Player Matchup

Ix Chel
Ix Chel
InitiateToast70
Ix Chel
Level 102
God Stats
8W - 3L
1,699 SR
Queue Stats
70W - 47L
1,631 Elo+
Party 2
Bacchus
Bacchus
JWarrior939
Bacchus
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 8L
1,452 Elo+
Party 2
Serqet
Serqet
OogieBoogie1193
Serqet
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 11L
1,307 Elo+
Party 2
Cernunnos
Cernunnos
StoopetShark172
Cernunnos
Level 125
God Stats
4W - 4L
1,599 SR
Queue Stats
112W - 90L
1,622 Elo+
Party 2
Guan Yu
Guan Yu
k1ltux
Guan Yu
Level 147
God Stats
15W - 15L
1,469 SR
Queue Stats
313W - 281L
1,608 Elo+
Solo
Team Averages
Level 116
1,553 SR
1,524 Elo+

VS

Team Averages
Level 125
1,592 SR
1,576 Elo+
Fafnir
Fafnir
IdiotNumbnuts
Fafnir
Level 79
God Stats
2W - 2L
1,734 SR
Queue Stats
77W - 60L
1,630 Elo+
Party 1
Merlin
Merlin
NatoBot
Merlin
Level 67
God Stats
12W - 12L
1,719 SR
Queue Stats
578W - 525L
1,534 Elo+
Party 3
Cu Chulainn
Cu Chulainn
WellLettuce884
Cu Chulainn
Level 116
God Stats
5W - 7L
1,540 SR
Queue Stats
376W - 347L
1,555 Elo+
Party 3
Charybdis
Charybdis
XilehDrol
Charybdis
Level 229
God Stats
3W - 8L
1,723 SR
Queue Stats
380W - 334L
1,515 Elo+
Solo
Bakasura
Bakasura
cello4589
Bakasura
Level 135
God Stats
0W - 2L
1,246 SR
Queue Stats
111W - 89L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 3
10,738
597
10,366
13,218
6,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
JWarrior939
Bacchus
15
4 / 0 / 10
9,987
555
8,479
12,363
12,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
6 / 1 / 10
10,998
611
13,624
14,126
7,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
StoopetShark172
Cernunnos
16
3 / 4 / 7
10,206
567
14,551
20,387
9,897
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
k1ltux
Guan Yu
17
4 / 0 / 6
10,432
580
10,275
21,022
24,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
8,940
497
5,096
16,456
21,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
NatoBot
Merlin
15
0 / 6 / 1
8,824
490
9,463
13,398
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
WellLettuce884
Cu Chulainn
14
0 / 5 / 0
8,541
475
14,579
17,919
16,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
XilehDrol
Charybdis
16
1 / 4 / 1
9,215
512
16,115
14,764
6,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
cello4589
Bakasura
14
3 / 4 / 1
8,663
481
4,886
17,601
7,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
22
Kills
6
6
Deaths
23
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
5
1
3
6.5
W
Bacchus
JWarrior939
Bacchus
4
0
10
9
L
Merlin
NatoBot
Merlin
0
6
1
0.08
W
6
1
10
11
W
Cernunnos
StoopetShark172
Cernunnos
3
4
7
1.63
L
Cu Chulainn
WellLettuce884
Cu Chulainn
0
5
0
0
L
Charybdis
XilehDrol
Charybdis
1
4
1
0.38
L
Bakasura
cello4589
Bakasura
3
4
1
0.88
W
Guan Yu
k1ltux
Guan Yu
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,295
Damage
50,139
81,116
Taken
80,138
59,926
Mitigated
56,341
42,214
Healing
17,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,096
755
149
2,969
16,456
21,595
0
5,585
10,419
14,856
0
W
10,366
1,796
2,392
4,258
13,218
6,167
1,313
5,269
7,768
95,894
0
W
Bacchus
JWarrior939
Bacchus
8,479
1,024
2,931
3,342
12,363
12,079
431
3,264
8,684
25,069
0
L
Merlin
NatoBot
Merlin
9,463
368
0
530
13,398
5,021
0
5,612
7,071
78,552
0
W
13,624
3,739
0
4,336
14,126
7,141
201
3,812
9,908
0
76,898
W
Cernunnos
StoopetShark172
Cernunnos
14,551
9,098
0
9,776
20,387
9,897
5,035
2,777
17,400
0
97,060
L
Cu Chulainn
WellLettuce884
Cu Chulainn
14,579
2,564
0
4,132
17,919
16,517
0
2,175
14,725
695
73,720
L
Charybdis
XilehDrol
Charybdis
16,115
10,035
0
6,796
14,764
6,052
655
1,573
13,010
0
111,583
L
Bakasura
cello4589
Bakasura
4,886
3,141
0
3,256
17,601
7,156
0
3,357
13,986
0
41,112
W
Guan Yu
k1ltux
Guan Yu
10,275
935
2,731
12,448
21,022
24,642
592
849
18,548
0
73,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,361
Gold Earned
44,183
545
Minions Killed
539
0
Camps Cleared
0
1,939,656
Distance Traveled
1,737,731
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,940
497
15
1
0
360,561
3
W
Ix Chel
10,738
597
152
8
0
382,677
0
W
Bacchus
9,987
555
24
1
0
387,785
0
L
Merlin
8,824
490
146
8
0
339,695
2
W
Serqet
10,998
611
105
6
0
455,599
0
W
Cernunnos
10,206
567
148
8
0
314,557
0
L
Cu Chulainn
8,541
475
99
6
0
320,697
3
L
Charybdis
9,215
512
176
10
0
323,287
1
L
Bakasura
8,663
481
103
6
0
393,491
4
W
Guan Yu
10,432
580
116
6
0
399,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role