Player Matchup

Vulcan
Vulcan
Rawk-702
Vulcan
Level 136
God Stats
0W - 3L
1,286 SR
Queue Stats
3W - 17L
1,120 Elo+
Party 1
Awilix
Awilix
ToxicTrollGaming
Awilix
Level 157
God Stats
17W - 19L
1,526 SR
Queue Stats
172W - 189L
1,343 Elo+
Party 1
Sylvanus
Sylvanus
Zezarus91
Sylvanus
Level 123
God Stats
7W - 12L
1,298 SR
Queue Stats
100W - 137L
1,314 Elo+
Party 1
Odin
Odin
pabommer
Odin
Level 88
God Stats
45W - 39L
1,033 SR
Queue Stats
50W - 54L
1,049 Elo+
Party 1
Aphrodite
Aphrodite
river_song1011
Aphrodite
Level 13
God Stats
33W - 53L
1,177 SR
Queue Stats
40W - 67L
1,232 Elo+
Party 1
Team Averages
Level 103
1,264 SR
1,212 Elo+

VS

Team Averages
Level 65
1,404 SR
1,380 Elo+
Kukulkan
Kukulkan
ALECZANDER XXX
Kukulkan
Level 1
God Stats
2W - 1L
1,246 SR
Queue Stats
2W - 2L
1,220 Elo+
Party 2
Tiamat
Tiamat
Fusion8260
Tiamat
Level 8
God Stats
4W - 3L
1,404 SR
Queue Stats
12W - 20L
1,308 Elo+
Party 2
Geb
Geb
HALESHABBIT
Geb
Level 148
God Stats
31W - 23L
1,443 SR
Queue Stats
256W - 219L
1,459 Elo+
Party 2
Bakasura
Bakasura
Martell101
Bakasura
Level 29
God Stats
9W - 12L
1,426 SR
Queue Stats
50W - 48L
1,447 Elo+
Party 3
Ix Chel
Ix Chel
Michigan929
Ix Chel
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 58L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Rawk-702
Vulcan
17
6 / 1 / 18
11,329
1,133
22,094
8,269
3,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
27 / 1 / 6
14,587
1,459
37,762
9,152
4,268
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Zezarus91
Sylvanus
17
2 / 0 / 26
11,497
1,150
13,221
14,182
18,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
16
1 / 1 / 23
10,020
1,002
11,838
11,833
12,259
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Aphrodite
river_song1011
Aphrodite
16
0 / 0 / 19
9,603
960
8,074
7,275
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

317

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
0 / 9 / 1
9,079
908
8,121
16,704
6,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Fusion8260
Tiamat
14
0 / 6 / 1
9,004
900
4,289
21,731
13,133
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 4 / 1
9,601
960
10,934
23,580
20,758
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Martell101
Bakasura
14
1 / 10 / 1
9,556
956
6,771
22,115
12,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Michigan929
Ix Chel
14
1 / 7 / 2
9,552
955
16,272
15,979
6,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
9
36
Kills
3
3
Deaths
36
92
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
0
9
1
0.06
W
Tiamat
Fusion8260
Tiamat
0
6
1
0.08
W
1
4
1
0.38
W
Bakasura
Martell101
Bakasura
1
10
1
0.15
W
Ix Chel
Michigan929
Ix Chel
1
7
2
0.29
L
Vulcan
Rawk-702
Vulcan
6
1
18
15
L
27
1
6
30
L
Sylvanus
Zezarus91
Sylvanus
2
0
26
15
L
Odin
1
1
23
12.5
L
Aphrodite
river_song1011
Aphrodite
0
0
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,989
Damage
46,387
50,711
Taken
100,109
43,234
Mitigated
58,879
25,135
Healing
8,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
8,121
328
0
13
16,704
6,689
0
7,202
9,502
29,466
0
W
Tiamat
Fusion8260
Tiamat
4,289
768
0
2,707
21,731
13,133
0
5,978
15,753
11,444
0
W
10,934
1,164
93
3,841
23,580
20,758
0
12,846
10,734
23,667
0
W
Bakasura
Martell101
Bakasura
6,771
4,310
0
1,161
22,115
12,062
0
8,951
13,164
0
19,269
W
Ix Chel
Michigan929
Ix Chel
16,272
3,535
294
567
15,979
6,237
0
6,409
9,570
42,037
0
L
Vulcan
Rawk-702
Vulcan
22,094
11,232
0
1,544
8,269
3,552
0
7,253
1,016
53,073
0
L
37,762
22,620
0
1,071
9,152
4,268
0
5,553
3,582
0
50,607
L
Sylvanus
Zezarus91
Sylvanus
13,221
1,536
6,381
6,007
14,182
18,906
0
11,125
3,057
14,316
2,003
L
Odin
11,838
1,400
116
194
11,833
12,259
0
9,839
1,994
0
15,052
L
Aphrodite
river_song1011
Aphrodite
8,074
36
6,105
3,717
7,275
4,249
0
5,846
1,429
23,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,036
Gold Earned
46,792
151
Minions Killed
162
6
Camps Cleared
3
935,459
Distance Traveled
844,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,079
908
59
6
0
164,264
0
W
Tiamat
9,004
900
16
2
0
163,852
0
W
Geb
9,601
960
24
2
0
179,660
0
W
Bakasura
9,556
956
20
2
2
180,136
0
W
Ix Chel
9,552
955
43
4
1
156,623
0
L
Vulcan
11,329
1,133
72
7
0
177,761
0
L
Awilix
14,587
1,459
28
3
5
208,400
0
L
Sylvanus
11,497
1,150
3
0
0
174,828
0
L
Odin
10,020
1,002
5
1
1
189,061
0
L
Aphrodite
9,603
960
43
4
0
185,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role