Player Matchup

Chaac
Chaac
Silver IV
FreeSpeech2020
Chaac
Silver IV
Level 97
God Stats
2W - 0L
1,594 SR
Queue Stats
5W - 8L
1,411 MMR
Party 1
Danzaburou
Danzaburou
Silver IV
TrbTimes
Danzaburou
Silver IV
Level 105
God Stats
4W - 2L
1,765 SR
Queue Stats
5W - 8L
1,411 MMR
Party 1
Nu Wa
Nu Wa
Bronze IV
tandysummers
Nu Wa
Bronze IV
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 7L
1,482 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,620 SR
1,435 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,557 SR
1,376 MMR
Serqet
Serqet
Silver I
BhosriChod
Serqet
Silver I
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,368 MMR
Solo
Set
Set
Gold V
VeNom_BarrelAxe
Set
Gold V
Level 128
God Stats
25W - 27L
1,519 SR
Queue Stats
138W - 193L
1,381 MMR
Solo
Scylla
Scylla
Gold IV
sellnTHOUGHTIES
Scylla
Gold IV
Level 194
God Stats
27W - 24L
1,653 SR
Queue Stats
299W - 334L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
7,476
748
3,784
7,394
7,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
TrbTimes
Danzaburou
13
1 / 1 / 2
8,186
819
8,226
8,254
3,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 0 / 2
7,668
767
9,589
3,371
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
HeraZeusHelMorgan Le FayUllr

VS

Bans
KuzenboMartichorasAh Muzen CabAtlasNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BhosriChod
Serqet
10
0 / 1 / 0
6,461
646
2,344
7,307
6,116
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 2 / 0
7,029
703
3,721
8,807
4,332
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 1 / 1
7,299
730
5,099
8,012
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
4
Kills
1
1
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
BhosriChod
Serqet
0
1
0
0
W
1
0
2
2
W
Danzaburou
TrbTimes
Danzaburou
1
1
2
2
L
1
2
0
0.5
L
0
1
1
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,599
Damage
11,164
19,019
Taken
24,126
11,489
Mitigated
13,277
7,218
Healing
2,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BhosriChod
Serqet
2,344
423
0
582
7,307
6,116
0
4,426
2,636
0
12,312
W
3,784
422
0
3,191
7,394
7,301
383
2,014
4,809
0
28,685
W
Danzaburou
TrbTimes
Danzaburou
8,226
4,002
0
3,957
8,254
3,170
2,078
2,592
5,432
0
38,599
L
3,721
1,022
0
1,668
8,807
4,332
188
2,618
6,029
0
27,572
L
5,099
293
0
209
8,012
2,829
0
2,613
5,240
32,468
0
W
9,589
3,749
0
70
3,371
1,018
533
498
2,714
33,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,330
Gold Earned
20,789
155
Minions Killed
143
0
Camps Cleared
0
629,639
Distance Traveled
581,499
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,461
646
28
3
0
200,403
3
W
Chaac
7,476
748
41
4
0
221,309
0
W
Danzaburou
8,186
819
72
7
0
203,504
5
L
Set
7,029
703
44
4
0
184,820
0
L
Scylla
7,299
730
71
7
0
196,276
1
W
Nu Wa
7,668
767
42
4
0
204,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role