Player Matchup

Chaac
Chaac
Bronze III
Coke N Skoal
Chaac
Bronze III
Level 127
God Stats
1W - 1L
1,614 SR
Queue Stats
3W - 3L
1,445 MMR
Party 3
Sobek
Sobek
Gold V
Ethernalyy
Sobek
Gold V
Level 177
God Stats
1W - 1L
1,500 SR
Queue Stats
262W - 270L
1,259 MMR
Party 2
Chang'e
Chang'e
Gold I
JOLUDELLA96
Chang'e
Gold I
Level 122
God Stats
1W - 1L
1,598 SR
Queue Stats
469W - 465L
1,627 MMR
Party 2
Freya
Freya
Silver II
Retiarii
Freya
Silver II
Level 101
God Stats
0W - 1L
1,270 SR
Queue Stats
32W - 29L
1,502 MMR
Party 3
Ravana
Ravana
Gold IV
SicKnix
Ravana
Gold IV
Level 202
God Stats
4W - 7L
1,558 SR
Queue Stats
163W - 173L
1,452 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,508 SR
1,457 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,653 SR
1,456 MMR
Awilix
Awilix
Platinum V
BigHaas
Awilix
Platinum V
Level 109
God Stats
50W - 29L
1,662 SR
Queue Stats
459W - 439L
1,598 MMR
Party 1
Izanami
Izanami
Gold IV
FLOK x CROSS
Izanami
Gold IV
Level 140
God Stats
19W - 18L
1,625 SR
Queue Stats
183W - 177L
1,462 MMR
Solo
Bacchus
Bacchus
Gold IV
StuWil
Bacchus
Gold IV
Level 67
God Stats
39W - 33L
1,763 SR
Queue Stats
480W - 472L
1,309 MMR
Party 1
Hercules
Hercules
Silver II
WearyJoe2235
Hercules
Silver II
Level 156
God Stats
7W - 8L
1,260 SR
Queue Stats
47W - 52L
1,470 MMR
Solo
Anubis
Anubis
Silver III
lilblender
Anubis
Silver III
Level 119
God Stats
3W - 1L
1,953 SR
Queue Stats
85W - 77L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
9,464
473
14,143
22,102
26,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
14
1 / 3 / 5
9,437
472
5,544
20,159
25,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
JOLUDELLA96
Chang'e
16
2 / 5 / 2
9,894
495
7,897
15,827
5,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
Retiarii
Freya
16
1 / 4 / 2
9,711
486
5,713
12,830
5,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
SicKnix
Ravana
15
6 / 9 / 3
9,964
498
11,948
19,125
8,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BakasuraAgniMartichoras

VS

Bans
ThorAh Muzen CabAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BigHaas
Awilix
20
10 / 1 / 7
13,390
670
16,914
16,088
7,834
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
FLOK x CROSS
Izanami
17
3 / 2 / 8
12,036
602
13,430
11,567
5,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
StuWil
Bacchus
15
3 / 2 / 9
10,827
541
7,284
15,911
22,233
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
WearyJoe2235
Hercules
18
5 / 3 / 10
12,367
618
10,965
23,906
27,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
lilblender
Anubis
19
6 / 4 / 12
13,107
655
21,162
13,792
7,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
12
Kills
27
27
Deaths
12
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Awilix
BigHaas
Awilix
10
1
7
13.5
L
2
6
2
0.5
L
Sobek
1
3
5
1.17
W
Izanami
FLOK x CROSS
Izanami
3
2
8
3.5
L
Chang'e
JOLUDELLA96
Chang'e
2
5
2
0.6
L
Freya
Retiarii
Freya
1
4
2
0.5
L
Ravana
SicKnix
Ravana
6
9
3
0.83
W
Bacchus
StuWil
Bacchus
3
2
9
3.75
W
Hercules
WearyJoe2235
Hercules
5
3
10
3.33
W
Anubis
lilblender
Anubis
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,245
Damage
69,755
90,043
Taken
81,264
71,728
Mitigated
70,049
19,282
Healing
32,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
BigHaas
Awilix
16,914
9,095
0
3,383
16,088
7,834
2,475
4,388
11,584
0
125,813
L
14,143
1,851
0
2,539
22,102
26,819
280
5,112
16,990
5,724
63,202
L
Sobek
5,544
359
0
4,311
20,159
25,253
147
6,733
13,426
27,957
0
W
Izanami
FLOK x CROSS
Izanami
13,430
10,451
0
3,574
11,567
5,127
7,528
4,778
6,587
0
132,657
L
Chang'e
JOLUDELLA96
Chang'e
7,897
878
892
4,540
15,827
5,600
221
7,115
8,712
78,059
0
L
Freya
Retiarii
Freya
5,713
1,782
0
4,279
12,830
5,865
814
1,788
11,042
67,215
0
L
Ravana
SicKnix
Ravana
11,948
5,050
0
2,721
19,125
8,191
0
7,729
11,396
0
64,680
W
Bacchus
StuWil
Bacchus
7,284
1,019
0
7,073
15,911
22,233
542
5,503
10,271
23,718
0
W
Hercules
WearyJoe2235
Hercules
10,965
5,529
0
12,904
23,906
27,833
1,354
2,736
20,954
0
77,956
W
Anubis
lilblender
Anubis
21,162
1,284
0
5,568
13,792
7,022
289
5,606
8,186
131,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,470
Gold Earned
61,727
480
Minions Killed
633
0
Camps Cleared
0
1,786,184
Distance Traveled
2,063,334
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
13,390
670
132
7
0
488,035
2
L
Chaac
9,464
473
82
4
0
340,738
0
L
Sobek
9,437
472
37
2
0
393,837
0
W
Izanami
12,036
602
194
10
0
374,646
7
L
Chang'e
9,894
495
144
7
0
383,486
5
L
Freya
9,711
486
127
6
0
299,345
1
L
Ravana
9,964
498
90
5
0
368,778
2
W
Bacchus
10,827
541
25
1
0
433,639
3
W
Hercules
12,367
618
102
5
0
408,298
2
W
Anubis
13,107
655
180
9
0
358,716
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role