Player Matchup

Set
Set
Silver V
heeynaee
Set
Silver V
Level 65
God Stats
2W - 0L
1,828 SR
Queue Stats
93W - 131L
776 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 65
1,828 SR
776 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 69
1,230 SR
599 MMR
Agni
Agni
Bronze IV
acidicbroeck
Agni
Bronze IV
Level 69
God Stats
0W - 5L
1,230 SR
Queue Stats
10W - 58L
599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 0
10,237
1,024
8,297
12,383
6,205
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AnubisHadesBaron SamediPoseidonVulcan

VS

Bans
He BoHeraFreyaAphroditeAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 0
9,051
905
9,435
11,757
5,855
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
7
Kills
2
2
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,297
Damage
9,435
12,383
Taken
11,757
6,205
Mitigated
5,855
1,740
Healing
993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,435
566
0
993
11,757
5,855
0
368
11,389
44,783
0
W
8,297
3,573
0
1,740
12,383
6,205
1,020
9,728
2,655
0
46,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,237
Gold Earned
9,051
83
Minions Killed
87
3
Camps Cleared
5
189,577
Distance Traveled
195,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,051
905
87
9
5
195,733
0
W
Set
10,237
1,024
83
8
3
189,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role