level 63
God Stats
4W - 2L
1,597 SR
Queue Stats
20W - 23L
1,555 Elo+
Party 2
Ix Chel
Ix Chel
Trapdomez
Ix Chel
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 110L
1,497 Elo+
Party 2
Ishtar
Ishtar
xHuntSoulsx
Ishtar
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
270W - 290L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
19
17 / 1 / 5
13,275
948
23,618
15,903
7,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
17
0 / 1 / 21
11,461
819
7,217
21,407
23,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Itxchi420
Anubis
16
5 / 4 / 14
10,691
764
12,592
10,209
5,685
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Suavecit_0
Cthulhu
14
1 / 6 / 4
9,283
663
10,566
18,970
16,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
Trapdomez
Ix Chel
16
4 / 7 / 0
10,755
768
17,992
14,153
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
14
1 / 9 / 2
9,644
689
8,016
17,843
6,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
22
Kills
6
6
Deaths
22
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
17
1
5
19.5
W
Ganesha
0
1
21
10.5
W
Anubis
Itxchi420
Anubis
5
4
14
3
L
Cthulhu
Suavecit_0
Cthulhu
1
6
4
0.5
L
Ix Chel
Trapdomez
Ix Chel
4
7
0
0.57
L
Ishtar
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,427
Damage
36,574
47,519
Taken
50,966
37,283
Mitigated
27,479
9,785
Healing
6,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
23,618
9,865
0
775
15,903
7,966
2,321
10,094
5,809
0
82,968
W
Ganesha
7,217
1,320
0
6,226
21,407
23,632
334
11,189
10,218
17,739
0
W
Anubis
Itxchi420
Anubis
12,592
771
0
2,784
10,209
5,685
195
7,299
2,910
34,294
0
L
Cthulhu
Suavecit_0
Cthulhu
10,566
599
142
2,584
18,970
16,071
272
8,781
10,189
32,299
0
L
Ix Chel
Trapdomez
Ix Chel
17,992
2,520
549
1,790
14,153
4,528
410
5,271
8,882
49,553
0
L
Ishtar
8,016
4,169
0
1,545
17,843
6,880
0
5,791
12,052
0
47,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,427
Gold Earned
29,682
183
Minions Killed
192
0
Camps Cleared
0
816,562
Distance Traveled
637,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,275
948
128
9
0
305,404
0
W
Ganesha
11,461
819
1
0
0
264,527
0
W
Anubis
10,691
764
54
4
0
246,631
0
L
Cthulhu
9,283
663
51
4
0
226,549
0
L
Ix Chel
10,755
768
77
6
0
216,704
0
L
Ishtar
9,644
689
64
5
0
194,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role