Player Matchup

Mercury
Mercury
 
Mercury
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Hostility82
Merlin
Level 49
God Stats
42W - 31L
1,561 SR
Queue Stats
52W - 38L
1,491 Elo+
Party 2
Achilles
Achilles
TPFlareLord
Achilles
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,710 Elo+
Solo
Neith
Neith
ZippyAdam
Neith
Level 64
God Stats
3W - 3L
1,325 SR
Queue Stats
57W - 40L
1,492 Elo+
Party 2
Team Averages
Level 97
1,477 SR
1,539 Elo+

VS

Team Averages
Level 58
1,407 SR
1,440 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
C-S-S-
Poseidon
Level 39
God Stats
1W - 2L
1,259 SR
Queue Stats
67W - 62L
1,437 Elo+
Party 1
Cerberus
Cerberus
Griever20
Cerberus
Level 42
God Stats
1W - 5L
1,204 SR
Queue Stats
36W - 50L
1,398 Elo+
Party 1
Charybdis
Charybdis
SpadedAce27
Charybdis
Level 85
God Stats
9W - 8L
1,500 SR
Queue Stats
93W - 98L
1,419 Elo+
Party 1
Surtr
Surtr
THC_Ghost_5
Surtr
Level 85
God Stats
40W - 35L
1,572 SR
Queue Stats
155W - 146L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 0 / 5
6,775
1,355
5,514
3,779
1,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
 
Chronos
11
0 / 0 / 2
6,510
1,302
4,163
7,783
4,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
12
0 / 0 / 5
6,389
1,278
5,061
4,529
1,743
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
TPFlareLord
Achilles
11
3 / 0 / 4
6,733
1,347
4,608
4,467
4,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Neith
ZippyAdam
Neith
12
4 / 0 / 2
7,488
1,498
7,746
2,740
1,198
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

392

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 1 / 0
5,647
1,129
1,681
1,258
423
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
C-S-S-
Poseidon
11
0 / 2 / 0
5,955
1,191
2,625
4,795
1,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Griever20
Cerberus
10
0 / 4 / 0
6,232
1,246
3,508
13,044
10,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
SpadedAce27
Charybdis
11
0 / 0 / 0
5,978
1,196
5,544
5,526
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 0
6,012
1,202
7,792
6,573
5,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
8
Kills
0
0
Deaths
8
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
0
5
3.5
W
Chronos
 
Chronos
0
0
2
1
L
Ix Chel
 
Ix Chel
0
1
0
0
L
Poseidon
C-S-S-
Poseidon
0
2
0
0
L
Cerberus
Griever20
Cerberus
0
4
0
0
W
Merlin
0
0
5
2.5
L
Charybdis
SpadedAce27
Charybdis
0
0
0
0
L
0
1
0
0
W
Achilles
TPFlareLord
Achilles
3
0
4
5
W
Neith
ZippyAdam
Neith
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,092
Damage
21,150
23,298
Taken
31,196
12,908
Mitigated
19,486
4,102
Healing
2,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,514
2,988
0
147
3,779
1,842
0
1,005
2,774
0
19,807
W
Chronos
 
Chronos
4,163
1,374
101
1,351
7,783
4,021
0
2,585
5,198
18,029
0
L
Ix Chel
 
Ix Chel
1,681
224
122
58
1,258
423
0
506
714
5,494
0
L
Poseidon
C-S-S-
Poseidon
2,625
495
0
0
4,795
1,622
0
1,864
2,844
14,534
0
L
Cerberus
Griever20
Cerberus
3,508
492
0
1,402
13,044
10,159
0
3,381
9,458
6,814
0
W
Merlin
5,061
1,089
0
232
4,529
1,743
0
2,391
2,138
17,247
0
L
Charybdis
SpadedAce27
Charybdis
5,544
3,288
0
561
5,526
2,058
0
1,416
4,068
0
15,474
L
7,792
2,402
0
609
6,573
5,224
0
2,057
4,356
378
16,988
W
Achilles
TPFlareLord
Achilles
4,608
989
207
1,139
4,467
4,104
0
1,748
2,719
0
7,106
W
Neith
ZippyAdam
Neith
7,746
4,907
0
925
2,740
1,198
0
417
2,323
0
16,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,895
Gold Earned
29,824
132
Minions Killed
96
9
Camps Cleared
3
565,239
Distance Traveled
477,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,775
1,355
34
7
4
132,986
0
W
Chronos
6,510
1,302
38
8
1
113,885
0
L
Ix Chel
5,647
1,129
13
3
0
49,018
0
L
Poseidon
5,955
1,191
27
5
1
98,152
0
L
Cerberus
6,232
1,246
8
2
0
103,153
0
W
Merlin
6,389
1,278
28
6
1
109,831
0
L
Charybdis
5,978
1,196
24
5
2
102,943
0
L
Surtr
6,012
1,202
24
5
0
124,067
0
W
Achilles
6,733
1,347
13
3
0
106,734
0
W
Neith
7,488
1,498
19
4
3
101,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role