Player Matchup

Horus
Horus
Bronze III
HEEHAAWW
Horus
Bronze III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 15L
1,255 MMR
Solo
Hachiman
Hachiman
Silver V
Reactive_Rainn
Hachiman
Silver V
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 132L
658 MMR
Party 1
Discordia
Discordia
Gold I
Yurrt2395
Discordia
Gold I
Level 97
God Stats
1W - 0L
1,715 SR
Queue Stats
72W - 68L
1,688 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,572 SR
1,200 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,512 SR
1,132 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Silver II
THE-QUEEN-MX1
Kukulkan
Silver II
Level 121
God Stats
37W - 40L
1,392 SR
Queue Stats
462W - 526L
1,062 MMR
Solo
Bastet
Bastet
Silver III
lvIasterlvIind
Bastet
Silver III
Level 105
God Stats
59W - 42L
1,645 SR
Queue Stats
141W - 178L
835 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HEEHAAWW
Horus
15
1 / 0 / 6
9,316
776
3,396
14,414
15,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
12
0 / 3 / 5
7,966
664
8,326
13,463
6,203
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Yurrt2395
Discordia
15
6 / 1 / 1
9,561
797
17,745
9,059
4,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AphroditeAchillesAtlasSurtrHercules

VS

Bans
AwilixMauiMartichorasCerberusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 1 / 3
9,033
753
12,768
12,509
14,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
THE-QUEEN-MX1
Kukulkan
13
0 / 1 / 2
8,080
673
8,557
7,704
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 5 / 1
8,433
703
10,085
15,570
5,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
7
Kills
4
4
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
3
2.5
W
Horus
HEEHAAWW
Horus
1
0
6
4
W
Hachiman
0
3
5
0.83
L
Kukulkan
THE-QUEEN-MX1
Kukulkan
0
1
2
1
W
Discordia
Yurrt2395
Discordia
6
1
1
6.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,467
Damage
31,410
36,936
Taken
35,783
26,848
Mitigated
23,870
19,799
Healing
9,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
12,768
1,111
496
5,499
12,509
14,990
0
5,247
7,262
30,467
253
W
Horus
HEEHAAWW
Horus
3,396
1,837
4,882
9,694
14,414
15,789
0
9,265
5,149
252
14,135
W
Hachiman
8,326
5,317
0
2,227
13,463
6,203
70
6,208
7,255
0
29,799
L
Kukulkan
THE-QUEEN-MX1
Kukulkan
8,557
696
0
1,818
7,704
3,030
0
4,513
3,191
41,094
0
W
Discordia
Yurrt2395
Discordia
17,745
703
0
2,996
9,059
4,856
0
5,599
3,460
51,771
0
L
10,085
1,033
0
1,704
15,570
5,850
0
8,127
7,443
0
29,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,843
Gold Earned
25,546
149
Minions Killed
147
0
Camps Cleared
0
704,469
Distance Traveled
745,327
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,033
753
22
2
0
260,247
0
W
Horus
9,316
776
14
1
0
256,409
0
W
Hachiman
7,966
664
59
5
0
218,033
0
L
Kukulkan
8,080
673
81
7
0
231,674
0
W
Discordia
9,561
797
76
6
0
230,027
0
L
Bastet
8,433
703
44
4
0
253,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role