Player Matchup

Freya
Freya
 
Freya
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
MrRedCoast
Artio
Level 175
God Stats
4W - 5L
1,689 SR
Queue Stats
856W - 757L
1,550 Elo+
Party 2
Sol
Sol
Orion2150
Sol
Level 157
God Stats
2W - 3L
1,625 SR
Queue Stats
710W - 684L
1,526 Elo+
Party 2
Osiris
Osiris
StaynGang
Osiris
Level 148
God Stats
4W - 3L
1,513 SR
Queue Stats
296W - 271L
1,566 Elo+
Party 2
Ne Zha
Ne Zha
lilītu
Ne Zha
Level 231
God Stats
11W - 12L
1,410 SR
Queue Stats
569W - 538L
1,573 Elo+
Party 2
Team Averages
Level 185
1,548 SR
1,543 Elo+

VS

Team Averages
Level 129
1,694 SR
1,573 Elo+
Discordia
Discordia
ArchSparrow
Discordia
Level 176
God Stats
2W - 0L
1,766 SR
Queue Stats
103W - 108L
1,585 Elo+
Party 1
Chiron
Chiron
Dwalk13
Chiron
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 21L
1,521 Elo+
Party 1
Artio
Artio
Strunkle644
Artio
Level 121
God Stats
4W - 2L
1,818 SR
Queue Stats
153W - 159L
1,579 Elo+
Solo
Xbalanque
Xbalanque
jiw_saw8545
Xbalanque
Level 158
God Stats
5W - 2L
1,718 SR
Queue Stats
356W - 359L
1,569 Elo+
Solo
Atlas
Atlas
oHalfLife
Atlas
Level 174
God Stats
12W - 2L
1,667 SR
Queue Stats
188W - 164L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
8 / 4 / 4
9,666
967
16,248
12,588
7,733
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
11
0 / 5 / 3
7,090
709
3,488
14,763
17,177
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 3 / 4
8,785
879
9,542
10,978
5,551
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
StaynGang
Osiris
13
2 / 4 / 4
8,022
802
5,303
14,970
20,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
lilītu
Ne Zha
12
2 / 6 / 4
7,789
779
8,725
11,679
6,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ArchSparrow
Discordia
15
5 / 3 / 14
9,484
948
15,541
8,609
4,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Dwalk13
Chiron
15
4 / 4 / 10
8,670
867
8,269
10,378
5,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 18
9,544
954
4,156
14,380
15,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
jiw_saw8545
Xbalanque
17
8 / 2 / 12
10,317
1,032
19,185
9,838
5,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
oHalfLife
Atlas
17
3 / 2 / 16
9,808
981
11,884
16,146
19,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
91
14
Kills
21
22
Deaths
14
19
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
8
4
4
2.5
W
Discordia
ArchSparrow
Discordia
5
3
14
4
W
Chiron
Dwalk13
Chiron
4
4
10
2.25
L
Artio
0
5
3
0.3
L
2
3
4
1.33
L
Osiris
StaynGang
Osiris
2
4
4
1
W
1
3
18
3.33
W
Xbalanque
jiw_saw8545
Xbalanque
8
2
12
7
L
Ne Zha
lilītu
Ne Zha
2
6
4
0.67
W
Atlas
oHalfLife
Atlas
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,306
Damage
59,035
64,978
Taken
59,351
57,302
Mitigated
50,594
19,663
Healing
25,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
16,248
4,297
1,303
3,035
12,588
7,733
506
5,951
6,408
30,088
0
W
Discordia
ArchSparrow
Discordia
15,541
936
964
2,128
8,609
4,291
1,367
3,974
4,635
31,703
0
W
Chiron
Dwalk13
Chiron
8,269
2,565
1,130
561
10,378
5,971
1,622
4,559
5,819
0
14,658
L
Artio
3,488
308
978
2,890
14,763
17,177
0
6,092
8,179
5,806
0
L
9,542
1,350
1,823
4,704
10,978
5,551
767
5,280
5,406
23,245
0
L
Osiris
StaynGang
Osiris
5,303
403
966
1,870
14,970
20,504
248
6,655
8,002
0
8,143
W
4,156
294
6,442
4,991
14,380
15,863
570
8,451
5,929
6,641
0
W
Xbalanque
jiw_saw8545
Xbalanque
19,185
7,627
1,031
2,462
9,838
5,181
4,677
4,290
5,548
0
44,361
L
Ne Zha
lilītu
Ne Zha
8,725
877
0
2,094
11,679
6,337
389
5,197
6,343
0
17,166
W
Atlas
oHalfLife
Atlas
11,884
2,242
1,258
4,402
16,146
19,288
0
8,004
8,142
20,280
941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,352
Gold Earned
47,823
88
Minions Killed
123
0
Camps Cleared
0
935,860
Distance Traveled
961,609
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,666
967
34
3
0
162,096
0
W
Discordia
9,484
948
45
5
0
177,235
0
W
Chiron
8,670
867
17
2
0
174,936
0
L
Artio
7,090
709
6
1
0
208,359
0
L
Sol
8,785
879
32
3
0
203,517
0
L
Osiris
8,022
802
5
1
0
213,172
0
W
Artio
9,544
954
5
1
0
214,096
0
W
Xbalanque
10,317
1,032
47
5
0
181,633
2
L
Ne Zha
7,789
779
11
1
0
148,716
0
W
Atlas
9,808
981
9
1
0
213,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role