Player Matchup

Izanami
Izanami
 
Izanami
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Lil Debbie8993
Odin
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 64L
1,492 Elo+
Party 1
Ix Chel
Ix Chel
frogfog
Ix Chel
Level 99
God Stats
26W - 25L
1,367 SR
Queue Stats
255W - 248L
1,520 Elo+
Party 1
Team Averages
Level 105
1,456 SR
1,504 Elo+

VS

Team Averages
Level 85
1,511 SR
1,632 Elo+
Fenrir
Fenrir
FrostTheMyth
Fenrir
Level 109
God Stats
2W - 2L
1,619 SR
Queue Stats
51W - 50L
1,698 Elo+
Party 2
Odin
Odin
RaptorJesus2884
Odin
Level 25
God Stats
15W - 11L
1,528 SR
Queue Stats
97W - 106L
1,698 Elo+
Party 2
Cthulhu
Cthulhu
boowaski
Cthulhu
Level 122
God Stats
0W - 2L
1,385 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
9 / 0 / 4
9,304
930
10,008
9,089
3,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 1 / 11
8,187
819
4,449
6,253
4,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
frogfog
Ix Chel
12
4 / 1 / 7
8,256
826
13,224
6,922
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 8 / 1
6,636
664
5,285
12,898
5,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 3 / 1
6,277
628
4,231
10,930
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
boowaski
Cthulhu
11
1 / 4 / 1
6,826
683
5,935
10,279
8,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
15
Kills
2
2
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
0
4
11
L
Fenrir
1
8
1
0.19
W
2
1
11
7.5
L
0
3
1
0.17
L
Cthulhu
boowaski
Cthulhu
1
4
1
0.38
W
Ix Chel
frogfog
Ix Chel
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,681
Damage
15,451
22,264
Taken
34,107
10,806
Mitigated
22,066
7,316
Healing
1,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,008
7,389
0
4,316
9,089
3,531
2,132
1,426
7,326
0
44,348
L
Fenrir
5,285
808
0
748
12,898
5,679
0
5,166
7,478
25
20,655
W
4,449
1,269
0
1,422
6,253
4,723
913
2,167
3,616
0
15,126
L
4,231
181
0
720
10,930
7,699
0
5,004
5,557
0
15,199
L
Cthulhu
boowaski
Cthulhu
5,935
284
0
375
10,279
8,688
0
3,100
7,054
22,001
0
W
Ix Chel
frogfog
Ix Chel
13,224
2,588
500
1,078
6,922
2,552
121
1,607
5,004
30,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,747
Gold Earned
19,739
135
Minions Killed
103
0
Camps Cleared
0
538,590
Distance Traveled
518,424
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,304
930
60
6
0
185,936
5
L
Fenrir
6,636
664
33
3
0
163,604
0
W
Odin
8,187
819
27
3
0
177,471
0
L
Odin
6,277
628
29
3
0
181,007
0
L
Cthulhu
6,826
683
41
4
0
173,813
0
W
Ix Chel
8,256
826
48
5
0
175,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role