Player Matchup

Anhur
Anhur
Elvago
Anhur
Level 126
God Stats
8W - 3L
1,584 SR
Queue Stats
20W - 22L
1,466 Elo+
Solo
Horus
Horus
GreazeGoblin
Horus
Level 152
God Stats
3W - 1L
1,484 SR
Queue Stats
240W - 252L
1,607 Elo+
Party 3
Ymir
Ymir
JadensFather__
Ymir
Level 62
God Stats
3W - 3L
1,583 SR
Queue Stats
90W - 95L
1,515 Elo+
Party 4
Anubis
Anubis
coung556
Anubis
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
223W - 208L
1,514 Elo+
Party 4
Baron Samedi
Baron Samedi
isdisleague
Baron Samedi
Level 126
God Stats
6W - 5L
1,284 SR
Queue Stats
202W - 214L
1,527 Elo+
Party 3
Team Averages
Level 117
1,487 SR
1,526 Elo+

VS

Team Averages
Level 106
1,617 SR
1,540 Elo+
Hercules
Hercules
BBGUN007
Hercules
Level 128
God Stats
11W - 12L
1,633 SR
Queue Stats
661W - 459L
1,560 Elo+
Party 2
Bacchus
Bacchus
FlightJ23
Bacchus
Level 147
God Stats
21W - 28L
1,644 SR
Queue Stats
228W - 214L
1,547 Elo+
Solo
Bakasura
Bakasura
FrostyyChaoss
Bakasura
Level 66
God Stats
16W - 15L
1,558 SR
Queue Stats
124W - 109L
1,533 Elo+
Party 1
Rama
Rama
ManicYeww
Rama
Level 88
God Stats
12W - 7L
1,730 SR
Queue Stats
198W - 161L
1,520 Elo+
Party 1
Horus
Horus
Whirligig
Horus
Level 102
God Stats
10W - 6L
1,522 SR
Queue Stats
356W - 277L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Elvago
Anhur
15
5 / 1 / 8
9,620
566
8,824
11,128
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 1 / 7
9,543
561
10,250
10,488
8,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

13
2 / 0 / 12
9,528
560
9,426
15,785
15,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
coung556
Anubis
15
3 / 3 / 12
9,748
573
11,022
14,271
7,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
isdisleague
Baron Samedi
15
5 / 1 / 4
9,591
564
12,333
7,776
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BBGUN007
Hercules
14
1 / 2 / 0
8,506
500
7,291
18,982
17,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
FlightJ23
Bacchus
15
4 / 2 / 1
9,055
533
10,834
15,169
9,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
FrostyyChaoss
Bakasura
10
1 / 6 / 0
7,289
429
3,349
14,039
4,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
15
0 / 4 / 1
8,408
495
3,241
9,370
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Whirligig
Horus
12
0 / 2 / 3
7,875
463
5,673
15,151
14,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
16
Kills
6
6
Deaths
16
43
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
BBGUN007
Hercules
1
2
0
0.5
W
Anhur
Elvago
Anhur
5
1
8
9
L
Bacchus
FlightJ23
Bacchus
4
2
1
2.25
L
Bakasura
FrostyyChaoss
Bakasura
1
6
0
0.17
W
1
1
7
4.5
W
2
0
12
8
L
Rama
0
4
1
0.13
L
Horus
Whirligig
Horus
0
2
3
0.75
W
Anubis
coung556
Anubis
3
3
12
3
W
Baron Samedi
isdisleague
Baron Samedi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,855
Damage
30,388
59,448
Taken
72,711
40,559
Mitigated
49,646
26,964
Healing
17,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BBGUN007
Hercules
7,291
1,543
0
6,136
18,982
17,931
0
4,715
13,068
0
65,889
W
Anhur
Elvago
Anhur
8,824
5,200
0
5,051
11,128
4,675
3,152
1,585
9,488
0
68,380
L
Bacchus
FlightJ23
Bacchus
10,834
1,459
0
2,063
15,169
9,830
0
9,178
5,991
60,790
0
L
Bakasura
FrostyyChaoss
Bakasura
3,349
2,531
0
2,065
14,039
4,621
0
7,180
6,820
0
35,884
W
10,250
3,903
432
5,813
10,488
8,725
1,638
705
9,733
219
66,617
W
9,426
2,432
2,805
3,929
15,785
15,894
182
2,021
13,689
30,466
0
L
Rama
3,241
1,953
0
1,869
9,370
3,147
677
2,710
6,660
0
69,657
L
Horus
Whirligig
Horus
5,673
2,270
1,234
4,471
15,151
14,117
0
9,171
5,832
0
21,518
W
Anubis
coung556
Anubis
11,022
555
0
4,328
14,271
7,155
344
3,830
10,441
85,620
0
W
Baron Samedi
isdisleague
Baron Samedi
12,333
1,143
1,671
2,935
7,776
4,110
1,072
3,613
4,163
59,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,030
Gold Earned
41,133
450
Minions Killed
441
0
Camps Cleared
0
1,647,741
Distance Traveled
1,642,688
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,506
500
102
6
0
320,724
4
W
Anhur
9,620
566
102
6
0
316,141
4
L
Bacchus
9,055
533
112
7
0
351,399
4
L
Bakasura
7,289
429
70
4
0
305,713
0
W
Horus
9,543
561
93
5
0
332,851
6
W
Ymir
9,528
560
31
2
0
342,410
6
L
Rama
8,408
495
133
8
0
317,639
1
L
Horus
7,875
463
24
1
0
347,213
5
W
Anubis
9,748
573
125
7
0
326,564
2
W
Baron Samedi
9,591
564
99
6
0
329,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role