Player Matchup

Nemesis
Nemesis
MoldyPoptaRt
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,424 Elo+
Party 3
Hercules
Hercules
RACity
Hercules
Level 85
God Stats
15W - 8L
1,865 SR
Queue Stats
136W - 130L
1,378 Elo+
Party 3
Heimdallr
Heimdallr
SmoahG
Heimdallr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,039 Elo+
Party 3
Yemoja
Yemoja
Snerks
Yemoja
Level 69
God Stats
4W - 5L
1,691 SR
Queue Stats
15W - 20L
1,454 Elo+
Solo
Sol
Sol
xDylann19
Sol
Level 121
God Stats
0W - 1L
1,583 SR
Queue Stats
106W - 113L
1,445 Elo+
Party 3
Team Averages
Level 63
1,628 SR
1,348 Elo+

VS

Team Averages
Level 79
1,515 SR
1,414 Elo+
Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
SpasticWalrus81
Maui
Level 59
God Stats
7W - 3L
1,619 SR
Queue Stats
38W - 38L
1,444 Elo+
Party 1
Hera
Hera
Tanneke
Hera
Level 127
God Stats
33W - 33L
1,344 SR
Queue Stats
508W - 500L
1,405 Elo+
Solo
Loki
Loki
TheXLocoXClansX
Loki
Level 80
God Stats
10W - 5L
1,609 SR
Queue Stats
60W - 49L
1,280 Elo+
Party 2
Cupid
Cupid
mourningcoffee
Cupid
Level 28
God Stats
7W - 6L
1,504 SR
Queue Stats
38W - 36L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MoldyPoptaRt
Nemesis
10
3 / 2 / 0
6,741
449
5,203
10,082
3,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
RACity
Hercules
14
2 / 4 / 1
7,791
519
9,036
12,870
11,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
SmoahG
Heimdallr
10
0 / 3 / 3
6,418
428
5,224
11,006
4,366
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yemoja
Snerks
Yemoja
9
1 / 2 / 1
6,643
443
5,069
10,496
8,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 2 / 1
7,878
525
2,702
6,892
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 2 / 1
9,209
614
7,541
14,719
18,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 5
7,403
494
4,500
10,613
9,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hera
Tanneke
Hera
15
3 / 0 / 3
9,321
621
8,158
7,318
3,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 2 / 1
7,168
478
5,476
8,376
2,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
3 / 1 / 2
7,511
501
7,908
9,590
3,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
13
13
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
1
2.25
L
Nemesis
MoldyPoptaRt
Nemesis
3
2
0
1.5
L
Hercules
RACity
Hercules
2
4
1
0.63
L
Heimdallr
SmoahG
Heimdallr
0
3
3
0.5
L
Yemoja
Snerks
Yemoja
1
2
1
0.75
W
1
1
5
3.5
W
Hera
Tanneke
Hera
3
0
3
4.5
W
2
2
1
1.25
W
3
1
2
4
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,234
Damage
33,583
51,346
Taken
50,616
30,949
Mitigated
37,712
11,561
Healing
14,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,541
2,824
135
5,902
14,719
18,384
44
0
13,724
0
61,322
L
Nemesis
MoldyPoptaRt
Nemesis
5,203
2,152
0
250
10,082
3,765
0
1,622
8,460
0
37,511
L
Hercules
RACity
Hercules
9,036
3,162
0
2,929
12,870
11,593
0
0
12,870
0
57,132
L
Heimdallr
SmoahG
Heimdallr
5,224
3,064
0
1,148
11,006
4,366
608
3,765
7,227
0
39,256
L
Yemoja
Snerks
Yemoja
5,069
1,583
2,266
2,396
10,496
8,229
192
3,556
6,940
24,263
0
W
4,500
1,519
0
2,010
10,613
9,139
150
2,261
8,352
24,070
0
W
Hera
Tanneke
Hera
8,158
2,259
0
2,752
7,318
3,252
535
2,362
4,956
85,901
0
W
5,476
1,144
364
451
8,376
2,943
140
517
7,821
0
46,185
W
7,908
4,683
466
2,699
9,590
3,994
581
3,240
6,350
0
46,098
L
2,702
480
0
2,572
6,892
2,996
0
4,520
2,366
57,110
5,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,471
Gold Earned
40,612
349
Minions Killed
407
0
Camps Cleared
0
1,565,347
Distance Traveled
1,562,859
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,209
614
99
7
0
309,448
2
L
Nemesis
6,741
449
46
3
0
379,615
0
L
Hercules
7,791
519
92
6
0
327,781
3
L
Heimdallr
6,418
428
56
4
0
283,165
0
L
Yemoja
6,643
443
30
2
0
285,413
4
W
Maui
7,403
494
32
2
0
310,220
1
W
Hera
9,321
621
152
10
0
295,915
0
W
Loki
7,168
478
56
4
0
311,671
3
W
Cupid
7,511
501
68
5
0
335,605
3
L
Sol
7,878
525
125
8
0
289,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role